sadgrasan Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 0, D:1) a +0 cloak (6, -31, D:1) a +0 whip a stone (11, -9, D:1) a bat skeleton (14, -31, D:1) a ball python skeleton (21, -31, D:1) a +0 whip 3 stones a rat skeleton (21, -30, D:1) a +1 short sword of venom (23, -41, D:1) a rat corpse (skeletalised by now) (24, -8, D:1) a +0 short sword a kobold corpse (skeletalised by now) (25, -22, D:1) a +0 dagger of freezing a goblin corpse (skeletalised by now) (29, -11, D:1) a +0 club (32, -15, D:1) 5 stones (33, -1, D:1) a +0 leather armour (34, -48, D:1) a bat corpse (skeletalised by now) (34, -44, D:1) a +0 club a goblin corpse (skeletalised by now) (35, -20, D:1) a +0 ring mail (39, -26, D:1) a ball python corpse (skeletalised by now) (42, 0, D:1) a +0 spear (43, -42, D:1) a +0 club a goblin corpse (skeletalised by now) (44, -15, D:1) a hobgoblin corpse (skeletalised by now) (59, -27, D:1) 4 stones (59, -20, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (2, 5, D:2) a +0 club (3, -23, D:2) a maw talisman (7, -28, D:2) a +0 ring mail (8, -12, D:2) a +0 club (10, -32, D:2) a +0 whip 2 stones (11, -2, D:2) a +0 club (20, -11, D:2) a bat corpse (skeletalised by now) (21, -9, D:2) a bat corpse (skeletalised by now) (33, -7, D:2) a +0 hammer (41, -9, D:2) a +0 leather armour (42, -23, D:2) a +0 buckler (42, -19, D:2) the quill talisman of the Mind {Harm rElec MP-11} [quill talisman] Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. MP-11: It affects your magic capacity (-11). (48, -35, D:2) a +0 short sword a kobold corpse (skeletalised by now) (55, 3, D:2) a frilled lizard skeleton (57, -10, D:2) a +0 dagger a goblin skeleton