sbaton Level 1 of the Dungeon (0, 0, D:1) 21 arrows (0, 42, D:1) a +0 short sword (1, 11, D:1) a +0 club (17, -10, D:1) a +0 whip (18, -1, D:1) a +0 whip (20, 28, D:1) a +1 hand axe of flaming (35, 33, D:1) 15 bolts (36, 45, D:1) a cursed -1 dagger (37, 45, D:1) 26 sling bullets (40, -1, D:1) a +0 dagger (41, -2, D:1) a +0 club (44, 11, D:1) a +0 dagger (45, 32, D:1) a +0 dagger (48, 19, D:1) a +0 robe (49, 45, D:1) 24 arrows (56, 41, D:1) a +0 dagger (58, 43, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (11, -5, D:2) a +0 robe (25, 3, D:2) a +0 club (28, 5, D:2) a +0 short sword (34, 15, D:2) a +0 helmet (47, 11, D:2) a +0 hunting sling 22 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +1 whip of venom a +0 flail a +0 short sword a +0 ring mail a +0 flail a cursed -1 hand axe (4, 11, D:3) a +0 whip (7, 4, D:3) a cursed -2 club (11, 21, D:3) a +0 ring mail (17, -6, D:3) a +0 plate armour (19, -2, D:3) a +0 whip (25, -5, D:3) a +0 shield (26, -7, D:3) a +0 whip (35, 18, D:3) a +0 leather armour (36, 21, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Juamad's Gadget Emporium a wand of flame (19) (115 gold) a wand of polymorph (6) (88 gold) a wand of paralysis (7) (99 gold) a wand of enslavement (7) (99 gold) a lamp of fire (440 gold) a phial of floods (440 gold) a phantom mirror (330 gold) a crystal ball of energy (220 gold) a wand of flame (20) (121 gold) a lightning rod (4/4) (440 gold) a phantom mirror (330 gold) a sack of spiders (220 gold) a wand of iceblast (3) (77 gold) a wand of polymorph (11) (143 gold) (0, 0, D:4) a +0 club (1, 0, D:4) a +1 dagger of electrocution a +0 leather armour (2, -1, D:4) a +0 flail (2, 1, D:4) a +5 dagger a cursed +0 robe a +0 morningstar (4, -13, D:4) a +0 war axe (6, 11, D:4) a +0 dagger (25, 13, D:4) a +0 flail a +0 club (25, 14, D:4) a +0 mace a +0 mace a +0 leather armour (26, 10, D:4) 21 arrows (28, -34, D:4) a +0 hand axe a +0 ring mail (28, -28, D:4) a cursed -2 flail a +0 dagger a +0 robe (29, -35, D:4) a +0 whip a +0 ring mail a +0 hand axe a +0 ring mail (29, -34, D:4) a +0 mace of protection (29, -30, D:4) a +0 flail (29, -28, D:4) a +0 hand axe (29, 6, D:4) a +0 ring mail (30, -2, D:4) 8 tomahawks (34, 6, D:4) a curare-tipped needle (36, 4, D:4) a +0 dagger a +0 blowgun 3 curare-tipped needles (37, 4, D:4) a +0 dagger of distortion a +0 dagger a +0 blowgun 10 poisoned needles the cursed +0 dagger of Reason {chaos, +Blink rC- Int+7} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+7). It makes you vulnerable to cold. It lets you blink. It has a curse placed upon it. (37, 5, D:4) a curare-tipped needle a poisoned needle (38, 4, D:4) a +0 club a +0 blowgun 7 poisoned needles a +0 dagger of draining (39, 4, D:4) a +0 dagger a +0 blowgun 5 curare-tipped needles (40, -33, D:4) a +0 whip a +0 ring mail (42, -32, D:4) a +0 flail 2 tomahawks a +0 scale mail (43, -36, D:4) a tomahawk (43, -14, D:4) a +0 hand axe a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (3, -3, D:5) 25 arrows (5, 0, D:5) a +0 hand axe a +0 ring mail a +0 hand axe a +0 leather armour (5, 2, D:5) a +0 dagger a +0 robe a +0 quarterstaff a +0 leather armour (6, 7, D:5) a +0 club 2 exploding tomahawks a +0 leather armour (7, 7, D:5) a cursed -1 club a +0 hand axe a +0 whip a +0 dagger a +0 chain mail (7, 8, D:5) a +0 dagger a +0 ring mail a +0 dagger a +0 robe (12, -23, D:5) 2 tomahawks (13, 10, D:5) a +0 robe (15, 17, D:5) 20 arrows (42, -4, D:5) a +0 flail (43, 5, D:5) 21 sling bullets Level 6 of the Dungeon [Shop] Ceygis's Jewellery Shoppe an uncursed ring of protection from cold (250 gold) an uncursed amulet of faith (400 gold) the amulet of Equivalence {Spirit rN+ Int+3} (475 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+3). It protects you from negative energy. an uncursed ring of fire (250 gold) an uncursed ring of protection from magic (250 gold) an uncursed amulet of magic regeneration (300 gold) an uncursed ring of stealth (175 gold) an uncursed amulet of magic regeneration (300 gold) a +3 ring of slaying (450 gold) an uncursed amulet of guardian spirit (300 gold) an uncursed amulet of regeneration (300 gold) (0, 0, D:6) the +8 quarterstaff of Excruciating Pain {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. (2, 14, D:6) 4 tomahawks a +0 chain mail (3, 14, D:6) 2 arrows (4, 14, D:6) an arrow a +0 mace (5, 14, D:6) an arrow (6, 14, D:6) 6 arrows (7, 10, D:6) 2 arrows (7, 11, D:6) an arrow (7, 13, D:6) a +0 shortbow 4 arrows (7, 14, D:6) a tomahawk (8, 9, D:6) an arrow (12, 19, D:6) a +0 giant club (19, -8, D:6) a +0 mace (19, 15, D:6) a +0 club (25, 26, D:6) a +0 flail (25, 27, D:6) a +0 whip a +0 halberd (25, 28, D:6) a +0 halberd (26, 27, D:6) a +0 halberd Level 7 of the Dungeon (0, 0, D:7) a +4 falchion of freezing (1, 0, D:7) the +0 leather armour of Peek-a-Boo {rElec rF++ Dex+3} It affects your dexterity (+3). It greatly protects you from fire. It insulates you from electricity. (2, -20, D:7) a +0 cloak a +2 quarterstaff of chaos (5, -21, D:7) a +0 mace (21, -18, D:7) a +0 ring mail