Dungeon Crawl Stone Soup version 0.33-a0-1486-g8df79cbc47 (webtiles) character file. Game seed: 11031818352911173501 289 runewalsh the Conjurer (level 6, -5/36 HPs) Began as an Octopode Conjurer on Apr 26, 2025. Was an Initiate of Gozag. Killed by nerve-wracking pain ... invoked by Grinder (13 damage) ... while paralysed by Grinder ... on level 5 of the Dungeon. The game lasted 00:07:45 (1772 turns). runewalsh the Conjurer (Octopode Conjurer) Turns: 1772, Time: 00:07:46 Health: -5/36 AC: 0 Str: 6 XL: 6 Next: 31% Magic: 2/15 EV: 5 Int: 22 God: Gozag Gold: 290 SH: 0 Dex: 17 Spells: 5/12 levels left rFire x . . w - melded +4 short sword (speed) rCold . . . (offhand unavailable) rNeg . . . (helmet unavailable) rPois ∞ (no amulet) rElec . g - +6 ring of dexterity rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: paralysed, scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: Begin Untransformation, Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You were a walking scroll. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 341 gold pieces. You paid 51 gold pieces to Gozag. Inventory: Hand Weapons i - a +0 dagger k - the +3 flail "Isourch" {speed, +Blink Int-5 Stlth+} (You found it on level 4 of the Dungeon) +Blink: It lets you blink. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. w - a +4 short sword of speed (melded) Armour I - the +0 leather armour of Fashionability {rElec Int+3 SInv} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Jewellery g - a +6 ring of dexterity (worn) n - a ring of ice Wands l - a wand of flame (23) m - a wand of quicksilver (15) Scrolls d - a scroll of amnesia {unknown} e - 3 scrolls of identify {unknown} f - a scroll of fear {unknown} h - a scroll of teleportation {unknown} Potions a - a potion of magic b - a potion of curing c - a potion of attraction {unknown} Talismans j - an inkwell talisman (active) Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.6 Spellcasting * Level 6.3(6.9) Conjurations * Level 1.4(2.0) Alchemy + Level 0.2 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 y - Fulminant Prism Conj/Alch 11% 3d9 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Gozag Shops: D:2 [ Annotations: D:5 Grinder Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History Aiming: Fulminant Prism (quite dangerous; 19% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Grinder. Grinder is lightly wounded. Casting: Fulminant Prism (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder, carrying a wand of warping (lightly wounded, 78% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is moderately wounded. (Press . to maintain the ray.) The searing ray hits Grinder! Grinder is heavily wounded. Grinder zaps a wand. Space twists violently! The rupture engulfs you! You blink. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 19% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Grinder hits your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs Grinder! Grinder is severely wounded. Grinder gestures at you. You suddenly lose the ability to move! Grinder zaps a wand. Space twists violently! The rupture engulfs you! You blink. * * * LOW HITPOINT WARNING * * * Grinder gestures at you. Pain shoots through your body! You die... Grinder says, "Now the real fun starts!" Your body crumbles into a pile of gold. #..........#.. #..(.......... #...........# #...........# #....*..5...# #..)........## #............. ###########.# #<§..;5.....# ############# You could see Grinder. Vanquished Creatures A bombardier beetle (D:3) An orc priest (D:3) An iguana (D:4) A sleepcap (D:4) An orc wizard (D:3) 3 gnolls (D:2) 7 adders A shadow imp (D:4) A dart slug (D:1) 3 orcs 3 ribbon worms 3 giant cockroaches 2 hobgoblins 5 quokkas 6 ball pythons 4 bats 4 endoplasms 2 frilled lizards (D:2) 6 goblins 6 kobolds 3 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | runewalsh the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 133 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 136 | D:1 | Learned a level 2 spell: Searing Ray 316 | D:2 | Found Niubedia's Armour Shop. 320 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 563 | D:2 | Reached skill level 5 in Conjurations 569 | D:2 | Reached XP level 4. HP: 12/27 MP: 0/8 574 | D:2 | Learned a level 4 spell: Fulminant Prism 617 | D:2 | Identified the +0 leather armour of Fashionability {rElec | Int+3 SInv} 887 | D:3 | Reached XP level 5. HP: 20/31 MP: 1/9 1039 | D:3 | Found an opulent altar of Gozag. 1042 | D:3 | Became a worshipper of Gozag Ym Sagoz the Greedy 1248 | D:3 | Reached skill level 6 in Conjurations 1408 | D:4 | Reached XP level 6. HP: 32/36 MP: 5/11 1420 | D:4 | Reached skill level 1 in Alchemy 1467 | D:4 | Identified the +3 flail "Isourch" {speed, +Blink Int-5 | Stlth+} 1747 | D:5 | Entered Level 5 of the Dungeon 1756 | D:5 | Noticed Grinder 1768 | D:5 | Paralysed by Grinder for 5 turns 1772 | D:5 | Killed from afar by Grinder Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_home_sweet_home, layout_basic D:2: layout_basic, serial_shops, shop, corexii_shack, kennysheep_nub, st_stairs_14 D:3: layout_loops_cross, mainiacjoe_overflow_alcove_4 D:4: layout_cave_pools, minmay_misc_feat_encased D:5: layout_basic, mainiacjoe_overflow_boulevard, uniq_sigmund, uniq_grinder, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 | 6.3 Spellcasting | 3 | 3.6 Alchemy | 1 | 1.4 Dodging | | 2.0 Stealth | | 2.6 Shapeshifting | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | 7 || 23 Tentacles | 4 | 6 || 10 Constrict | 6 | 7 || 13 Punch | 2 | || 2 Short sword | | 25 || 25 Cast: Magic Dart | 34 | 53 || 87 Searing Ray | 3 | 3 || 6 Fulminant Prism | | 6 || 6 Use: Potion | | 1 || 1 Stab: Sleeping | | 2 || 2 Distracted | | 1 || 1 Armour: Skin | 13 | 9 || 22 Dodge: Dodged | 16 | 29 || 45 Form: Scroll | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1760 | 1560 | 200 | 0 | 0 | 5 | 352.0 | Dungeon | 1760 | 1560 | 200 | 0 | 0 | 5 | 352.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 539 daAuts D:3: 508 daAuts D:4: 372 daAuts D:1: 316 daAuts D:5: 24 daAuts