sTx Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (5, -26, D:1) an inkwell talisman (5, -23, D:1) a +0 dagger (16, -10, D:1) a hobgoblin skeleton a rat skeleton (17, -27, D:1) a +0 robe (17, -8, D:1) a +0 short sword of venom (20, -11, D:1) a +0 short sword (24, -12, D:1) a ball python skeleton (26, 7, D:1) a +0 dagger a goblin skeleton (27, -14, D:1) a +0 leather armour (28, -26, D:1) a +0 whip a kobold skeleton (28, 10, D:1) a +0 spear (39, 6, D:1) a +2 pair of boots (41, -32, D:1) a +2 heavy mace (48, -24, D:1) a rat skeleton (50, -17, D:1) a quokka corpse (skeletalised by now) (53, -25, D:1) a rat corpse (skeletalised by now) (57, -14, D:1) a +0 mace Level 2 of the Dungeon (1, 0, D:2) a +0 leather armour (2, -4, D:2) a +0 club (3, 2, D:2) the +4 ring mail of Boredom {Slay+3 SInv} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (10, -20, D:2) a +0 dagger a goblin corpse (12, -12, D:2) a +0 dagger (still there?) a +0 club (still there?) a +4 dagger (still there?) a +0 club (still there?) a goblin corpse (still there?) a goblin corpse (still there?) an adder corpse (still there?)