Dungeon Crawl Stone Soup version 0.31-a0-1574-g5526595cd0 (webtiles) character file. Game seed: 17455909956725087379 587 runewalsh the Conjurer (level 7, -10/43 HPs) Began as an Octopode Conjurer on Jan 4, 2024. Killed by an exploding fulminant prism (13 damage) ... on level 5 of the Dungeon. The game lasted 00:10:54 (1775 turns). runewalsh the Conjurer (Octopode Conjurer) Turns: 1775, Time: 00:10:54 Health: -10/43 AC: 1 Str: 6 XL: 7 Next: 38% Magic: 1/11 EV: 13 Int: 23 God: Gold: 140 SH: 0 Dex: 16 Spells: 1/12 levels left rFire . . . w - +2 dagger (elec) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . C - ring of resist corrosion rCorr + h - ring "Sadoamu" {Will+ Dex+6} SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: studying Earth Magic A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 237 gold pieces. You spent 97 gold pieces at shops. Inventory: Hand Weapons i - a +1 dagger of venom w - a +2 dagger of electrocution (weapon) Magical Staves d - a staff of earth q - a staff of fire Jewellery h - the ring "Sadoamu" (right tentacle) {Will+ Dex+6} (You found it on level 4 of the Dungeon) [ring of dexterity] Dex+6: It affects your dexterity (+6). Will+: It increases your willpower. C - a ring of resist corrosion (left tentacle) Wands a - a wand of flame (21) Scrolls e - a scroll of torment {unknown} g - a scroll of fog j - a scroll of brand weapon {unknown} n - 2 scrolls of blinking t - a scroll of teleportation Potions b - a potion of magic c - a potion of might f - a potion of degeneration l - a potion of brilliance {unknown} m - a potion of cancellation {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting + Level 6.0 Conjurations + Level 5.8 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 f - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 y - Fulminant Prism Conj/Alch 15% 3d10 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 100% 1d9 1% 1 Apportation Tloc 6% N/A 12% 1 Necrotise Necr 12% 1d4 12% 1 Summon Small Mammal Summ 12% N/A 12% 1 Momentum Strike Conj/Tloc 34% 3d8 4% 2 Blink Tloc 6% N/A 17% 2 Call Imp Summ 6% N/A 17% 2 Lesser Beckoning Tloc 6% N/A 17% 2 Gell's Gravitas Tloc 3% N/A 34% 3 Teleport Other Tloc 3% N/A 34% 3 Dispersal Tloc 1% N/A 100% 6 Chain Lightning Conj/Air 8% 3d11 100% 9 Fire Storm Conj/Fire 8% 8d2 100% 9 Shatter Erth 1% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Shops: D:2 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The howler monkey is almost dead. The howler monkey hoots and howls with incredible vigour! You hear a shout! Unknown command. The searing ray hits the howler monkey! You kill the howler monkey! Your Conjurations skill increases to level 6! Unknown command. A scorpion comes into view. A scorpion comes into view. An adder comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Found 8 gold pieces. You now have 140 gold pieces (gained 8). Found a scroll labelled DEJEX HERES. Found a potion of curing. Found a stone staircase leading up. m - an inky potion A centaur comes into view. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Unknown command. You feel better. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. Unknown command. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs you! You die... #.........######...... #................###.# #.........####.......# #...#.#.c..####........ #.# #.#....##.......... #.###.##............... # #.##................... #. #.##..#.###.####.####.# #.###.##..@.##..#....# ##.# #...#.##..####.##.#### #..# #...##.)# #.....# #.## #..#....# #..#### #.# #..#...####.## #.# #..#...###..# ##.# #......##..## #..# ########.#....##..# #.## .................# #.# You could see a centaur. Vanquished Creatures 2 centaurs (D:4) A phantom (D:4) A howler monkey (D:5) An orc priest (D:3) 2 bullfrog skeletons (D:4) 2 iguanas Ijyb (D:4) The ghost of iamserjio the Ruffian, a weakling VSSh of Cheibriados (D:4) 2 howler monkey skeletons (D:4) 3 adders A white imp (D:5) 2 ufetubi (D:3) A dart slug (D:4) 2 ribbon worms 6 orcs 2 bats (D:1) 2 endoplasms 5 giant cockroaches 9 goblins 3 hobgoblins 3 jackals (D:4) 5 quokkas 4 ball pythons 5 frilled lizards 5 kobolds 5 rats 76 creatures vanquished. Vanquished Creatures (others) 4 fulminant prisms 4 creatures vanquished. Grand Total: 80 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | runewalsh the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 94 | D:1 | Reached skill level 1 in Alchemy 122 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 548 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 551 | D:2 | Learned a level 2 spell: Searing Ray 784 | D:2 | Found Muug's General Store. 789 | D:2 | Bought a scroll of blinking for 97 gold pieces 947 | D:3 | Reached XP level 4. HP: 5/27 MP: 7/7 1013 | D:3 | Learned a level 4 spell: Fulminant Prism 1046 | D:3 | Found a snail-covered altar of Cheibriados. 1219 | D:3 | Reached XP level 5. HP: 13/31 MP: 2/9 1282 | D:3 | Found a faded altar of an unknown god. 1318 | D:4 | Identified a manual of Armour 1318 | D:4 | Identified a manual of Earth Magic 1324 | D:4 | Noticed Ijyb 1339 | D:4 | Killed Ijyb 1355 | D:4 | Found a runed translucent gate. 1355 | D:4 | Found a runed translucent gate. 1355 | D:4 | Found a runed translucent gate. 1362 | D:4 | Noticed iamserjio's ghost (weakling VSSh) 1383 | D:4 | Noticed a phantom 1393 | D:4 | Killed iamserjio's ghost 1394 | D:4 | Reached skill level 5 in Conjurations 1394 | D:4 | Reached XP level 6. HP: 10/36 MP: 5/10 1421 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 1484 | D:4 | Reached skill level 1 in Fighting 1493 | D:4 | Identified the ring "Sadoamu" {Will+ Dex+6} 1508 | D:4 | Reached skill level 5 in Alchemy 1509 | D:4 | Reached XP level 7. HP: 5/43 MP: 2/11 1652 | D:5 | Entered Level 5 of the Dungeon 1733 | D:5 | Reached skill level 6 in Conjurations 1775 | D:5 | Killed by an exploding fulminant prism Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_loops_ring, serial_shops, shop, kennysheep_boxes D:2: layout_basic, serial_shops, nicolae_shop_hallway_stairs, fountainhead, hangedman_decor_clover_reticule, corexii_leaking_fountain D:3: layout_basic, cheibrodos_worm_habitat, chequers_ecumenical_altar_lobes D:4: layout_rooms, gammafunk_ghost_necromancy, minmay_manual_mares, uniq_ijyb D:5: layout_rooms Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Alchemy | 1 2 3 4 5 | 5.8 Spellcasting | 3 | 3.0 Conjurations | 5 6 | 6.0 Stealth | 3 | 3.0 Fighting | 1 | 1.0 Dodging | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 22 | 62 | 7 || 91 Tentacles | 5 | 11 | 2 || 18 Constrict | 5 | 9 | 2 || 16 Punch | | 1 | || 1 Cast: Magic Dart | 46 | 21 | 16 || 83 Searing Ray | | 4 | 1 || 5 Fulminant Prism | | 3 | 1 || 4 Use: Potion | | 6 | 2 || 8 Scroll | | 3 | 2 || 5 Stab: Sleeping | 1 | 2 | || 3 Armour: Skin | 17 | 57 | 11 || 85 Dodge: Dodged | 17 | 84 | 4 || 105 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1765 | 1647 | 118 | 0 | 0 | 5 | 353.0 | Dungeon | 1765 | 1647 | 118 | 0 | 0 | 5 | 353.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 468 daAuts D:3: 450 daAuts D:1: 377 daAuts D:4: 345 daAuts D:5: 122 daAuts