Dungeon Crawl Stone Soup version 0.33-a0-899-g969233c879 (webtiles) character file. Game seed: 15002072435788368030 597 runewalsh the Conjurer (level 7, -2/40 (41) HPs) Began as an Octopode Conjurer on Feb 16, 2025. Was an Initiate of Elyvilon. Slain by a wight ... wielding a +0 battleaxe (12 damage) ... on level 4 of the Dungeon. The game lasted 00:10:22 (1422 turns). runewalsh the Conjurer (Octopode Conjurer) Turns: 1422, Time: 00:10:22 HP: -2/40 (41) AC: 1 Str: 6 XL: 7 Next: 40% MP: 3/11 EV: 12 Int: 22 God: Elyvilon [......] Gold: 93 SH: 0 Dex: 11 Spells: 5/12 levels left rFire . . . w - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . v - ring of flight rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: flying, lightly drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Elyvilon. Elyvilon was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons w - a +0 dagger (weapon) Armour p - the +0 scale mail of Hihua {Rampage *Slow rPois} (You found it on level 4 of the Dungeon) Rampage: It bestows one free step when moving towards enemies. *Slow: It may slow you when you take damage. rPois: It protects you from poison. Jewellery v - a ring of flight (worn) Scrolls b - 3 scrolls of teleportation {unknown} c - a scroll of blinking {unknown} d - a scroll of fog {unknown} e - a scroll of enchant weapon {unknown} i - a scroll of enchant armour {unknown} k - a scroll of identify {unknown} m - a scroll of silence {unknown} n - a scroll of noise {unknown} Potions a - 3 potions of magic g - a potion of moonshine {unknown} h - a potion of berserk rage {unknown} j - a potion of curing l - a potion of heal wounds {unknown} o - a potion of enlightenment {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 7.8 Conjurations - Level 3.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 y - Fulminant Prism Conj/Alch 13% 3d8 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 40% 3d9 8% 3 Sandblast Erth 6% 2d5 12% 1 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 24% 4 Maxwell's Portable Pile Tloc 3% (3-9)d2 36% 3 Passwall Erth 3% N/A 36% 3 Magnavolt Erth/Air 1% 4d9 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Elyvilon Yredelemnul Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict the quokka zombie. You destroy the quokka zombie! You reach down and open the door. A howler monkey zombie comes into view. There is an open door here. The helpless howler monkey zombie fails to defend itself. You hit the howler monkey zombie. You grab the howler monkey zombie. The howler monkey zombie is moderately damaged. You constrict the howler monkey zombie. The howler monkey zombie hits you. You hit the howler monkey zombie. The howler monkey zombie is heavily damaged. You constrict the howler monkey zombie. The howler monkey zombie hits you. * * * LOW HITPOINT WARNING * * * You hit the howler monkey zombie. The howler monkey zombie is severely damaged. You constrict the howler monkey zombie. The howler monkey zombie barely misses you. You hit the howler monkey zombie. You squeeze the howler monkey zombie, but do no damage. The howler monkey zombie is almost destroyed. You constrict the howler monkey zombie. You destroy the howler monkey zombie! You reach down and open the door. A wight comes into view. It is wielding a +0 battleaxe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 battleaxe and wearing a +0 robe (81% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) The wight hits you with a +0 battleaxe! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The searing ray hits the wight! The wight is severely damaged. The wight hits you with a +0 battleaxe! You die... ........##...###.###............. .....#...##..#)'.+Z#.###......... .....##...#..###.######.......... ##..<# ##..# #.'.'.#.....#......# ##...###..## ###.###.....#....... #...##.....###.'.')#####......).# #..##.......####.#####........... ....#...)....#.'.+ #.#......###>. .............###@# #.......## .. .............#.z.+ #........# # ##..........###### #.....#### #...##.....##..# #......## ##.##....####..## #.......### ###............###)........# #........#....#.#.........(# ##............#........#..... ###................#####.##. You could see a wight. Vanquished Creatures 2 weeping skulls (D:4) 2 wights (D:4) 2 orc priests A hound (D:4) A scorpion zombie (D:4) An orc wizard (D:4) A howler monkey zombie (D:4) 8 gnolls 4 adders An adder zombie (D:4) A ribbon worm (D:2) 3 dart slugs 8 orcs 9 bats 3 endoplasms 2 giant cockroaches 7 goblins 4 hobgoblins 6 jackals 4 quokkas 3 ball pythons 2 frilled lizards (D:1) 6 kobolds A quokka zombie (D:4) 4 rats 86 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | runewalsh the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 100 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 320 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/6 335 | D:1 | Reached skill level 5 in Conjurations 584 | D:2 | Reached XP level 4. HP: 27/27 MP: 3/7 645 | D:2 | Learned a level 4 spell: Fulminant Prism 687 | D:2 | Reached skill level 1 in Alchemy 687 | D:2 | Reached XP level 5. HP: 17/31 MP: 0/8 708 | D:2 | Reached skill level 6 in Conjurations 789 | D:2 | Found a faded altar of an unknown god. 1119 | D:3 | Learned a level 2 spell: Searing Ray 1184 | D:4 | Reached XP level 6. HP: 36/36 MP: 3/10 1213 | D:4 | Found a white marble altar of Elyvilon. 1221 | D:4 | Became a worshipper of Elyvilon the Healer 1311 | D:4 | Identified the +0 scale mail of Hihua {Rampage *Slow rPois} 1353 | D:4 | Reached skill level 7 in Conjurations 1353 | D:4 | Reached XP level 7. HP: 13/41 MP: 4/11 1363 | D:4 | Elyvilon protects you from harm! 1390 | D:4 | Found a basalt altar of Yredelemnul. 1422 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_loops_cross, st_stairs_4, minmay_misc_feat_tower D:2: layout_basic, dreamdust_ecumenical_altar_angels_and_demons D:3: layout_rooms D:4: kennysheep_spiral_hall, layout_cave_pools, tso_metal_star, lemuel_mausoleum_altar_yredelemnul, elyvilon_altar_3, serial_shops, nicolae_shop_tiny_glass Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.8 Alchemy | 1 2 3 | 3.0 Spellcasting | 3 | 3.0 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 27 | | || 27 Constrict | 11 | 13 | 4 || 28 Tentacles | 12 | 8 | 3 || 23 Punch | 1 | | || 1 Dagger | 9 | 34 | 12 || 55 Cast: Magic Dart | 46 | 67 | || 113 Fulminant Prism | | 1 | || 1 Searing Ray | | 1 | 4 || 5 Use: Potion | | | 3 || 3 Stab: Sleeping | 2 | 3 | 3 || 8 Armour: Skin | 21 | 18 | 18 || 57 Dodge: Dodged | 35 | 13 | 7 || 55 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1421 | 1367 | 54 | 0 | 0 | 4 | 355.2 | Dungeon | 1421 | 1367 | 54 | 0 | 0 | 4 | 355.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 439 daAuts D:2: 415 daAuts D:3: 323 daAuts D:4: 243 daAuts