Dungeon Sprint DCSS version 0.24.0-125-gc4c63601f3 (webtiles) character file. Game seed: 4239306585111186141, levelgen mode: deterministic 25 ruphz the Grave Robber (level 2, -7/19 HPs) Began as a Demonspawn Necromancer on Feb 24, 2020. Mangled by an ogre ... wielding a +0 giant club (18 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:53 (57 turns). ruphz the Grave Robber (Demonspawn Necromancer) Turns: 57, Time: 00:01:54 Health: -7/19 AC: 9 Str: 8 XL: 2 Next: 82% Magic: 3/5 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis . b - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . f - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: sanguine armour A: sanguine armour 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe f - a +0 leather armour (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds g - 2 potions of magic Comestibles c - a ration Skills: + Level 2.2 Dodging + Level 2.2 Stealth + Level 0.3 Unarmed Combat + Level 2.7 Spellcasting + Level 6.9 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 1% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 1% 1 #...... Vampiric Draining Necr ###....... 4% 3 ###.... Animate Dead Necr N/A 16% 4 #####.. Regeneration Chrm/Necr ##........ 21% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +6) Message History Okay, then. Okay, then. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (chance to defeat MR: 83%) The ogre writhes in agony. You barely miss the ogre. The ogre is lightly wounded. The ogre barely misses you. You barely miss the ogre. The ogre is lightly wounded. You recover from your berserk rage. The ogre barely misses you. You hit the ogre. The ogre is lightly wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ruphz the Demonspawn Necromancer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed Ijyb 16 | D | Killed Ijyb 16 | D | Reached skill level 6 in Necromancy 16 | D | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +6) [demonic ancestry] 16 | D | Reached XP level 2. HP: 15/19 MP: 0/5 53 | D | Noticed an ogre 57 | D | Mangled by an ogre Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.2 Stealth | 2 | 2.2 Necromancy | 6 | 6.9 Unarmed Combat | | 0.3 Spellcasting | | 2.7 Action || total -------------------------++------- Melee: Unarmed || 10 Club || 3 Cast: Pain || 4 Use: Potion || 2 Dodge: Dodged || 4