schaIuck Level 1 of the Dungeon (0, 0, D:1) a +1 whip of flaming (1, -29, D:1) a +0 dagger a goblin skeleton (8, -48, D:1) 7 stones (17, -31, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (24, -23, D:1) 5 stones (25, -36, D:1) a jackal corpse (skeletalised by now) (27, -40, D:1) a rat corpse (skeletalised by now) (30, -51, D:1) a bat corpse (skeletalised by now) (34, -16, D:1) a frilled lizard corpse (skeletalised by now) (38, -48, D:1) a +0 club (39, -39, D:1) a +0 short sword a kobold skeleton (41, -41, D:1) a +0 robe (46, -39, D:1) a ball python corpse (skeletalised by now) (46, -34, D:1) a hobgoblin corpse (skeletalised by now) (48, -31, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) an amulet of guardian spirit (5, -14, D:2) a +0 ring mail (6, -22, D:2) a flux talisman (11, -18, D:2) a +0 hand axe (17, -22, D:2) a +0 morningstar (18, -23, D:2) a +0 hand axe a +0 scale mail (23, 9, D:2) a +0 robe (26, 5, D:2) a frilled lizard skeleton (29, 1, D:2) a jackal skeleton (30, 1, D:2) a jackal skeleton (32, 16, D:2) a hobgoblin corpse (skeletalised by now) (41, -10, D:2) a +0 quarterstaff (44, 7, D:2) a quokka corpse (skeletalised by now) (45, -19, D:2) a +0 dagger a kobold corpse (skeletalised by now) (45, -9, D:2) a +0 dagger (47, 10, D:2) a rat corpse (skeletalised by now) (52, -23, D:2) 7 stones Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (13, 14, D:3) a bat corpse (skeletalised by now) (14, -6, D:3) a hobgoblin corpse (skeletalised by now) (15, -28, D:3) a +0 short sword 4 poisoned darts (18, -23, D:3) a +0 flail an orc skeleton (18, -19, D:3) a +0 dagger a +0 robe (19, 10, D:3) a quokka corpse (skeletalised by now) (20, -39, D:3) 5 stones a +0 long sword (20, 16, D:3) a +0 scale mail (26, -11, D:3) an adder skeleton (26, 16, D:3) a +0 dagger 7 poisoned darts a kobold corpse (skeletalised by now) (30, -31, D:3) a rat skeleton a frilled lizard skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, 1, D:4) a +0 giant club (3, -2, D:4) a +0 spear (5, -9, D:4) a +0 dagger (5, 13, D:4) a +0 halberd (14, 21, D:4) 4 stones (16, 15, D:4) a +0 short sword (17, 5, D:4) a +0 dagger 5 stones (19, -19, D:4) a +0 trident (21, 17, D:4) a +0 dagger a goblin skeleton (23, 22, D:4) a +0 sling (25, -20, D:4) 5 stones a +0 dagger (27, 6, D:4) a +0 giant club (29, 6, D:4) a +0 flail a +0 leather armour (32, 13, D:4) 3 stones (38, 9, D:4) a +0 long sword (38, 16, D:4) a +0 hand axe a +0 leather armour (38, 17, D:4) a +0 dagger a +0 robe (39, -16, D:4) 4 stones a +0 club an iguana skeleton an adder skeleton (39, -4, D:4) a +0 chain mail (39, 14, D:4) a +0 club (39, 15, D:4) a +0 dagger a +0 dagger a +0 robe (45, -9, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (19, -6, D:5) a +0 quarterstaff (19, 8, D:5) a +0 robe (23, -6, D:5) a +0 trident a +0 ring mail (32, 0, D:5) a +0 quarterstaff (33, 12, D:5) a +0 ring mail a +0 mace (38, 7, D:5) a +0 trident (38, 10, D:5) a +0 flail a +0 leather armour (39, 7, D:5) a +0 dagger (39, 15, D:5) a stone (40, 5, D:5) a +0 leather armour a +0 club (40, 7, D:5) a +0 whip (49, -1, D:5) a +0 giant club (49, 28, D:5) a +0 robe (50, 25, D:5) a +0 whip (52, -14, D:5) a +0 leather armour a +0 falchion (55, 21, D:5) a +0 flail (56, 7, D:5) a staff of fire (57, 26, D:5) 3 poisoned darts (64, 2, D:5) a +0 plate armour Level 6 of the Dungeon (0, 0, D:6) a book of Spontaneous Combustion (1, -35, D:6) a +0 scythe a +2 robe of willpower (2, -21, D:6) a +0 spear (8, -23, D:6) a human corpse (skeletalised by now) (8, -22, D:6) the +7 staff of the Meek {protect, meekguard} (8, -15, D:6) a +0 leather armour a +0 trident (8, -2, D:6) a +0 hand axe (9, -9, D:6) a +0 club (9, -2, D:6) a +0 hand axe (10, -9, D:6) a +0 giant spiked club (10, -8, D:6) a +0 falchion (10, -7, D:6) a +0 leather armour a +0 hand axe (12, 3, D:6) a +0 chain mail a +0 hand axe (13, -1, D:6) a +0 ring mail a +0 hand axe (16, 0, D:6) a +0 mace a +0 leather armour (21, 1, D:6) a +0 hand axe (22, -50, D:6) the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. (31, -30, D:6) a +0 long sword a +0 robe (33, -30, D:6) a +4 hand axe a +0 robe a +3 mace of freezing a +0 robe (33, -5, D:6) a +0 short sword of draining a +0 club a +0 mace a +0 chain mail (33, -4, D:6) a +0 mace a +0 chain mail a +2 short sword of draining 2 stones (33, -3, D:6) a +0 dagger 2 stones a +0 short sword 7 poisoned darts a +0 club (41, 0, D:6) 5 stones (49, 0, D:6) a +2 short sword of draining (51, -43, D:6) 4 stones (53, -32, D:6) a +0 mace (53, -31, D:6) a +0 whip (53, -29, D:6) a +0 club a +0 dagger a +0 robe Level 7 of the Dungeon (5, -3, D:7) a +2 whip of freezing a +0 robe (5, 2, D:7) 4 poisoned darts (10, 12, D:7) a +0 battleaxe a +0 chain mail a +0 short sword a +0 war axe +0 acid dragon scales a +0 flail a +0 orcbow (10, 13, D:7) a +0 club 2 boomerangs (11, 10, D:7) a +0 hand axe a +0 heavy sling a +0 chain mail (11, 30, D:7) 7 stones (15, 37, D:7) a +0 dagger a +0 robe (15, 38, D:7) a +0 club (19, 29, D:7) a +0 robe (19, 39, D:7) a +0 chain mail a +0 glaive (20, 30, D:7) a +0 short sword a +0 robe (21, 40, D:7) a +0 ring mail a +0 whip a +0 short sword (22, 32, D:7) 6 gold pieces (27, 27, D:7) a +0 quarterstaff (27, 28, D:7) the ring "Ofimuh" {rElec Dex+6} [ring of dexterity] Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. (unseen) (28, 28, D:7) a +0 hand axe (28, 29, D:7) 23 gold pieces (32, 42, D:7) a +0 orcbow a +0 shortbow (33, -6, D:7) a +0 hammer (35, 19, D:7) a +3 morningstar a +0 robe (36, 17, D:7) a +0 ring mail (36, 19, D:7) a +4 dagger of freezing a +0 robe a +1 hand axe a +0 robe (38, 32, D:7) a +1 whip of pain (38, 39, D:7) a +0 scimitar a +0 chain mail (38, 44, D:7) a +0 war axe (41, 38, D:7) a +0 dagger a +0 ring mail Level 8 of the Dungeon (7, -26, D:8) a +0 dagger a +0 robe a +1 short sword of venom (8, -26, D:8) a +0 dagger (12, -26, D:8) a +0 club (13, -5, D:8) a +0 whip a +0 club a +0 club 2 stones (14, -6, D:8) a +0 whip (14, -5, D:8) a +0 falchion a curare-tipped dart a +0 chain mail (15, -6, D:8) a +0 whip 6 poisoned darts (16, -22, D:8) a +0 orcbow (18, -23, D:8) a +0 dagger (21, -10, D:8) a +0 shortbow (26, 12, D:8) 4 poisoned darts (27, -5, D:8) a stone (30, -21, D:8) a +0 ring mail (37, -21, D:8) a +0 falchion a +0 leather armour (37, 5, D:8) a +0 shortbow (39, -21, D:8) a +0 dagger a +0 robe (40, -21, D:8) a +3 mace of holy wrath a +0 flail a +0 leather armour (41, -21, D:8) a +0 club a +0 leather armour (45, -20, D:8) a +0 shortbow (45, -19, D:8) a +0 scimitar a +0 plate armour (45, -17, D:8) a +0 dagger a +0 falchion (46, -20, D:8) a +3 shortbow (49, -8, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 chain mail a +0 war axe a +0 robe a +0 dagger (7, -8, D:9) a +0 robe a +0 dagger (9, 11, D:9) a +0 ring mail (10, 3, D:9) a +0 dire flail (11, 3, D:9) a +0 ring mail a +1 trident of protection (11, 34, D:9) 3 stones (14, 4, D:9) 6 large rocks (18, 22, D:9) a +0 dagger (18, 23, D:9) a +0 war axe (19, 21, D:9) 4 large rocks (19, 22, D:9) 5 stones 8 stones (19, 23, D:9) the serpent talisman "Vaonojuw" {*Corrode rElec rF+ rN+} [serpent talisman] rF+: It protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (22, 21, D:9) a +0 robe (24, 23, D:9) a +2 vampiric long sword a +0 leather armour (29, 4, D:9) a +1 scimitar of flaming (30, 13, D:9) a +0 ring mail a +0 war axe (30, 15, D:9) a +0 chain mail 7 poisoned darts a +0 dire flail (31, 12, D:9) a +0 flail a +0 plate armour (32, 3, D:9) a +2 robe a +0 giant spiked club (32, 4, D:9) a +0 war axe a +0 plate armour (34, -6, D:9) a +0 hand axe (39, 12, D:9) 6 poisoned darts a +0 dagger (41, 13, D:9) a +0 ring mail a +0 spear (41, 28, D:9) a +0 flail of holy wrath (42, 14, D:9) a +0 falchion (43, 18, D:9) a +0 robe a +0 dagger (43, 20, D:9) a +0 robe a +0 dagger a +0 plate armour a +2 mace of draining a +0 arbalest (43, 24, D:9) a +0 ring mail a +1 trident of venom (44, 7, D:9) a +0 robe (45, 15, D:9) a +0 robe a +0 shortbow (46, 36, D:9) 4 large rocks (47, 14, D:9) a +0 leather armour a +0 whip (47, 37, D:9) a +0 helmet (54, 50, D:9) a +4 scimitar of flaming Level 10 of the Dungeon (0, 0, D:10) a +0 giant club a +0 giant club (12, -38, D:10) a +0 mace a +0 dagger a +0 robe a +0 whip (13, -34, D:10) a +0 rapier (14, -38, D:10) a +0 short sword a +0 leather armour a +0 club a +0 leather armour (33, 2, D:10) 2 stones (37, 8, D:10) a +0 club (41, -28, D:10) a +0 giant club (41, -27, D:10) a +0 giant club (41, -26, D:10) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant spiked club Level 11 of the Dungeon [Shop] Homud's Book Boutique a book of the Wilderness (646 gold) Inuace's Quarto of Prima Materia and the Jaunt (612 gold) Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Maxwell's Portable Piledriver Translocation 3 c - Olgreb's Toxic Radiance Alchemy 4 d - Hoarfrost Cannonade Ice/Alchemy 5 Adypnel's Monograph on Glamour (646 gold) Spells Type Level a - Anguish Hexes/Necromancy 4 b - Silence Hexes/Air 5 c - Enfeeble Hexes 7 a book of Misfortune (578 gold) the Catalogue of Necrotic Outbursts (680 gold) Spells Type Level a - Magic Dart Conjuration 1 b - Flame Wave Conjuration/Fire 4 c - Martyr's Knell Necromancy/Summoning 4 d - Haunt Necromancy/Summoning 7 a manual of Fighting (1360 gold) a book of Unlife (714 gold) (10, 0, D:11) the +2 falchion "Ceem" {antimagic, rCorr Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (unseen) (35, 7, D:11) a +0 scale mail Level 1 of the Lair of Beasts (20, -8, Lair:1) 12 gold pieces (24, 20, Lair:1) 9 stones (25, 18, Lair:1) a +0 chain mail