Dungeon Crawl Stone Soup version 0.31-a0-1395-g7c67ea8c80 (webtiles) character file. Game seed: 12248197541114280938 588 runewalsh the Conjurer (level 7, 0/41 HPs) Began as an Octopode Conjurer on Dec 25, 2023. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:06:05 (3959 turns). runewalsh the Conjurer (Octopode Conjurer) Turns: 3959, Time: 00:06:06 Health: 0/41 AC: 1 Str: 7 XL: 7 Next: 38% Magic: 0/12 EV: 13 Int: 22 God: Gold: 228 SH: 0 Dex: 10 Spells: 3/13 levels left rFire . . . w - +2 dagger (venom) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: mighty, lethally poisoned (0 -> -7) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, antennae 1, MP-powered wands a: no special abilities You were on level 6 of the Dungeon. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 228 gold pieces. Inventory: Hand Weapons j - a +0 dagger l - a +0 dagger of venom w - a +2 dagger of venom (weapon) Armour o - a +2 buckler Jewellery r - an amulet of faith Wands t - a wand of roots (11) Scrolls b - a scroll of summoning {unknown} c - 3 scrolls of identify {unknown} d - a scroll of brand weapon {unknown} e - a scroll of fog {unknown} g - 2 scrolls of noise {unknown} h - a scroll of enchant armour {unknown} i - a scroll of fear {unknown} p - 2 scrolls of amnesia {unknown} s - a scroll of torment {unknown} Potions a - a potion of magic k - a potion of ambrosia {unknown} m - a potion of mutation n - a potion of enlightenment {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.6 Spellcasting * Level 6.3 Conjurations * Level 5.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 g - Mephitic Cloud Conj/Alch/Air 20% N/A 8% 3 y - Fulminant Prism Conj/Alch 14% 3d9 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Cigotuvi's Dreadful Rot Necr/Alch/Air 22% N/A 9% 2 Dazzling Flash Conj/Hex 34% N/A 10% 3 Slow Hex 16% N/A 12% 1 Confusing Touch Hex 4% N/A 34% 3 Frozen Ramparts Ice 8% 1d2 34% 3 Ozocubu's Armour Ice 4% N/A 34% 3 Sigil of Binding Hex 4% N/A 34% 3 Summon Guardian Golem Hex/Summ 4% N/A 34% 3 Vampiric Draining Necr 4% 2d6 34% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 30% 4 Ignite Poison Fire/Alch 15% N/A 38% 4 Leda's Liquefaction Alch/Erth 7% N/A 38% 4 Petrify Alch/Erth 15% N/A 38% 4 Freezing Cloud Conj/Ice/Air 6% 6-21 80% 5 Agony Necr 4% N/A 97% 5 Metabolic Englaciation Hex/Ice 2% N/A 97% 5 Silence Hex/Air 2% N/A 97% 5 Summon Forest Summ/Tloc 2% N/A 97% 5 Summon Mana Viper Hex/Summ 4% N/A 97% 5 Simulacrum Ice/Necr 2% N/A 100% 6 Summon Cactus Giant Summ 2% N/A 100% 6 Orb of Destruction Conj 15% 9d7 100% 7 Spellforged Servitor Conj/Summ 8% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Dithmenos Elyvilon Kikubaaqudgha Nemelex Xobeh Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Lugonu Annotations: D:2 Natasha D:3 Ijyb Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You have a pair of small antennae on your head. You expend magic power (3 MP) to strengthen your wands. Message History You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin. The water moccasin is poisoned. The water moccasin is severely wounded. The grasping roots constrict the water moccasin. You feel sick. The roots release their grip on the water moccasin. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! Unknown command. Okay, then. Unknown command. It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin misses you. You hit the water moccasin. You grab the water moccasin. The water moccasin is almost dead. You constrict the water moccasin. You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel very sick. A wight comes into view. It is wielding a +2 long sword. Your Alchemy skill increases to level 5! You barely miss the wight. Your grab misses the wight. Your squeeze misses the wight. * * * LOW HITPOINT WARNING * * * You feel very sick. The wight closely misses you. The wight misses you. You barely miss the wight. You grab the wight. You squeeze the wight! The wight is almost destroyed. You constrict the wight. You destroy the wight! You die... #.. #########.## ##.. #z. #........## ##. #.. #.######.# #. ###..### #.## #.# ).. ......##.#.######.# ##.# #.z....###........ #. #.z..##.#.########. #. ###...)###)## .. (........z@.# ## .......###### .....## ##### You could see 2 wights. Vanquished Creatures A water moccasin (D:6) A centaur (D:5) A scorpion (D:4) 2 wights (D:6) A howler monkey (D:3) A hound (D:5) An iguana (D:4) 2 orc wizards (D:3) 3 gnolls (D:4) 2 adders 2 ufetubi (D:5) 3 worms 3 dart slugs 7 orcs 7 ball pythons 2 bats 9 endoplasms 7 giant cockroaches 3 hobgoblins 3 quokkas 3 frilled lizards 9 goblins 6 kobolds 3 rats (D:1) 82 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:6) 2 creatures vanquished. Grand Total: 84 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | runewalsh the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 161 | D:1 | Reached XP level 2. HP: 12/17 MP: 1/5 190 | D:1 | Reached skill level 1 in Alchemy 672 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 672 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 678 | D:2 | Reached XP level 3. HP: 3/21 MP: 0/6 911 | D:2 | Noticed Natasha 1448 | D:3 | Found a sacrificial altar of Ru. 1457 | D:3 | Reached XP level 4. HP: 27/27 MP: 0/7 1500 | D:3 | Reached XP level 5. HP: 25/31 MP: 1/9 1503 | D:3 | Learned a level 2 spell: Searing Ray 1508 | D:3 | Learned a level 4 spell: Fulminant Prism 1512 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 1588 | D:3 | Reached skill level 5 in Conjurations 1933 | D:3 | Found an ornate altar of the Wu Jian Council. 2060 | D:3 | Noticed Ijyb 2466 | D:4 | Reached XP level 6. HP: 23/36 MP: 1/10 2857 | D:4 | Found a staircase to the Ecumenical Temple. 2969 | Temple | Entered the Ecumenical Temple 3144 | D:5 | Entered Level 5 of the Dungeon 3281 | D:5 | Identified the +0 falchion of the Brewing Hawk {heavy, | Will+} 3448 | D:5 | Learned a level 3 spell: Mephitic Cloud 3935 | D:6 | Reached skill level 6 in Conjurations 3935 | D:6 | Reached XP level 7. HP: 41/41 MP: 7/12 3958 | D:6 | Reached skill level 5 in Alchemy 3958 | D:6 | HP: 2/41 [poisoned by a water moccasin] 3959 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic D:2: layout_basic, uniq_natasha D:3: layout_loops_ring, nicolae_ru_great_annihilating_truth, kiku_gazebo_pond_becter, mainiacjoe_overflow_boulevard, uniq_ijyb D:4: layout_loops_ring, temple_doors_e, chequers_serial_rivers_micro_d D:5: layout_cave_pods D:6: layout_loops_ring, grunt_temple_overflow_diamond, serial_shops, nicolae_shop_behind_doors, st_stairs_12, nicolae_elevator_lobby_plus Temple: corrupted_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Alchemy | 1 2 3 4 5 | 5.0 Conjurations | 5 6 | 6.3 Spellcasting | 3 | 3.6 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 23 | | || 23 Constrict | 7 | 7 | 2 || 16 Tentacles | 6 | 8 | 1 || 15 Dagger | 4 | 35 | 4 || 43 Cast: Magic Dart | 67 | 88 | || 155 Fulminant Prism | | | 2 || 2 Evoke: Wand | | | 3 || 3 Use: Potion | 3 | 5 | 1 || 9 Stab: Sleeping | 1 | 3 | || 4 Armour: Skin | 10 | 44 | 5 || 59 Dodge: Dodged | 23 | 33 | 5 || 61 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3956 | 3752 | 204 | 0 | 3138 | 7 | 565.1 | Dungeon | 3954 | 3750 | 204 | 0 | 3138 | 6 | 659.0 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 954 daAuts D:2: 920 daAuts D:4: 778 daAuts D:5: 736 daAuts D:1: 487 daAuts D:6: 77 daAuts Temple: 1 daAuts