Dungeon Crawl Stone Soup version 0.32.1-2-g700d293bfd (webtiles) character file. Game seed: 7608571134009641280 732 schaIuck the Ducker (level 8, 0/50 HPs) Began as a Djinni Conjurer on Nov 9, 2024. Slain by an ogre ... wielding a +0 giant club (13 damage) ... on level 5 of the Dungeon. The game lasted 00:08:21 (4905 turns). schaIuck the Ducker (Djinni Conjurer) Turns: 4905, Time: 00:08:22 Health: 0/50 AC: 11 Str: 10 XL: 8 Next: 3% Gold: 326 EV: 25 Int: 21 God: SH: 5 Dex: 16 rFire + + . (no weapon) rCold x . . c - +0 buckler rNeg . . . v - +1 ring mail of the Five Visionaries {*Corrode Str+4 Dex+3} rPois ∞ A - +1 helmet rElec . b - +2 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... n - amulet of the acrobat Stlth ++ f - ring of wizardry HPRegen 0.28/turn (no ring) %: corrode self (3%), acrobat, wizardry (x1), infuse magic (-1 HP) @: acrobatic, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 326 gold pieces. Inventory: Armour b - a +2 cloak (worn) c - a +0 buckler (worn) v - the +1 ring mail of the Five Visionaries (worn) {*Corrode Str+4 Dex+3} (You found it on level 4 of the Dungeon) Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). *Corrode: It may corrode you when you take damage. A - a +1 helmet (worn) Jewellery f - a ring of wizardry (left hand) n - an amulet of the acrobat (around neck) Wands x - a wand of iceblast (9) z - a wand of digging (5) Scrolls d - a scroll of vulnerability j - 2 scrolls of poison l - a scroll of teleportation m - a scroll of silence p - 2 scrolls of amnesia q - a scroll of fog r - a scroll of noise {unknown} s - a scroll of torment {unknown} u - a scroll of fear {unknown} w - a scroll of enchant armour {unknown} y - a scroll of identify Potions a - a potion of ambrosia {unknown} e - 3 potions of attraction {unknown} g - 2 potions of degeneration {unknown} h - 2 potions of curing i - 2 potions of mutation {unknown} k - a potion of haste o - 2 potions of berserk rage Skills: + Level 0.0 Fighting + Level 5.0 Dodging + Level 4.0 Stealth + Level 3.9 Shields + Level 4.7 Spellcasting + Level 4.7 Conjurations + Level 4.7 Hexes + Level 4.7 Summonings + Level 4.7 Necromancy + Level 4.7 Translocations + Level 4.7 Fire Magic + Level 4.7 Ice Magic + Level 4.7 Air Magic + Level 4.7 Earth Magic + Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 b - Searing Ray Conj 48% 2d6 4% 2 c - Fulminant Prism Conj/Alch 12% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 24% 4 e - Sandblast Erth 48% 2d12 2% 1 f - Momentum Strike Conj/Tloc 48% 3d9 4% 2 g - Maxwell's Portable P Tloc 24% (3-9)d4 8% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Fedhas Nemelex Xobeh Yredelemnul Annotations: D:6 Edmund, Prince Ribbit Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A dart slug comes into view. A dart slug is nearby! The magic dart hits the dart slug. The dart slug is moderately wounded. The magic dart hits the dart slug. The dart slug is moderately wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The dart slug launches a dart at you. The slug dart hits you. The magic dart hits the dart slug. You kill the dart slug! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. Found a stone staircase leading down. You now have 326 gold pieces (gained 10). There is a stone staircase leading up here. An ogre comes into view. It is wielding a +0 giant club. The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! The magic dart hits the ogre. The ogre is moderately wounded. The magic dart hits the ogre but does no damage. The ogre is moderately wounded. The magic dart hits the ogre! The ogre is heavily wounded. You block the ogre's attack. The magic dart hits the ogre. The ogre is severely wounded. The magic dart hits the ogre but does no damage. The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! The ogre attacks as it pursues you! The ogre hits you with a +0 giant club! You die... #... #...# ...# #...# ###...#####.. ##########........#..# ........##...........# #.......O@...........## #......###............# #...... #............# #...... #............## ##..... #.............# #..... ##.........#...## ###### #.........###...# #........## #...# ##..##..### ##..## You could see an ogre. Vanquished Creatures Grinder (D:4) A bullfrog (D:6) 2 hounds (D:5) 2 jellies An orc priest (D:6) A gnoll bouda (D:4) 2 sleepcaps (D:4) An orc wizard (D:5) 8 gnolls 6 adders A white imp (D:4) 2 ufetubi (D:4) A dart slug (D:5) A ribbon worm (D:2) 7 orcs A bat (D:2) 6 endoplasms 4 giant cockroaches 4 hobgoblins 10 quokkas 4 ball pythons 7 frilled lizards 3 goblins 5 kobolds 5 rats 86 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | schaIuck the Djinni Conjurer began the quest for the Orb. 0 | D:1 | schaIuck set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 205 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 949 | D:2 | Reached XP level 3. HP: 25/25 MP: 0/0 949 | D:2 | Learned a level 1 spell: Sandblast 1058 | D:2 | Reached skill level 1 in Shields 1403 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1592 | D:3 | Reached skill level 3 in Dodging 1840 | D:3 | Found a sparkling altar of Nemelex Xobeh. 1840 | D:3 | Found a basalt altar of Yredelemnul. 1998 | D:3 | Found a blossoming altar of Fedhas. 2410 | D:3 | Reached XP level 5. HP: 20/35 MP: 0/0 2410 | D:3 | Learned a level 2 spell: Momentum Strike 2710 | D:4 | Reached XP level 6. HP: 12/40 MP: 0/0 3023 | D:4 | Identified the +1 ring mail of the Five Visionaries | {*Corrode Str+4 Dex+3} 3173 | D:4 | You are sucked into a shaft and drop 3 floors! 3194 | D:7 | Noticed a sky beast 3201 | D:6 | Noticed an ice beast 3238 | D:6 | Noticed Edmund 3266 | D:6 | Reached skill level 4 in Dodging 3363 | D:6 | Noticed Prince Ribbit 3497 | D:5 | Entered Level 5 of the Dungeon 3532 | D:5 | Reached XP level 7. HP: 39/45 MP: 0/0 3532 | D:5 | Learned a level 3 spell: Maxwell's Portable Piledriver 4362 | D:4 | Noticed Grinder 4373 | D:4 | Paralysed by Grinder for 2 turns 4377 | D:4 | Killed Grinder 4691 | D:5 | Reached skill level 5 in Dodging 4691 | D:5 | Reached XP level 8. HP: 47/50 MP: 0/0 4905 | D:5 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_basic D:2: minmay_evil_eye, layout_basic, minmay_between D:3: layout_loops_ring, fedhas_altar_1, gammafunk_temple_overflow_forgotten D:4: layout_loops_corners, grunt_ministairs_14, uniq_grinder D:5: layout_cave_pods, grunt_decor_arrowhead, minivault_1, minivault_26 D:6: layout_basic, nicolae_wu_jian_immortal_techniques, hangedman_decor_clover_reticule, nicolae_stop_n_shop_2, uniq_prince_ribbit1, uniq_edmund, uniq_jeremiah D:7: layout_loops_cross, minmay_temple_entry_statues_pillars, grunt_ogre_cave, lemuel_flame_loot_1 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 4 | 4.0 Shields | 1 2 3 | 3.9 Dodging | 3 4 5 | 5.0 Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 93 | 135 | 84 || 312 Searing Ray | | 4 | || 4 Use: Scroll | | 9 | 2 || 11 Armour: Robe | 13 | 18 | || 31 Ring mail | | 6 | 18 || 24 Dodge: Dodged | 9 | 24 | 15 || 48 Block: Buckler | 4 | 12 | 9 || 25