Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 17313208083764829406 146 schaIuck the Magician (level 5, -1/37 HPs) Began as a Djinni Conjurer on Nov 3, 2024. Slain by a goblin ... wielding a +0 club (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:34 (1710 turns). schaIuck the Magician (Djinni Conjurer) Turns: 1710, Time: 00:03:35 Health: -1/37 AC: 3 Str: 6 XL: 5 Next: 53% Gold: 58 EV: 13 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: attractive, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 cloak (worn) Scrolls c - a scroll of poison {unknown} e - a scroll of identify {unknown} f - a scroll of teleportation {unknown} g - a scroll of revelation {unknown} Potions b - a potion of brilliance {unknown} h - 2 potions of attraction Skills: + Level 1.4 Fighting + Level 3.6 Dodging + Level 2.8 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 e - Sandblast Erth 42% 2d11 2% 1 f - Jinxbite Hex 42% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History It was a potion of attraction. You feel attractive to monsters. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * It was a potion of heal wounds. You feel much better. The gnoll is attracted toward you. x2 Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The gnoll is attracted toward you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll is attracted toward you. A goblin comes into view. It is wielding a +0 club. The goblin is attracted toward you. The gnoll is attracted toward you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 club (81% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The goblin shouts! * * * LOW HITPOINT WARNING * * * The goblin closely misses you. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The goblin misses you. Without enough magic to sustain it, your searing ray dissipates. The gnoll barely misses you. The goblin hits you with a +0 club. You die... .. #.# .. ## #.# #. .. ..# #§####### .#.## #§#.....###....## #)#.###...#.....# #§..# #.#.#....## ###.###g#.......# #.gg@.....#.# # #.#####..##.#.# #.#####..##)#.# #.......†.....# ###########.### #.# #.# ######### #.# #.......# #.# You could see 2 gnolls and a goblin. Vanquished Creatures A gnoll bouda (D:2) 4 adders (D:2) 2 gnolls (D:2) 2 ribbon worms (D:2) 3 bats 3 endoplasms (D:1) 3 giant cockroaches 6 goblins 3 hobgoblins 14 jackals A quokka (D:2) 3 ball pythons 3 kobolds 3 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | schaIuck the Djinni Conjurer began the quest for the Orb. 0 | D:1 | schaIuck set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 172 | D:1 | Found Unoph's Jewellery Boutique. 175 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 346 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 346 | D:1 | Learned a level 1 spell: Sandblast 1130 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/0 1604 | D:2 | Reached XP level 5. HP: 18/36 MP: 0/0 1604 | D:2 | Learned a level 2 spell: Jinxbite 1698 | D:2 | Reached skill level 1 in Fighting 1709 | D:2 | HP: 1/37 [gnoll/+0 flail[a gnoll bouda] (8)] 1710 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, dreamdust_princess_bridge D:2: layout_loops_corners Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.8 Dodging | 3 | 3.6 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Fighting | 1 | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 70 | 39 || 109 Searing Ray | 1 | 3 || 4 Use: Potion | | 2 || 2 Armour: Robe | 14 | 17 || 31 Dodge: Dodged | 21 | 10 || 31