Dungeon Crawl Stone Soup version 0.32.1-3-gfed517dd83 (webtiles) character file. Game seed: 8052707496339806489 92 schaIuck the Magician (level 4, 0/33 HPs) Began as a Djinni Conjurer on Nov 11, 2024. Slain by Sigmund ... wielding a +0 scythe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:11 (1232 turns). schaIuck the Magician (Djinni Conjurer) Turns: 1232, Time: 00:03:12 Health: 0/33 AC: 2 Str: 6 XL: 4 Next: 90% Gold: 23 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - ring of protection from cold HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of protection from cold (left hand) Scrolls b - a scroll of teleportation {unknown} c - a scroll of noise {unknown} f - a scroll of fog {unknown} h - a scroll of poison {unknown} Potions e - a potion of lignification {unknown} g - 2 potions of haste {unknown} Skills: + Level 1.8 Fighting + Level 3.1 Dodging + Level 2.4 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Sting Conj/Alch 80% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin, Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sigmund casts a spell at you. You are confused. You're too confused to cast spells. You're too confused to cast spells. Sigmund smiles chillingly. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You're too confused to cast spells. Something tries to affect you, but you resist. You feel less confused. A puff of flame appears from out of thin air! The puff of flame misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) The searing ray hits something! You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you. Something hits you! The searing ray hits something. You finish channelling your searing ray. Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Something hits you. You die... #.# #.# ### ### #.# ###.# #.# #.# #...# #.# #.#####<.<######.####### #.##....)..............# #.##.............#####.# #.##..[.......#### #.# #)#####...###@# #.# ##.#####...###.########.## #.#...........{..........###### ##.######.####.####.###:....... ### #........##.# #.####### ######.#.##.# #.# #....#.###.####### #..#..†........... ##.)..#..########## There were no monsters in sight! Vanquished Creatures 4 gnolls An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 3 ball pythons (D:1) A bat (D:2) 2 endoplasms (D:1) 9 goblins 6 hobgoblins 3 quokkas A frilled lizard (D:1) 3 kobolds 3 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | schaIuck the Djinni Conjurer began the quest for the Orb. 0 | D:1 | schaIuck set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 74 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 559 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/0 559 | D:1 | Learned a level 1 spell: Sting 628 | D:2 | Noticed Robin 635 | D:1 | Reached skill level 1 in Fighting 791 | D:2 | Noticed Sigmund 792 | D:2 | Reached XP level 4. HP: 22/32 MP: 0/0 1178 | D:2 | Identified the +1 leather armour "Asoschexu" {rPois rN++} 1232 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_rooms D:2: minmay_chambers_of_twos, layout_loops_ring, uniq_robin, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Stealth | 2 | 2.4 Dodging | 3 | 3.1 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 54 | 7 || 61 Searing Ray | 2 | 6 || 8 Armour: Robe | 7 | 10 || 17 Dodge: Dodged | 8 | 11 || 19