schaIuck Level 1 of the Dungeon (0, 0, D:1) 4 stones (15, -27, D:1) a +0 club (22, -24, D:1) a +0 club a goblin skeleton (22, -15, D:1) a quokka skeleton (24, -15, D:1) a rat skeleton (24, -14, D:1) a +0 dagger (28, 0, D:1) a jackal skeleton (28, 9, D:1) a +0 dagger a kobold corpse (skeletalised by now) (31, 1, D:1) 5 stones (39, -26, D:1) a +0 spear (39, -8, D:1) a bat corpse (skeletalised by now) (39, -7, D:1) a jackal corpse (skeletalised by now) a ball python corpse (skeletalised by now) a jackal corpse (skeletalised by now) (41, -30, D:1) a +0 leather armour (53, -19, D:1) 6 stones (60, 10, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (5, -14, D:2) a quokka corpse (skeletalised by now) (6, -14, D:2) the +6 chain mail "Cocs" {+Inv Regen+ Stlth+} +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (7, -23, D:2) a bat corpse (skeletalised by now) (8, -18, D:2) 9 stones (14, -8, D:2) an adder skeleton (19, -27, D:2) a +0 dagger (20, 5, D:2) a bat skeleton (21, -8, D:2) a hobgoblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (29, -19, D:2) a hobgoblin skeleton (33, 21, D:2) a +0 scale mail (34, -4, D:2) 7 stones (36, -12, D:2) a +0 flail a gnoll skeleton (36, -11, D:2) a +0 whip a +0 spear a gnoll skeleton (37, 18, D:2) a +0 short sword 2 stones (44, 14, D:2) a +0 dagger a goblin skeleton (46, 21, D:2) a +0 dagger (47, -9, D:2) a flux talisman Level 3 of the Dungeon (4, 12, D:3) a +0 dagger (16, -11, D:3) a +0 club (17, -4, D:3) 5 stones (18, 29, D:3) a +0 trident (22, -16, D:3) a +0 club (23, -4, D:3) a hobgoblin skeleton (26, -7, D:3) a +0 rapier (27, 34, D:3) a +0 spear (29, -2, D:3) 3 stones a +0 club a kobold skeleton (31, 29, D:3) a +0 war axe (34, 21, D:3) a +0 club a +0 sling (37, 2, D:3) a +0 dagger a +0 sling (41, -14, D:3) a +0 dagger (42, 9, D:3) a +0 leather armour (44, 0, D:3) a ball python skeleton (44, 34, D:3) a frilled lizard skeleton (46, 11, D:3) a +0 scale mail (49, 16, D:3) a +0 club 4 stones (63, -6, D:3) a +0 quarterstaff Level 4 of the Dungeon [Shop] Jaduen's Antique Weapon Shop the +3 whip "Doalij" {holy, *Slow rElec rF+ Str+3} (1236 gold) Str+3: It affects your strength (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. the +4 short sword of the Harvest {freeze, Fly MP+6} (1413 gold) MP+6: It affects your magic capacity (+6). Fly: It grants you flight. a +2 shortbow of flaming (522 gold) a +4 giant spiked club (717 gold) a +4 giant spiked club (717 gold) the +13 sword of the Doom Knight {doom -Cast ^Drain Will+} (2145 gold) Will+: It increases your willpower. -Cast: It prevents spellcasting. ^Drain: It drains your maximum health when unequipped. the +8 mace "Grim Tooth" {speed, rElec rPois rF- SInv} (1932 gold) rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. [Shop] Nih Qorgh's Assorted Antiques a +0 spear of pain (313 gold) a phial of floods (1320 gold) a +2 scimitar of flaming (633 gold) a +1 ring mail of poison resistance (429 gold) (0, 0, D:4) a +0 rapier a +0 leather armour (2, 1, D:4) a +0 short sword a +0 ring mail (4, -3, D:4) a +2 falchion of draining (19, -2, D:4) a blade talisman (21, -14, D:4) a +0 chain mail (28, 6, D:4) a stone (29, 2, D:4) a +0 war axe (36, -3, D:4) a +0 dagger (38, -6, D:4) a +0 robe (48, 7, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 short sword a +0 leather armour a +0 hand axe a +0 scale mail (0, 1, D:5) a +0 mace (1, 1, D:5) a +0 hand axe a +0 leather armour (10, -28, D:5) a +0 giant club (13, -7, D:5) a +2 orcbow of electrocution (19, -17, D:5) a +0 ring mail (19, -8, D:5) a +0 spear (20, -29, D:5) a +0 dagger (20, -17, D:5) a +0 club (20, -8, D:5) a +0 club (20, -7, D:5) a +0 club (20, -3, D:5) 3 stones (21, -8, D:5) a +0 short sword (21, -6, D:5) a +0 club (22, -27, D:5) 7 stones (22, 5, D:5) 5 stones (23, -20, D:5) a +0 club 3 boomerangs (25, -14, D:5) a +0 club (26, -18, D:5) a +0 hand axe (26, -12, D:5) a +0 club (26, -11, D:5) a +0 short sword (26, -4, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (7, 0, D:6) 6 stones (11, -22, D:6) a +0 spear (23, 3, D:6) 3 boomerangs (25, 3, D:6) 7 stones (29, 3, D:6) 6 stones (36, 5, D:6) 2 stones Level 7 of the Dungeon (0, 0, D:7) a ring of flight (8, 13, D:7) a +0 giant spiked club (9, 18, D:7) a +0 leather armour (10, 15, D:7) a +0 ring mail (17, 0, D:7) a +0 mace a +0 robe (19, 1, D:7) a +1 scimitar a +0 robe (20, 0, D:7) a +0 short sword a +0 robe (22, 15, D:7) a +0 chain mail (29, 12, D:7) a +0 dagger a +0 hand axe (30, 12, D:7) a +0 dagger a +0 robe (30, 13, D:7) a +0 mace a +0 leather armour a +0 dagger a +0 robe a +2 vampiric battleaxe a +0 chain mail (37, 24, D:7) a staff of earth (45, 23, D:7) a +4 flail a +0 robe (46, 22, D:7) a +0 short sword a +0 robe (46, 23, D:7) a +1 scimitar a +0 robe (47, 23, D:7) a +2 war axe a +0 robe (47, 24, D:7) a +4 battleaxe a +0 robe (51, 3, D:7) a +0 giant club Level 8 of the Dungeon [Shop] Piecol's General Store a scroll of torment (171 gold) a +2 scale mail of cold resistance (378 gold) the orb "Teuriruv" {mayhem, Regen+ Tloc Ice} (525 gold) Regen+: It increases your rate of health regeneration. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. a +5 dagger of speed (594 gold) [Shop] Pynwul's Book Shoppe Sif Muna's Notes on Nonlocality and Support (528 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Teleport Other Translocation 3 c - Spellforged Servitor Conjuration/Summoning 7 d - Dragon's Call Summoning 9 a manual of Shields (880 gold) a manual of Long Blades (880 gold) the Discursus on the Queen Bee (440 gold) Spells Type Level a - Sticky Flame Fire/Alchemy 4 b - Alistair's Intoxication Alchemy 5 c - Fulsome Fusillade Conjuration/Alchemy 8 Soown's Thoughts on Crystalline Peregrination (506 gold) Spells Type Level a - Teleport Other Translocation 3 b - Disjunction Translocation 8 c - Shatter Earth 9 Great Wizards, Vol. VII (330 gold) a book of Hexes (484 gold) (0, 0, D:8) a +0 falchion a +0 leather armour (0, 1, D:8) a +0 short sword a +3 dagger of holy wrath (0, 2, D:8) a +0 dagger a +0 leather armour (1, 4, D:8) a +0 falchion (11, -9, D:8) a +0 trident (12, -2, D:8) a +0 mace a +0 chain mail a +0 whip a +3 leather armour (13, -2, D:8) a +0 falchion 2 boomerangs a +0 leather armour (25, 34, D:8) a +0 chain mail (39, 4, D:8) a +0 robe a +2 whip of freezing (40, 12, D:8) 5 stones (54, 7, D:8) a +0 dagger a +0 scale mail (54, 8, D:8) a +0 short sword a +0 ring mail a +0 dagger (55, 8, D:8) a +0 hand axe a +0 scale mail (63, 29, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a stone (0, 1, D:9) a +0 club (1, 0, D:9) a +0 club (1, 4, D:9) a +0 short sword (2, 3, D:9) a +0 short sword a stone (15, 21, D:9) a +0 club 3 stones a +4 whip (15, 34, D:9) a +0 hand axe (still there?) the ring "Nofomeuz" {rElec Will+ EV+5 Int+3} (still there?) [ring of evasion] EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. (16, 15, D:9) a +0 ring mail (16, 18, D:9) a +0 dagger (16, 20, D:9) a +0 short sword 4 stones (38, 16, D:9) a +4 short sword (38, 17, D:9) a +0 whip a +0 leather armour (39, 17, D:9) a +0 mace a +0 mace a +0 ring mail (39, 19, D:9) a +0 club (40, 22, D:9) a +0 whip a +0 robe a +0 whip (41, 21, D:9) a +0 whip a +0 robe a +0 dagger (41, 22, D:9) a +0 halberd (41, 23, D:9) a +0 leather armour a +0 whip (42, 23, D:9) a +0 flail (44, -5, D:9) 3 stones (52, 32, D:9) a +0 spear (53, 32, D:9) a +0 spear (54, 15, D:9) a +0 mace (54, 31, D:9) a +0 flail (55, 28, D:9) a +0 whip (57, -1, D:9) a +0 spear (58, -3, D:9) a +0 spear (58, -2, D:9) a +0 spear (58, -1, D:9) a +0 spear (59, 16, D:9) a +0 dire flail (60, -9, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (0, 2, D:10) a +0 falchion (4, -1, D:10) a +0 spear of flaming (5, 0, D:10) a +0 spear of flaming (7, 1, D:10) a +2 spear of flaming (14, -25, D:10) a +0 barding (18, -31, D:10) a +0 dagger (18, -29, D:10) a stone a +0 dagger (18, -28, D:10) a +0 short sword (19, -29, D:10) 7 stones a +0 dagger a +0 whip (22, -11, D:10) a +2 hand axe of flaming (32, -16, D:10) a +0 whip a +0 robe (34, -42, D:10) a +0 robe (34, -21, D:10) a +0 quarterstaff (35, -2, D:10) a +0 dire flail a +0 dire flail (38, 8, D:10) a +0 war axe (42, -23, D:10) a +0 whip a +0 short sword (43, -23, D:10) 5 stones a +0 dagger (45, -21, D:10) a +0 dagger (46, -42, D:10) a +0 giant club a +0 giant club Level 11 of the Dungeon (0, 0, D:11) a +0 chain mail (7, 21, D:11) 5 stones (8, -12, D:11) a +0 leather armour (8, 13, D:11) a +0 giant club a +0 dire flail (12, 13, D:11) 9 stones (20, 6, D:11) a +0 robe (42, 12, D:11) a +0 broad axe (45, 18, D:11) 4 large rocks (54, -7, D:11) 5 stones (55, 13, D:11) a +0 shortbow (69, 14, D:11) 4 stones the Ecumenical Temple Level 1 of the Lair of Beasts (17, -14, Lair:1) a +0 robe (37, 26, Lair:1) the +3 leather armour of Pan-Flutes {rElec rF++ Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. (42, 19, Lair:1) 4 stones (52, -30, Lair:1) a +0 quarterstaff (53, 13, Lair:1) 2 stones Level 2 of the Lair of Beasts (16, -12, Lair:2) a +0 club (28, 5, Lair:2) a +0 dire flail a +0 robe (31, 8, Lair:2) a +0 hand axe a +2 robe of fire resistance (47, 11, Lair:2) a +0 cloak (62, -2, Lair:2) a +0 spear Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 short sword (24, 20, Lair:3) 6 stones (28, 1, Lair:3) a +0 spear (43, 20, Lair:3) a +0 ring mail Level 4 of the Lair of Beasts (0, 0, Lair:4) 4 boomerangs (7, 46, Lair:4) the +2 leather armour "Jiclex" {Dex+3} Dex+3: It affects your dexterity (+3). (12, 21, Lair:4) an orb of mayhem (19, 27, Lair:4) the +5 flail "Widowmaker" {antimagic, rF+ rN+ Dex-4} Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rN+: It protects you from negative energy. (23, 14, Lair:4) a staff of air (34, 8, Lair:4) 5 stones (36, 48, Lair:4) the +1 robe of the Eternal Void {Rampage Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). Rampage: It bestows one free step when moving towards enemies. (47, 18, Lair:4) the +1 whip of the Fray {chaos, Dex+6} Dex+6: It affects your dexterity (+6). (48, 23, Lair:4) a +0 robe of willpower (57, 33, Lair:4) a +0 ring mail Level 5 of the Lair of Beasts (0, 0, Lair:5) 33 gold pieces (0, 1, Lair:5) 19 gold pieces a stone (0, 3, Lair:5) 7 gold pieces (0, 4, Lair:5) 7 gold pieces (0, 6, Lair:5) a stone (1, 7, Lair:5) a +1 demon trident of venom (unseen) (3, 0, Lair:5) a stone (3, 3, Lair:5) a ring of ice (5, 3, Lair:5) a stone (9, 4, Lair:5) 7 gold pieces (9, 5, Lair:5) a +2 orcbow of flaming (unseen) (10, -8, Lair:5) 4 stones (11, 11, Lair:5) a scroll of enchant weapon (12, 22, Lair:5) 10 gold pieces (13, 17, Lair:5) 5 gold pieces (14, -13, Lair:5) a +0 orcbow (23, -16, Lair:5) a +0 club