sbaton Level 1 of the Dungeon (14, -14, D:1) a +0 club (18, -22, D:1) a +0 dagger (21, -26, D:1) a +0 leather armour (30, -54, D:1) a +0 dagger (47, -35, D:1) a +0 dagger of speed (48, -47, D:1) a +0 hunting sling (50, -37, D:1) a +0 whip (55, -51, D:1) a +0 dagger (57, -15, D:1) a +1 dagger of venom Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 1, D:2) a +0 short sword (3, 12, D:2) a +0 whip (23, -26, D:2) a +0 whip (23, -25, D:2) a +0 spear (24, -21, D:2) a +0 hunting sling (25, -5, D:2) a +0 hand axe (27, -20, D:2) a +0 ring mail (29, -28, D:2) a +1 halberd of venom (34, -16, D:2) a +0 leather armour (49, -9, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (13, -9, D:3) a +0 dagger (29, -23, D:3) a +0 falchion (29, -12, D:3) a +0 spear (35, 2, D:3) a +0 club (35, 12, D:3) a +1 dagger of protection (39, -22, D:3) a +3 mace (42, -14, D:3) a +0 dagger a +0 robe a +0 whip a +0 leather armour a +0 trident (50, -16, D:3) a +0 kite shield Level 4 of the Dungeon (0, 0, D:4) the +0 quarterstaff of Blood-Lust {drain, Drain rF- rN+++ Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It makes you vulnerable to fire. It renders you almost immune to negative energy. It drains your maximum health when unequipped. (6, 27, D:4) a +0 ring mail (9, -9, D:4) a +0 rapier (10, 28, D:4) a +0 ring mail (32, 40, D:4) a +0 short sword a +0 hand crossbow (37, 28, D:4) a +0 scale mail (44, -2, D:4) a +0 club (47, -4, D:4) a +0 spear (48, 40, D:4) a +0 leather armour a +0 flail (50, 41, D:4) a +0 dagger a +0 club (53, 20, D:4) a +0 dagger Level 5 of the Dungeon (19, 23, D:5) a +0 shortbow a +0 giant club (26, 37, D:5) a +0 short sword a +0 leather armour (27, 36, D:5) a +0 dagger a +0 morningstar a +0 dagger a +0 robe (31, -21, D:5) a +0 whip (38, 2, D:5) a +0 robe Level 6 of the Dungeon [Shop] Puyqoenuda's Jewellery Boutique an amulet of regeneration (300 gold) an amulet of reflection (300 gold) the amulet of Doubts {RegenMP Rampage Int+3} (433 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. It affects your intelligence (+3). It bestows one free step when moving towards enemies. an amulet of faith (400 gold) the amulet "Osmom" {Faith Str+3} (533 gold) [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+3). an amulet of magic regeneration (300 gold) a ring of flight (175 gold) the amulet "Zanits" {Faith Contam rElec rF+++ Int-4} (750 gold) [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (-4). It renders you almost immune to fire. It insulates you from electricity. It causes magical contamination when unequipped. the amulet "Zuhose" {Acrobat Drain Dex+6} (440 gold) [amulet of the acrobat] It increases your evasion while moving and waiting. It affects your dexterity (+6). It drains your maximum health when unequipped. an amulet of guardian spirit (300 gold) a ring of protection from cold (250 gold) a +4 ring of protection (360 gold) a ring of protection from cold (250 gold) (0, 0, D:6) a +0 robe (7, 5, D:6) a +0 dagger a +0 robe (17, 34, D:6) a +2 quarterstaff of chaos (18, 31, D:6) a +0 mace (24, 37, D:6) a +0 morningstar a +0 robe (28, -1, D:6) a +0 dagger a +0 robe (28, 13, D:6) a ring of willpower (29, -2, D:6) a +0 club a +0 chain mail (29, 12, D:6) a +0 giant club (31, 33, D:6) a +0 whip (36, 1, D:6) a +0 short sword (39, 10, D:6) a +0 hunting sling (51, -3, D:6) a +0 pair of gloves (55, -2, D:6) a +0 flail (57, -5, D:6) a +0 spear (59, -4, D:6) a +0 club a +0 club a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 giant club a +1 flail of holy wrath (8, -20, D:7) a +0 dagger (22, 19, D:7) a +0 flail (39, -4, D:7) a +0 whip (49, 27, D:7) a staff of poison (63, 4, D:7) a +0 whip a +0 leather armour (66, 6, D:7) a +0 trident Level 8 of the Dungeon (0, 0, D:8) a +0 whip (1, 4, D:8) a +0 spear a +0 whip a +0 robe (2, 4, D:8) a +0 whip (2, 15, D:8) 3 large rocks (8, 21, D:8) a +0 plate armour (9, 12, D:8) a +0 war axe a +0 chain mail (9, 15, D:8) a +0 hand axe (10, 12, D:8) a +0 hand axe (10, 27, D:8) a +1 dagger of speed a +0 leather armour (11, 12, D:8) a +0 dagger a +0 robe (12, 10, D:8) a +0 shortbow (14, -7, D:8) a +0 great sword a +0 robe (14, -6, D:8) a +0 robe a +0 hand axe a +0 robe a +5 mace of freezing a +0 robe (14, -4, D:8) a +0 whip of freezing a +0 robe (15, 25, D:8) a +0 falchion a +0 whip a +0 leather armour (19, 41, D:8) a +0 war axe (26, 37, D:8) a +0 dagger (30, 38, D:8) a +0 short sword 5 boomerangs a +0 leather armour (32, 36, D:8) a +0 shortbow (34, 32, D:8) a +0 club (45, 5, D:8) a +0 ring mail (46, -8, D:8) a +0 ring mail (53, 32, D:8) a +5 trident of protection a +0 scale mail Level 9 of the Dungeon [Shop] Sohooh's Antique Weapon Emporium a +1 morningstar of draining (454 gold) a +2 trident of freezing (585 gold) a +4 vorpal hand axe (848 gold) a +4 vorpal spear (848 gold) a +3 battleaxe of venom (793 gold) the +7 hand axe of Qiath {venom, +Blink Int+3} (1884 gold) It poisons the flesh of those it strikes. It affects your intelligence (+3). It lets you blink. the +2 lajatang "Dyclomure" {flame, Int+4 Stlth+} (1766 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It makes you more stealthy. a +2 vorpal quarterstaff (576 gold) the +4 longbow of Xenadofe {freeze, Int+5} (1459 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+5). the +12 broad axe of the Establishment {vorpal, rCorr} (2515 gold) It inflicts extra damage upon your enemies. It protects you from acid and corrosion. a +5 fustibalus of freezing (1728 gold) (0, 0, D:9) a +0 flail (1, -1, D:9) a +0 club a +0 leather armour a +0 dagger a +0 robe (12, -22, D:9) 57 sling bullets a +0 hunting sling 214 stones a +0 long sword (17, -22, D:9) a +0 shortbow (28, 14, D:9) a +0 hand axe (31, 31, D:9) a +1 short sword of venom a +0 chain mail a +0 club a +0 short sword a +0 leather armour a +0 short sword a +0 plate armour a +0 hand axe a +0 mace a +3 vorpal hand axe a +0 mace a +0 flail a +0 hand axe a +0 leather armour a +0 short sword a +0 leather armour a +0 giant spiked club a +0 dagger a +0 war axe of flaming a +0 club a +0 dagger (33, -17, D:9) a +0 scale mail (33, 19, D:9) a +0 robe (35, 25, D:9) a +0 whip a +0 chain mail (38, 22, D:9) a +0 club a +0 leather armour a +0 flail a +0 mace a +0 leather armour a +0 club a +0 chain mail a +0 mace a +0 ring mail a +0 hand axe a +0 giant spiked club (49, -27, D:9) a +0 ring mail (57, -24, D:9) a +0 short sword (57, -3, D:9) a +0 giant club a +0 giant club Level 10 of the Dungeon [Shop] Emiatuhi's Book Shoppe a Young Poisoner's Handbook (600 gold) a book of the Tempests (1050 gold) a book of Burglary (1125 gold) a Fen Folio (1125 gold) a book of Geomancy (525 gold) a book of Changes (375 gold) a book of Dreams (1125 gold) a book of Geomancy (525 gold) a book of Air (525 gold) a book of Flames (525 gold) Sif Muna's Almanac of Earthen Confrontation (930 gold) Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Hailstorm Conjuration/Ice 4 no c - Fulminant Prism Conjuration/Hexes 4 no d - Animate Armour Summoning/Earth 4 no e - Freezing Cloud Conjuration/Ice/Air 6 no a book of Callings (450 gold) a book of Transfigurations (825 gold) the Handbook of Doomed Clay (846 gold) Spells Type Level Known a - Sandblast Earth 1 no b - Pain Necromancy 1 no c - Corpse Rot Necromancy/Air 2 no d - Passwall Transmutation/Earth 2 no e - Leda's Liquefaction Hexes/Earth 4 yes f - Petrify Transmutation/Earth 4 no g - Statue Form Transmutation/Earth 6 no (0, 0, D:10) a +0 leather armour (2, 22, D:10) a +0 shortbow (15, -24, D:10) a +2 flail of protection (35, 15, D:10) a +0 shortbow (42, -33, D:10) a +0 robe (43, 27, D:10) a +0 dagger (48, 24, D:10) a +0 robe (58, 13, D:10) a +0 plate armour (64, 14, D:10) a +0 war axe Level 11 of the Dungeon (0, 11, D:11) 22 arrows (1, 1, D:11) a +0 mace (2, 6, D:11) a book of Frost (12, 14, D:11) a +0 dagger a +0 robe (16, 9, D:11) a +0 short sword a +0 ring mail (17, 2, D:11) a +0 club (17, 10, D:11) a +0 short sword a +0 leather armour (18, 14, D:11) a +0 dagger a +0 leather armour (18, 15, D:11) a +0 dagger (19, 14, D:11) a +0 short sword (21, 8, D:11) 5 large rocks a +0 falchion a +0 hand axe a +0 plate armour a +0 flail a +0 short sword a +0 flail a +0 club a +0 chain mail a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 robe (31, 1, D:11) a staff of cold Level 14 of the Dungeon (0, 0, D:14) a +0 dire flail (7, -2, D:14) a +0 plate armour (7, 3, D:14) 13 sling bullets the Ecumenical Temple