Dungeon Crawl Stone Soup version 0.33-a0-1486-g8df79cbc47 (webtiles) character file. Game seed: 1222165396619611916 35 runewalsh the Conjurer (level 3, -5/21 HPs) Began as an Octopode Conjurer on Apr 26, 2025. Slain by Terence ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:54 (625 turns). runewalsh the Conjurer (Octopode Conjurer) Turns: 625, Time: 00:02:55 Health: -5/21 AC: 1 Str: 6 XL: 3 Next: 33% Magic: 1/6 EV: 7 Int: 22 God: Gold: 59 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . C - ring of resist corrosion rCorr + (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: vertiginous A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, persistent drain a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Jewellery C - a ring of resist corrosion (worn) Scrolls b - a scroll of poison {unknown} e - a scroll of immolation {unknown} f - a scroll of noise {unknown} g - a scroll of fog {unknown} Potions a - a potion of magic c - 2 potions of moonshine Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations * Level 1.8 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 6% 1 b - Searing Ray Conj 44% 2d6 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 24% 3d8 17% 2 Blink Tloc 4% N/A 34% 2 Lesser Beckoning Tloc 4% N/A 34% 2 Fulminant Prism Conj/Alch 8% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Your health recovers twice as slowly from being drained. Message History You grab the kobold. You squeeze the kobold. You kill the kobold! You tentacle-slap the frilled lizard but do no damage. You grab the frilled lizard. You squeeze the frilled lizard. You kill the frilled lizard! You closely miss Terence. You grab Terence. You squeeze Terence, but do no damage. You constrict Terence. Terence completely misses you. You tentacle-slap Terence but do no damage. You squeeze Terence, but do no damage. Terence is lightly wounded. You constrict Terence. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * It was a potion of moonshine. You feel tipsy. You constrict Terence. Terence barely misses you. It was a potion of mutation. You feel extremely strange. You begin to recover more slowly from draining effects. You constrict Terence, but do no damage. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, constricted by you, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. You constrict Terence. Terence completely misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, constricted by you, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. You constrict Terence. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." .....##...### ......#..### ... ####........# ... #...........# ... ####....)...# #.######...##..#)### ...............#.# ............####†# #.>..........###@# ...........#..##@##### #..............).....# #....................# #....................# ..#########..........# ### #....<.....# #..........# ############ You could see Terence. Vanquished Creatures An adder (D:2) 2 endoplasms (D:1) 2 giant cockroaches 5 hobgoblins (D:1) 2 jackals (D:1) 3 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:2) 3 goblins 3 kobolds 4 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | runewalsh the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 163 | D:1 | Reached skill level 1 in Alchemy 163 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 562 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 565 | D:2 | Learned a level 2 spell: Searing Ray 596 | D:2 | Noticed Terence 623 | D:2 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 625 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_loops_corners, kennysheep_another_room, minmay_tromino_v7 D:2: minmay_kobold_bridge, layout_rooms, basic_altar, chequers_ecumenical_altar_lobes, uniq_terence Skill XL: | 1 | ---------------+----+----- Alchemy | 1 | 1.8 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 26 Tentacles || 11 Constrict || 5 Cast: Magic Dart || 47 Use: Potion || 2 Stab: Sleeping || 1 Armour: Skin || 28 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 624 | 606 | 18 | 0 | 0 | 2 | 312.0 | Dungeon | 624 | 606 | 18 | 0 | 0 | 2 | 312.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 542 daAuts D:2: 81 daAuts