sallazang Level 1 of the Dungeon (0, 0, D:1) 15 bolts (6, -7, D:1) a +0 club (7, -1, D:1) 16 stones (9, 6, D:1) a +0 dagger (11, 11, D:1) a cursed -3 whip (13, 15, D:1) a +0 short sword (22, -9, D:1) a cursed +0 club (24, 12, D:1) a +0 spear (28, -5, D:1) a +0 club (35, -4, D:1) a +0 leather armour (41, -4, D:1) 20 sling bullets (48, -16, D:1) 18 arrows Level 2 of the Dungeon (0, 18, D:2) a +0 hunting sling (0, 19, D:2) a +0 leather armour (1, 0, D:2) a +0 club (5, 9, D:2) 29 bolts (6, 11, D:2) a +0 club a stone (15, 22, D:2) 23 arrows (21, 16, D:2) 4 large rocks (21, 23, D:2) 22 stones (33, 46, D:2) a +0 short sword (36, 34, D:2) 7 bolts (39, 31, D:2) 22 stones (41, 37, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 robe (8, -10, D:3) a +0 short sword a +0 hand axe (10, -2, D:3) a +0 chain mail (14, 1, D:3) a +0 whip 4 boomerangs (16, 3, D:3) a +0 dagger a +0 robe (17, -23, D:3) a +0 club a +0 club a +0 dagger a +0 robe a +0 dagger a +0 scale mail a +0 club a +0 dagger a +0 robe a +0 flail of venom a +2 chain mail of poison resistance (18, -23, D:3) a +0 flail (21, -33, D:3) a +0 scale mail (22, -24, D:3) a +0 pair of gloves (24, -27, D:3) a +0 dagger (25, -41, D:3) a +0 hunting sling (26, -38, D:3) a +0 dagger (28, -10, D:3) a +0 mace (36, -19, D:3) a +0 scale mail (42, -39, D:3) 7 stones (50, -49, D:3) 23 stones (55, -48, D:3) 14 stones Level 4 of the Dungeon [Shop] Yklungyfre's Mass Market a +0 plate armour (276 gold) 4 large rocks (33 gold) a +0 great mace of protection (117 gold) 4 large rocks (33 gold) a +0 great mace (78 gold) a +0 giant club (20 gold) a +0 giant club (20 gold) the cursed +1 great mace of the Heavens {elec, rPois Str+3} (428 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It protects you from poison. It has a curse placed upon it. a +0 giant club (20 gold) a +0 great mace (78 gold) (0, 0, D:4) the +8 dagger of Judgement {drain, +Rage rElec rPois} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It lets you go berserk. (5, -40, D:4) a +0 club (10, -48, D:4) a +0 quarterstaff (11, -17, D:4) a +0 short sword a +0 leather armour (27, -21, D:4) 24 stones (32, 0, D:4) 26 stones (33, -4, D:4) 11 stones (45, -20, D:4) a +0 scale mail (45, -19, D:4) a +0 war axe a +0 leather armour a +0 dagger (49, -49, D:4) a +0 quarterstaff (49, -33, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) 14 gold pieces (5, 5, D:5) 28 stones (6, 20, D:5) a +0 spear (11, -22, D:5) a +0 dagger (12, 2, D:5) a +0 mace (12, 3, D:5) a +0 club a +0 trident a +0 chain mail (24, -22, D:5) 12 stones (24, -21, D:5) 2 stones (25, -23, D:5) a stone (25, -21, D:5) 6 stones (25, -20, D:5) a stone (25, -16, D:5) 4 stones (26, -22, D:5) 4 stones (41, -6, D:5) a +0 spear (45, -11, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (4, 4, D:6) a +0 dagger of venom (13, -7, D:6) 23 arrows (17, 1, D:6) a +0 giant club an ogre corpse (37, 4, D:6) a +0 robe (42, -20, D:6) a +0 rapier (47, -21, D:6) 4 silver javelins (47, -19, D:6) a +0 buckler (49, -26, D:6) a +0 scale mail (51, -26, D:6) a +0 hand axe