Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 13747638773390335691 174 samsa the Magician (level 5, -1/38 HPs) Began as a Djinni Conjurer on Aug 7, 2025. Slain by a sleepcap (3 damage) ... on level 3 of the Dungeon. The game lasted 00:05:59 (1938 turns). samsa the Magician (Djinni Conjurer) Turns: 1938, Time: 00:05:59 Health: -1/38 AC: 3 Str: 6 XL: 5 Next: 84% Gold: 92 EV: 10 Int: 21 God: SH: 0 Dex: 12 rFire + + . d - staff of death rCold x . . (no offhand) rNeg + . . e - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 92 gold pieces. Inventory: Armour e - a +0 leather armour (worn) Magical Staves d - a staff of death (weapon) m - a staff of fire Scrolls c - a scroll of silence {unknown} g - 5 scrolls of teleportation {unknown} j - a scroll of noise {unknown} l - a scroll of identify {unknown} Potions a - a potion of heal wounds {unknown} b - a potion of curing {unknown} f - a potion of haste {unknown} h - a potion of enlightenment {unknown} i - 2 potions of cancellation {unknown} k - a potion of berserk rage {unknown} Skills: - Level 2.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations + Level 4.8 Hexes + Level 4.8 Summonings + Level 4.8 Necromancy + Level 4.8 Translocations + Level 4.8 Forgecraft + Level 4.8 Fire Magic + Level 4.8 Ice Magic + Level 4.8 Air Magic + Level 4.8 Earth Magic + Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 50% 2d6 3% 2 c - Fulminant Prism Conj/Alch 12% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 22% 4 e - Apportation Tloc 50% N/A 2% 1 f - Jinxbite Hex 50% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The sleepcap misses you. The searing ray hits the sleepcap. The sleepcap is severely damaged. The searing ray hits the sleepcap! The sleepcap is moderately damaged. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The sleepcap barely misses you. The sleepcap completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is almost destroyed. The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The sleepcap barely misses you. The searing ray hits the sleepcap! You destroy the sleepcap! The searing ray hits the sleepcap. The sleepcap is heavily damaged. * * * LOW HITPOINT WARNING * * * The searing ray hits the sleepcap! The sleepcap is almost destroyed. * * * LOW HITPOINT WARNING * * * The sleepcap misses you. The searing ray hits the sleepcap. The sleepcap is almost destroyed. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The sleepcap completely misses you. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * The sleepcap attacks as it pursues you! The sleepcap barely misses you. The sleepcap attacks as it pursues you! The sleepcap releases spores at you. You die... ####.#..# ##.... #.#..# ##....> #.#..# #...... #.#..# +...... #.#..# #...... #.#.## ##..... #.### ##.... ####.## ##... #.f@..# ##'# #.##### #.# #.# #.# #.'....# ##†# #.'...... ##... #.'....## #.... ###..### ##... ### #### You could see a sleepcap. Vanquished Creatures 3 sleepcaps (D:3) Jessica (D:2) A gnoll (D:1) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 3 endoplasms 3 giant cockroaches 9 hobgoblins 3 orcs (D:3) 4 ball pythons 4 bats 3 frilled lizards 4 goblins 7 kobolds 4 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | samsa the Djinni Conjurer began the quest for the Orb. 0 | D:1 | samsa set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 262 | D:1 | Reached skill level 1 in Fighting 448 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 605 | D:1 | Reached XP level 3. HP: 22/27 MP: 0/0 605 | D:1 | Learned a level 1 spell: Apportation 1076 | D:2 | Noticed Jessica 1078 | D:2 | Killed Jessica 1079 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 1926 | D:3 | Reached XP level 5. HP: 14/38 MP: 0/0 1926 | D:3 | Learned a level 2 spell: Jinxbite 1936 | D:3 | HP: 1/38 [sleepcap (6)] 1938 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_basic D:2: layout_rooms, uniq_jessica D:3: minmay_evil_eye, layout_loops_corners, serial_aquarium, aquarium_bridge_square [aquarium_subvault_window, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_1, aquarium_window_fake, aquarium_window_2, aquarium_view_2b, aquarium_balcony_3b, serial_shops, nicolae_shop_window_shopping, hellmonk_no_cap Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 44 | 53 || 97 Searing Ray | 1 | 7 || 8 Armour: Leather armour | 3 | 17 || 20 Dodge: Dodged | 2 | 17 || 19