Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 4819360911059270736 53 schaIuck the Magician (level 4, -11/32 HPs) Began as a Djinni Conjurer on Nov 3, 2024. Mangled by a gnoll ... wielding a +0 halberd (15 damage) ... on level 3 of the Dungeon. The game lasted 00:02:18 (1581 turns). schaIuck the Magician (Djinni Conjurer) Turns: 1581, Time: 00:02:19 Health: -11/32 AC: 3 Str: 4 (6) XL: 4 Next: 11% Gold: 79 EV: 11 Int: 20 (21) God: SH: 0 Dex: 9 (12) rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . g - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-12 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 79 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 cloak (worn) Jewellery i - a +6 ring of intelligence Scrolls c - 4 scrolls of identify {unknown} f - a scroll of vulnerability {unknown} h - 3 scrolls of noise {unknown} Potions e - a potion of mutation {unknown} j - a potion of lignification {unknown} Skills: + Level 1.4 Fighting + Level 2.9 Dodging + Level 2.2 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Freeze Ice 76% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a +0 whip. 2 gnolls come into view. The gnoll shouts! x2 A gnoll comes into view. It is wielding a +0 club. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll misses you. Your magical contamination has completely faded away. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd. The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * You have reached level 4! You feel agile. It was a potion of magic. Magic washes over you without effect. The gnoll misses you. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The gnoll hits you from afar with a +0 halberd! You die... #.# #.# # ######.###.### # #............. .# ...####.....### .### # #####.# ...# ### ### .### ##.# .#.# #.....###.##..... ..# .#.# #..##.##......# #.# ##.#####..##.# #@# #<# ##.....#..##.# #.# #.# #..###.#..##.# #g####### #.# .#.# #.#..##.###g)..gg.. ..# #..###.#..#.).##.####### ### ##.....#>..###.#.# ##.#......## ##..# ##.###....# #..# .... #.#..# #..# You could see 2 gnolls. Vanquished Creatures An adder (D:1) A gnoll (D:3) A dart slug (D:2) An endoplasm (D:2) A giant cockroach (D:1) 4 goblins 5 hobgoblins 2 jackals (D:2) 4 kobolds A ball python (D:3) 4 bats 5 frilled lizards 3 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | schaIuck the Djinni Conjurer began the quest for the Orb. 0 | D:1 | schaIuck set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 304 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 701 | D:1 | Reached skill level 1 in Fighting 701 | D:1 | Reached XP level 3. HP: 8/27 MP: 0/0 701 | D:1 | Learned a level 1 spell: Freeze 1515 | D:3 | Found a white marble altar of Elyvilon. 1580 | D:3 | Reached XP level 4. HP: 4/32 MP: 0/0 1581 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_loops_cross D:2: layout_basic D:3: layout_loops_ring, mainiacjoe_overflow_paths, bloody_trog, nicolae_ru_the_path_less_chosen Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Stealth | 2 | 2.2 Dodging | | 2.9 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 59 | || 59 Searing Ray | 2 | || 2 Use: Potion | | 2 || 2 Armour: Robe | 9 | 1 || 10 Dodge: Dodged | 5 | 1 || 6