sanka Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (9, -1, D:1) a hobgoblin skeleton (10, 14, D:1) a jackal skeleton (11, -32, D:1) a +0 club a ball python corpse (skeletalised by now) (12, 25, D:1) a ring of fire (13, 10, D:1) a +0 sling (14, -27, D:1) a bat corpse (skeletalised by now) (15, -23, D:1) a +0 whip (23, 5, D:1) a hobgoblin skeleton (30, -5, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (12, -5, D:2) a +0 mace (17, -17, D:2) a bat skeleton (22, -13, D:2) a +0 dagger (26, -8, D:2) a +0 sling (30, -28, D:2) a frilled lizard corpse (skeletalised by now) (37, -5, D:2) a +0 dagger 2 stones (39, -12, D:2) a ball python skeleton (46, -13, D:2) 5 stones (51, -28, D:2) a +0 dagger 5 stones Level 3 of the Dungeon [Shop] Kovuikep's Weapon Shop a +0 battleaxe of electrocution (218 gold) 2 curare-tipped darts (28 gold) a +0 mace (36 gold) the +1 dire flail of the Ten Songs {flame, Fly rPois Int+3} (381 gold) Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Fly: It grants you flight. 4 stones (4 gold) 7 stones (8 gold) a +2 heavy mace (208 gold) 5 large rocks (90 gold) a +0 dagger (24 gold) a +0 giant club (20 gold) (0, 0, D:3) a frilled lizard corpse (5, -3, D:3) a +0 dagger a goblin corpse (7, 22, D:3) a +0 dagger a goblin corpse (14, 18, D:3) an adder corpse (17, 4, D:3) a +0 short sword