ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.28.0-53-g5a82cb258f Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 5077615259417035733, deterministic pregen: 1 Command line: /usr/games/crawl-0.28 -name salieru -rc /dgldir/rcfiles/crawl-0.28/salieru.rc -macro /dgldir/rcfiles/crawl-0.28/salieru.macro -morgue /dgldir/morgue/salieru/ -webtiles-socket /crawl-master/webserver/sockets/salieru:2022-06-30.05:02:40.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 31 stack frames. /usr/games/crawl-0.28(_Z17write_stack_traceP8_IO_FILE+0x28) [0x55b3f6af75e8]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.28(_Z13do_crash_dumpv+0x47c) [0x55b3f6affb0c]: do_crash_dump() /usr/games/crawl-0.28(_Z20crash_signal_handleri+0x7e) [0x55b3f6af78ee]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7fc7c9cb1060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7fc7ca02df9f]: /usr/games/crawl-0.28(+0x39c2c6) [0x55b3f6aff2c6]: /usr/games/crawl-0.28(+0x39c432) [0x55b3f6aff432]: /usr/games/crawl-0.28(+0x1f07cc) [0x55b3f69537cc]: /usr/games/crawl-0.28(+0x35c2ab) [0x55b3f6abf2ab]: /usr/games/crawl-0.28(_Z16fill_status_infoiR11status_info+0x11d4) [0x55b3f6fdffd4]: fill_status_info(int, status_info&) /usr/games/crawl-0.28(_ZN14TilesFramework12_send_playerEb+0x1608) [0x55b3f70e3e38]: TilesFramework::_send_player(bool) /usr/games/crawl-0.28(_ZN14TilesFramework6redrawEv+0x9f) [0x55b3f70e75ef]: TilesFramework::redraw() /usr/games/crawl-0.28(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x188) [0x55b3f70e7878]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-0.28(_ZN13mouse_controlC1E10mouse_mode+0x19) [0x55b3f6d34dd9]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-0.28(+0x65aa40) [0x55b3f6dbda40]: /usr/games/crawl-0.28(_ZN14message_window4moreEbb+0x192) [0x55b3f6dbec52]: message_window::more(bool, bool) /usr/games/crawl-0.28(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x47b) [0x55b3f6dbf2fb]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-0.28(_ZN13message_store9store_msgERK12message_line+0x116) [0x55b3f6dbfdc6]: message_store::store_msg(message_line const&) /usr/games/crawl-0.28(_ZN13message_store10flush_prevEv+0x1a2) [0x55b3f6dbffd2]: message_store::flush_prev() /usr/games/crawl-0.28(+0x657784) [0x55b3f6dba784]: /usr/games/crawl-0.28(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0x8a) [0x55b3f6dbae8a]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-0.28(_Z4mprf16msg_channel_typePKcz+0xa2) [0x55b3f6dbb282]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-0.28(+0x76fd13) [0x55b3f6ed2d13]: /usr/games/crawl-0.28(+0x771350) [0x55b3f6ed4350]: /usr/games/crawl-0.28(_Z13player_reactsv+0xef) [0x55b3f6ed53cf]: player_reacts() /usr/games/crawl-0.28(_Z12world_reactsv+0x73d) [0x55b3f70f08cd]: world_reacts() /usr/games/crawl-0.28(+0x98f58c) [0x55b3f70f258c]: /usr/games/crawl-0.28(+0x98fb55) [0x55b3f70f2b55]: /usr/games/crawl-0.28(main+0x351) [0x55b3f6a4f431]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7fc7c9c9e2e1]: /usr/games/crawl-0.28(_start+0x2a) [0x55b3f6a4fdba]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.28/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.28/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.28/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = rooms, absdepth0 = 6 Level vaults: layout_rooms minmay_misc_feat_x uniq_maggie Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aim: an orc wizard, wielding a +0 hand axe and wearing a +0 robe (slightly transparent, confused, 83% to hit) The splash of poison hits the orc wizard! The orc wizard is heavily wounded. The orc hits the orc priest with a +0 dagger. You hit the orc wizard. The orc wizard is poisoned. The orc wizard is severely wounded. You kill the orc priest! Qazlal accepts your kill. The orc flies into a frenzy! The orc wizard closely misses you. You hit the orc wizard. The orc wizard looks as sick as possible! The orc wizard is almost dead. You have got your breath back. You kill the orc wizard! Qazlal accepts your kill. Casting: Mephitic Cloud (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder is heavily wounded. The orc shouts! You hit the adder. The adder is poisoned. The adder is almost dead. The orc shouts! The adder barely misses you. You closely miss the adder. The adder is almost dead. The orc closely misses the adder. The adder closely misses you. The adder bites you but does no damage. You closely miss the adder. The adder is almost dead. You kill the adder! Qazlal accepts your kill. The orc shouts! You hit the orc. The orc is poisoned. The orc is heavily wounded. You kill the orc! Qazlal accepts your kill. You start removing your armour. You continue taking off your orb of mayhem. x4 You finish taking off your orb of mayhem. You hear the rusting of a very distant drain. Magic restored. Items here: )))) [[[ †. Okay, then. Things that are here: a +0 shortbow; 23 arrows; a centaur corpse Things that are here: a +0 dagger; an orc corpse Things that are here: a +0 whip; a +0 leather armour of fire resistance a - a +0 leather armour of fire resistance Things that are here: a +0 trident; an orc corpse You open the door. There is an open door here. There is an open door here. You hear the rusting of a very distant drain. Found a dagger. j - 231 stones (gained 11) You open the door. Found a chain mail. There is an open door here. You hear the brisk rusting of a very distant drain. There is an open door here. Found a stone staircase leading up. Found 8 bolts. A bullfrog zombie comes into view. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog zombie Aim: a bullfrog zombie (100% to hit) The magic dart hits the bullfrog zombie. The bullfrog zombie is lightly damaged. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog zombie Aim: a bullfrog zombie (lightly damaged, 100% to hit) The magic dart hits the bullfrog zombie. The bullfrog zombie is lightly damaged. The bullfrog zombie is engulfed in blazing flames. The bullfrog zombie hits you but does no damage. You hit the bullfrog zombie. The bullfrog zombie is heavily damaged. You hear an angry hiss. The bullfrog zombie is engulfed in blazing flames. The bullfrog zombie hits you but does no damage. You barely miss the bullfrog zombie. The bullfrog zombie is almost destroyed. A water moccasin comes into view. The bullfrog zombie is engulfed in blazing flames. You destroy the bullfrog zombie! Qazlal accepts your kill. Your Fighting skill increases to level 3! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 53% to hit) The sting hits the water moccasin. The water moccasin partially resists. The water moccasin is poisoned. The water moccasin is lightly wounded. The water moccasin bites you. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, poisoned, 53% to hit) The sting hits the water moccasin. The water moccasin partially resists. The water moccasin looks even sicker. The water moccasin is moderately wounded. You hear the brisk rusting of a distant drain. You block the water moccasin's attack. x2 Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, very poisoned, 53% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin bites you but does no damage. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, very poisoned, 53% to hit) The sting hits the water moccasin. The water moccasin looks even sicker. The water moccasin is moderately wounded. The water moccasin closely misses you. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, very poisoned, 53% to hit) You miscast Sting. Nothing appears to happen. The water moccasin bites you but does no damage. The water moccasin completely misses you. You closely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You hit the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you! The water moccasin closely misses you. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (sparse dust, heavily wounded, very poisoned, 53% to hit) The sting misses the water moccasin. The water moccasin bites you. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (sparse dust, heavily wounded, very poisoned, 53% to hit) The sting hits the water moccasin. The water moccasin partially resists. The water moccasin looks even sicker. The water moccasin is severely wounded. The water moccasin bites you but does no damage. You barely miss the water moccasin. The water moccasin is severely wounded. The water moccasin barely misses you. The water moccasin bites you but does no damage. You hit the water moccasin. The water moccasin looks as sick as possible! The water moccasin is severely wounded. The water moccasin bites you but does no damage. You hit the water moccasin. The water moccasin looks as sick as possible! The water moccasin is almost dead. You kill the water moccasin! Qazlal accepts your kill. Your Air Magic skill increases to level 3! Found a stone staircase leading up. Your magical contamination has completely faded away. You open the door. There is an open door here. You hear the brisk rusting of a drain nearby. You open the door. An orc comes into view. It is wielding a +2 whip of electrocution. You hear a shout! The orc shouts! You hear a shout! x2 The orc moves out of view. 2 orcs come into view. An orc is wielding a +2 whip of electrocution. Found 25 stones. The orc shouts! An orc comes into view. It is wielding a +0 flail. The orc moves out of view. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (71% to hit) The sting hits the orc. The orc is poisoned. The orc is severely wounded. You kill the orc! Qazlal accepts your kill. Unknown command. Aiming: Spit Poison (1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail (64% to hit) The splash of poison misses the orc. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc, p - orc Aim: an orc, wielding a +0 whip and wearing a +0 chain mail (79% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc closely misses you. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip and wearing a +0 chain mail (79% to hit) The sting hits the orc. The orc is poisoned. The orc is lightly wounded. You have got your breath back. An orc comes into view. It is wielding a +1 vorpal hand axe. You block the orc's attack. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip and wearing a +0 chain mail (chance to affect: 96%) The ball explodes into a vile cloud! The stinking cloud engulfs the orc but does no damage. The orc is heavily wounded. The stinking cloud engulfs you but does no damage. The stinking cloud engulfs the orc but does no damage. x2 The orc is engulfed in noxious fumes. The orc appears confused. The orc barely misses the orc. The orc barely misses itself. The orc is engulfed in noxious fumes. The orc appears confused. The orc barely misses you. The orc hits itself with a +0 flail! The orc is killed! Qazlal accepts your kill. Casting: Mephitic Cloud (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc, p - orc Aim: an orc, wielding a +1 vorpal hand axe (71% to hit) The sting hits the orc. The orc is poisoned. The orc is moderately wounded. The orc is engulfed in noxious fumes. The orc appears confused. Your magical contamination has completely faded away. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +1 vorpal hand axe (almost dead, poisoned, 71% to hit) The sting hits the orc. The orc looks even sicker. You kill the orc! Qazlal accepts your kill. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip and wearing a +0 chain mail (confused, 94% to hit) The sting hits the orc. The orc is poisoned. The orc is lightly wounded. The orc hits you with a +0 whip. The orc hits itself with a +0 whip. The orc is killed! Qazlal accepts your kill. There is an open door here. Things that are here: a +0 flail; a +2 whip of electrocution; an orc corpse Things that are here: a +0 whip; a +0 chain mail; an orc corpse Things that are here: a +1 vorpal hand axe; an orc corpse g - a +1 vorpal hand axe Things that are here: a +0 whip; a +0 chain mail; an orc corpse There is an open door here. Things that are here: a +0 flail; a +2 whip of electrocution; an orc corpse r - a +2 whip of electrocution You see here an orc corpse. j - 256 stones (gained 25) You hear the quick rusting of a distant drain. Found 12 gold pieces. Found a dagger. You now have 210 gold pieces (gained 12). You see here a +0 dagger. You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit) The sting hits the orc wizard. The orc wizard is poisoned. The orc wizard is moderately wounded. You hit the orc wizard but do no damage. The orc wizard looks even sicker. The orc wizard is heavily wounded. You hear a shout! The orc wizard hits you but does no damage. You hit the orc wizard. The orc wizard looks as sick as possible! The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. You hit the orc wizard. The orc wizard looks as sick as possible! The orc wizard is almost dead. The orc wizard casts a spell at you. You easily resist. You hit the orc wizard. You kill the orc wizard! Qazlal accepts your kill. An adder comes into view. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (53% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You closely miss the adder. The adder bites you but does no damage. You barely miss the adder. The adder bites you. You closely miss the adder. The adder barely misses you. x2 You completely miss the adder. You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger. The adder bites you. You are poisoned. The adder poisons you! You hit the adder but do no damage. The adder is poisoned. You feel sick. The adder closely misses you. You hit the adder. The adder looks as sick as possible! The adder is heavily wounded. You feel sick. You block the adder's attack. Your magical contamination has completely faded away. You hit the adder. The adder looks as sick as possible! The adder is almost dead. You feel sick. You kill the adder! Qazlal accepts your kill. You feel sick. You hear a shout! An orc comes into view. It is wielding a +0 dagger. Things that are here: a +0 dagger; a +0 robe; an adder corpse You closely miss the orc wizard. You feel sick. The orc wizard hits you but does no damage. You hit the orc wizard. The orc wizard is poisoned. The orc wizard is moderately wounded. You feel sick. You are no longer poisoned. The orc wizard hits you but does no damage. You closely miss the orc wizard. The orc wizard is moderately wounded. The orc wizard barely misses you. You hit the orc wizard. The orc wizard looks as sick as possible! The orc wizard is severely wounded. The orc wizard casts a spell at you. You are confused. You closely miss the orc wizard. The orc wizard is severely wounded. The orc wizard casts a spell at you. You easily resist. You bump into the rock wall. You kill the orc wizard! Qazlal accepts your kill. You hit the orc. The orc is poisoned. The orc is moderately wounded. The orc hits you but does no damage. You hit the orc. The orc looks as sick as possible! The orc is severely wounded. The orc closely misses you. You hit the orc. You kill the orc! Qazlal accepts your kill. You feel less confused. Found a tapered bronze wand. Found a stone staircase leading down. You hear the quick rusting of a very distant drain. x - a scroll labelled ALOIGR WONNEC Items here: )) [ ††. Okay, then. y - a wand of mindburst (15) You open the door. You hear a shout! Found a stone staircase leading down. Dowan and an adder come into view. Dowan shouts! The adder hisses angrily. There is an open door here. Aiming: Spit Poison (1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (53% to hit) Okay, then. You hit the adder. The adder is poisoned. The adder is moderately wounded. The adder bites you but does no damage. Dowan points at something and mumbles some strange words. You hear a shout! You barely miss the adder. The adder is heavily wounded. Duvessa, Sister of Dowan comes into view. She is wielding a +0 short sword and wearing a +0 leather armour of positive energy. The adder closely misses you. x2 You hit the adder. The adder looks as sick as possible! The adder is almost dead. The adder misses you. Okay, then. You hit the adder. You kill the adder! Qazlal accepts your kill. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour of positive energy (fast, 75% to hit) The sting hits Duvessa but does no damage. Duvessa is poisoned. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour of positive energy (lightly wounded, fast, poisoned, 75% to hit) The sting hits Duvessa but does no damage. Duvessa looks even sicker. Duvessa is lightly wounded. You hear a shout! A white imp comes into view. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour of positive energy (lightly wounded, fast, very poisoned, chance to affect: 81%) The ball explodes into a vile cloud! The stinking cloud engulfs Duvessa but does no damage. Duvessa is lightly wounded. The stinking cloud engulfs Dowan but does no damage. Duvessa is engulfed in noxious fumes. Duvessa appears confused. Duvessa is engulfed in blazing flames. You block Duvessa's attack. You hit Duvessa but do no damage. Duvessa looks as sick as possible! Duvessa is lightly wounded. Duvessa is engulfed in blazing flames. Duvessa cries. You completely miss Duvessa. Duvessa is heavily wounded. Aiming: Spit Poison (1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour of positive energy (heavily wounded, fast, confused, extremely poisoned, 92% to hit) The splash of poison hits Duvessa! Duvessa looks as sick as possible! Duvessa is severely wounded. Duvessa hits herself with a +0 short sword! Casting: Mephitic Cloud (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Dowan, p - Duvessa Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (noxious fumes, 60% to hit) The sting hits Dowan. Dowan is poisoned. Dowan is lightly wounded. Dowan is engulfed in noxious fumes. Dowan appears confused. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour of positive energy (almost dead, fast, confused, extremely poisoned, 94% to hit) The sting hits Duvessa. Duvessa looks as sick as possible! Duvessa is almost dead. You kill Duvessa! Qazlal accepts your kill. You hear a distant wail of despair. Your Earth Magic skill increases to level 3! Your Poison Magic skill increases to level 4! Your Invocations skill increases to level 3! Dowan seems to find hidden reserves of power! The white imp gestures at you. The puff of frost hits you. There is an open door here. You see here an adder corpse. You hit the white imp. The white imp is moderately wounded. You have got your breath back. Dowan hits the white imp with a +0 dagger. The white imp closely misses you. You hit the white imp but do no damage. The white imp is severely wounded. The white imp hits you but does no damage. You completely miss the white imp. The white imp is severely wounded. Dowan laughs at nothing. The white imp hits you but does no damage. You hit the white imp but do no damage. The white imp is heavily wounded. Dowan hits the white imp with a +0 dagger. The white imp is struck by lightning. You kill the white imp! Qazlal accepts your kill. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Dowan Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded, fast, confused, poisoned, 86% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. Dowan looks more healthy. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Dowan Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (moderately wounded, fast, confused, 86% to hit) The sting hits Dowan. Dowan is poisoned. Dowan is heavily wounded. You hear the rapid rusting of a very distant drain. You hit Dowan but do no damage. Dowan looks even sicker. Dowan is severely wounded. Dowan laughs at nothing. Dowan hits you with a +0 dagger. You hit Dowan but do no damage. Dowan looks as sick as possible! Dowan is severely wounded. Dowan hits you with a +0 dagger. You barely miss Dowan. Dowan is severely wounded. You block Dowan's attack. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Dowan Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (severely wounded, fast, confused, extremely poisoned, 86% to hit) The sting hits Dowan but does no damage. Dowan looks as sick as possible! Dowan is severely wounded. Dowan seems less confused. Dowan casts a spell at you. You block the shard of ice. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Dowan Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (almost dead, fast, extremely poisoned, 60% to hit) You miscast Sting. Nothing appears to happen. You kill Dowan! Qazlal accepts your kill. You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 14, Int 16, Dex 10. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your skin feels tougher. Things that are here: a +0 short sword; a +0 leather armour of positive energy; the elf corpse of Duvessa z - a +0 leather armour of positive energy Your magical contamination has completely faded away. There is an open door here. You see here an adder corpse. Things that are here: a +0 dagger; a +0 robe Okay, then. You open the door. Found a glowing long sword. There is an open door here. You see here a +2 vorpal long sword. A - a +2 vorpal long sword There is an open door here. You hear the rapid rusting of a very distant drain. You hear the rapid rusting of a very distant drain. There is an open door here. You hear the drain falling apart. The walls and floor vibrate strangely for a moment. You open the door. There is an open door here. Found 18 stones. j - 274 stones (gained 18) There is an open door here. You open the door. There is an open door here. There is a stone staircase leading up here. You now have 215 gold pieces (gained 5). Found a chain mail. A worm comes into view. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (100% to hit) The magic dart hits the worm. The worm is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 100% to hit) The magic dart hits the worm. The worm is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm. The worm is almost dead. A worm comes into view. You enter the shallow water. Moving in this stuff is going to be slow. You block the worm's attack. The worm barely misses you. The worm barely misses you. The worm is struck by lightning. The worm barely misses you. You hit the worm. The worm is poisoned. The worm is almost dead. You kill the worm! Qazlal accepts your kill. The worm barely misses you. You see here a worm corpse. You hit the worm. The worm is poisoned. The worm is severely wounded. You hit the worm. The worm is almost dead. You kill the worm! Qazlal accepts your kill. Things that are here: a worm corpse; a worm corpse Things that are here: a worm corpse; a worm corpse You see here a +0 chain mail. You open the door. There is an open door here. There is an open door here. You see here a +0 flail. A jelly comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (100% to hit) The magic dart hits the jelly. The jelly is lightly wounded. A jelly is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (lightly wounded, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly is poisoned. The jelly is lightly wounded. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded, poisoned, 100% to hit) The magic dart hits the jelly. The jelly is moderately wounded. The jelly hits you but does no damage. Your magical contamination has completely faded away. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, poisoned, 100% to hit) The stone arrow hits the jelly! You kill the jelly! Qazlal accepts your kill. Things that are here: a +0 whip; a +0 chain mail Found a stone staircase leading down. There is a stone staircase leading down here. There is an open door here. B - a scroll of identify You now have 222 gold pieces (gained 7). There is an open door here. There is an open door here. C - a scroll labelled MEPTOU JUATAFO D - a scroll of blinking There is an open door here. You hear a shout! A white imp comes into view. The white imp shouts, "Accept thy failure, thou fulsome fool-born brigand!" The white imp gestures at you. The puff of frost hits you but does no damage. Casting: Stone Arrow (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (71% to hit) The stone arrow hits the white imp! The white imp is severely wounded. The white imp shouts, "Scamper home, thou artless spur-galled gonus!" You block the white imp's attack. You hit the white imp. The white imp is almost dead. The white imp is engulfed in blazing flames. You kill the white imp! Qazlal accepts your kill. Casting: Stone Arrow (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. Done exploring. Done exploring. There is an open door here. You open the door. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found a green potion and a robe. Found a stone staircase leading down. There is a stone staircase leading up here. Found a stone staircase leading down. E - a green potion Found a stone staircase leading up. There is a stone staircase leading down here. F - a scroll labelled KUZAICWI TAUCIQ You now have 233 gold pieces (gained 11). Found an escape hatch in the floor. You now have 240 gold pieces (gained 7). G - a scroll labelled HEAB DAITUTOL There is a stone staircase leading down here. You now have 254 gold pieces (gained 14). You hear an angry hiss. A water moccasin comes into view. Casting: Stone Arrow (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 53% to hit) The stone arrow hits the water moccasin! The water moccasin is heavily wounded. You hit the water moccasin but do no damage. The water moccasin is poisoned. The water moccasin is heavily wounded. The water moccasin closely misses you. You hit the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. x2 You closely miss the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. You hit the water moccasin. The water moccasin looks as sick as possible! The water moccasin is severely wounded. The water moccasin barely misses you. You barely miss the water moccasin. The water moccasin is almost dead. The water moccasin bites you but does no damage. The water moccasin bites you! You hit the water moccasin. You kill the water moccasin! Qazlal accepts your kill. You see here a water moccasin corpse. Your magical contamination has completely faded away. HP restored. Magic restored. Found a stone staircase leading up. Found an escape hatch in the ceiling. A water moccasin skeleton comes into view. Your +2 dagger of venom stops dripping with poison. You hear the crackle of electricity. r - a +2 whip of electrocution (weapon) You whack the water moccasin skeleton! The water moccasin skeleton is moderately damaged. The water moccasin skeleton barely misses you. You hit the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The water moccasin skeleton bites you but does no damage. You hit the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The water moccasin skeleton bites you but does no damage. You block the water moccasin skeleton's attack. You whack the water moccasin skeleton! The water moccasin skeleton is severely damaged. The water moccasin skeleton bites you. You hit the water moccasin skeleton. Lightning courses through the water moccasin skeleton!! You destroy the water moccasin skeleton! Qazlal accepts your kill. j - 297 stones (gained 23) A scorpion comes into view. Casting: Stone Arrow (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (100% to hit) The magic dart hits the scorpion but does no damage. Aiming: Spit Poison (1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (64% to hit) The splash of poison hits the scorpion. The scorpion is poisoned. The scorpion is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, poisoned, 71% to hit) The sting misses the scorpion. You hit the scorpion but do no damage. The scorpion is heavily wounded. You block the scorpion's attack. You closely miss the scorpion. The scorpion is severely wounded. The scorpion looks more healthy. The scorpion stings you! You are poisoned. The scorpion poisons you! You barely miss the scorpion. The scorpion is severely wounded. You have got your breath back. You feel very sick. The scorpion barely misses you. The scorpion stings you. You hit the scorpion but do no damage. Lightning courses through the scorpion! You kill the scorpion! Qazlal accepts your kill. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. Found a trident. You now have 268 gold pieces (gained 14). You hear an angry growl. A black bear comes into view. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (100% to hit) The magic dart hits the black bear. The black bear is lightly wounded. Aiming: Spit Poison (1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (lightly wounded, 74% to hit) The splash of poison hits the black bear. The black bear is poisoned. The black bear is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (moderately wounded, poisoned, 81% to hit) The sting hits the black bear. The black bear looks even sicker. The black bear is heavily wounded. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (heavily wounded, very poisoned, 81% to hit) The sting hits the black bear. The black bear looks even sicker. The black bear is severely wounded. The black bear goes berserk! Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (severely wounded, berserk, very poisoned, 81% to hit) The sting hits the black bear. The black bear looks as sick as possible! The black bear is severely wounded. You have got your breath back. The black bear bites you. The black bear claws you but does no damage. The black bear claws you. You hit the black bear. Lightning courses through the black bear! You kill the black bear! Qazlal accepts your kill. You see here a black bear corpse. You hear a shout! Maggie the Vainglorious comes into view. She is wielding a +0 war axe. Maggie shouts! Aiming: Spit Poison (1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Maggie Aim: Maggie, wielding a +0 war axe and wearing +2 steam dragon scales (64% to hit) The splash of poison hits Maggie! Maggie is poisoned. Maggie is lightly wounded. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 war axe and wearing +2 steam dragon scales (lightly wounded, poisoned, 71% to hit) The stone arrow hits Maggie. Maggie is moderately wounded. Maggie mumbles some strange words. Maggie attempts to bespell you! You are mesmerised by Maggie! Casting: Stone Arrow (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 war axe and wearing +2 steam dragon scales (moderately wounded, mesmerising, poisoned, 71% to hit) You miscast Stone Arrow. You are very lightly contaminated with residual magic. You feel a surge of energy from the ground. Unknown command. Casting: Stone Arrow (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 war axe and wearing +2 steam dragon scales (moderately wounded, mesmerising, poisoned, 74% to hit) The sting hits Maggie. Maggie looks even sicker. Maggie is moderately wounded. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 war axe and wearing +2 steam dragon scales (moderately wounded, mesmerising, very poisoned, 74% to hit) The sting hits Maggie but does no damage. Maggie looks even sicker. Maggie is moderately wounded. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 war axe and wearing +2 steam dragon scales (moderately wounded, mesmerising, very poisoned, 74% to hit) The sting hits Maggie. Maggie looks as sick as possible! Maggie is moderately wounded. You have got your breath back. Maggie says, "Have you seen any dragons?" Maggie gestures at you while chanting. The bolt of fire misses you. You closely miss Maggie. Maggie is heavily wounded. Maggie closely misses you. You hit Maggie. Maggie is heavily wounded. Maggie hits you with a +0 war axe. Unknown command. You barely miss Maggie. Maggie is severely wounded. You block Maggie's attack. You hit Maggie but do no damage. Maggie is severely wounded. Maggie misses you. You barely miss Maggie. Maggie is severely wounded. Maggie casts a spell at you. The bolt of fire hits you!! Unknown command. You closely miss Maggie. Maggie is almost dead. Maggie gestures at you while chanting. The bolt of fire hits you! Unknown command. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 war axe and wearing +2 steam dragon scales (almost dead, mesmerising, very poisoned, 74% to hit) The sting hits Maggie but does no damage. Maggie looks as sick as possible! Maggie is almost dead. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.28.0-53-g5a82cb258f Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [salieru] Species: Naga Job: Hedge Wizard HP: 43/76; mods: 0/0 MP: 8/17; mod: 0 Stats: 14 (14) 21 (21) 10 (10) Position: (43, 45), god: Qazlal (21), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 9 | 3 | 400 | 100/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | X | 0 | 0 | 0 | 0 | 0/59 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 9 | 2 | 351 | 139/212 Dodging | X | 1 | 9 | 3 | 532 | 108/283 Stealth | X | 0 | 0 | 3 | 135 | 9/84 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 2 | 18 | 5 | 1182 | 291/357 Conjurations | X | 1 | 9 | 3 | 442 | 142/200 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 1 | 55 | 5/100 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 2 | 150 | 0/150 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 9 | 3 | 377 | 77/200 Earth Magic | X | 2 | 18 | 3 | 411 | 111/200 Poison Magic | X | 1 | 9 | 4 | 347 | 50/148 Invocations | X | 1 | 9 | 3 | 300 | 48/168 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 268 #49: 295 Mutations: see invisible: 1 (innate) deformed body: 1 (innate) poison resistance: 1 (innate) slowness: 2 (innate) spit poison: 1 (innate) naga tail: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #17: +2 whip of electrocution eq slot #1, inv slot #21: +0 cloak eq slot #2, inv slot #15: +1 helmet of intelligence eq slot #6, inv slot #22: +0 troll leather armour }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: ###.#..# #.### #.#..# #.. ....##### #.#..## ##.. #...... #.#...# #..# #...... ###.....## ##... ..####...... ##....#...# #...# #........... ...#####..####...# ####....... ...# ###...##...@## ##.##.## .#.###.....##...@.# #....... ##.>...#..####..#.# #.#..†.. #...###...####....## #.##.... ..#...#..##..##....## #.##.... #####.#..##..##.....## ##.##.... # #...##....##.##..####..##.... # ##<.##....##.###...##.###.... # ##.#......#.#####.........## # #.#......#..........####### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.