Dungeon Crawl Stone Soup version 0.31-a0-1376-g36f0627844 (webtiles) character file. Game seed: 5227084015622927039 23 runewalsh the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Dec 24, 2023. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:28 (344 turns). runewalsh the Conjurer (Octopode Conjurer) Turns: 344, Time: 00:00:28 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 95% Magic: 1/5 EV: 13 Int: 20 God: Gold: 28 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Scrolls b - a scroll of fear {unknown} c - a scroll of amnesia {unknown} Potions a - a potion of magic d - a potion of resistance {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The endoplasm quivers. You tentacle-slap the quokka but do no damage. Your grab misses the quokka. Your squeeze misses the quokka. The quokka misses you. You tentacle-slap the quokka. Your grab misses the quokka. The quokka is lightly wounded. The quokka bites you. You tentacle-slap the quokka. You grab the quokka. The quokka is moderately wounded. You constrict the quokka. The quokka barely misses you. The endoplasm freezes you. You are frozen. The quokka barely misses you. You tentacle-slap the quokka but do no damage. The quokka is heavily wounded. You constrict the quokka, but do no damage. The quokka bites you. The endoplasm closely misses you. You tentacle-slap the quokka. You squeeze the quokka. You kill the quokka! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm. You squeeze the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ........ ........ #. ..# #####.#. #..#.# #.#..# #.##.# #.#..## #r##.# #.#...###.##.# #####.#..#.##.##.# †..##.#.......##.#####.. ##.##..#........@J...... ##......⌠.⌠..)...######. .........∩.#####..... #####.#.⌠.⌠# ###### ######## You could see an endoplasm. Vanquished Creatures 2 ball pythons (D:1) A bat (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 3 quokkas (D:1) 2 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | runewalsh the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 200 | D:1 | Reached XP level 2. HP: 12/17 MP: 1/5 318 | D:1 | Found Doukull's General Store. 344 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_loops_ring, serial_shops, shop_fountains Action || total ---------------------------++------- Melee: Unarmed || 25 Tentacles || 7 Constrict || 6 Cast: Magic Dart || 22 Stab: Sleeping || 1 Armour: Skin || 7 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 344 | 344 | 0 | 0 | 253 | 1 | 344.0 | Dungeon | 344 | 344 | 0 | 0 | 253 | 1 | 344.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 344 daAuts