sanka Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, -28, D:1) a hobgoblin corpse (skeletalised by now) (8, -15, D:1) a bat skeleton (12, -34, D:1) 3 poisoned darts (12, -27, D:1) a +0 dagger 2 stones (19, -3, D:1) a +0 dagger (21, -21, D:1) a +0 club (22, 0, D:1) a +0 club 2 stones (23, -38, D:1) a rat corpse (skeletalised by now) (24, -2, D:1) a +0 leather armour (25, -29, D:1) a +0 club (29, -17, D:1) a +0 dagger a +0 dagger 5 stones a hobgoblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (30, -38, D:1) a +0 ring mail (30, -19, D:1) a quokka skeleton (31, -41, D:1) a +0 leather armour (34, 1, D:1) a +0 whip Level 2 of the Dungeon [Shop] Acezif's Weapon Emporium a +0 mace (42 gold) a +0 whip (35 gold) a +0 dagger (28 gold) the +7 orcbow "Kiewoen" {elec, Dex+3} (798 gold) Dex+3: It affects your dexterity (+3). a +0 sling (21 gold) a +0 whip (35 gold) the +8 scimitar "Muwyur" {drain, Fly rElec rF- Int+6} (964 gold) Fly: It grants you flight. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+6: It affects your intelligence (+6). (0, 0, D:2) a +0 dagger (2, 14, D:2) a bat corpse (skeletalised by now) (11, -4, D:2) a +0 chain mail (11, 13, D:2) a frilled lizard skeleton (13, -25, D:2) a bat skeleton (13, -3, D:2) a +0 mace (13, 28, D:2) a +0 club 2 stones (14, 32, D:2) 4 stones (21, 30, D:2) a +0 chain mail (48, 22, D:2) a +0 dagger 7 stones (51, -11, D:2) a +0 dagger a goblin corpse (skeletalised by now) (52, 26, D:2) 3 stones (53, -24, D:2) a +0 ring mail (56, -10, D:2) a +0 robe (59, -14, D:2) an adder corpse (skeletalised by now) (63, 24, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 whip an orc corpse (2, -7, D:3) a +0 trident a +0 leather armour an orc corpse (3, -2, D:3) a +0 quarterstaff