schorsch312 Level 1 of the Dungeon (0, 0, D:1) 12 bolts (2, 0, D:1) 27 stones (-15, 2, D:1) a +0 club (-40, 12, D:1) a +0 dagger (-39, 15, D:1) a stone (-38, 26, D:1) 20 stones (-31, 27, D:1) 3 stones (-31, 28, D:1) a +0 dagger (-30, 28, D:1) a stone (-31, 29, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 spear (1, 1, D:2) a +0 whip a cursed -2 whip (14, 3, D:2) a +0 dagger a +0 robe (28, 6, D:2) 3 stones (25, 7, D:2) a stone (5, 11, D:2) a +0 short sword (41, 23, D:2) 12 sling bullets (2, 25, D:2) a +0 club (4, 25, D:2) 6 poisoned needles (-4, 26, D:2) a +0 mace (37, 38, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) 27 bolts (12, 9, D:3) 8 bolts of flame (-31, 12, D:3) a rat corpse (skeletalised by now) (-11, 20, D:3) a +0 dagger (-37, 22, D:3) a +0 dagger (-26, 27, D:3) a +0 blowgun 10 poisoned needles (-27, 29, D:3) a poisoned needle (-15, 29, D:3) a +0 club (12, 31, D:3) a +0 whip (-14, 36, D:3) 23 stones (8, 38, D:3) a +0 helmet Level 4 of the Dungeon (7, 21, D:4) 16 sling bullets (-5, 26, D:4) a hobgoblin corpse (-8, 28, D:4) a quokka corpse (-3, 29, D:4) a +1 dagger of flaming a +0 robe (7, 42, D:4) the +1 ring mail of Weirdness {*Contam Dex+7} It affects your dexterity (+7). It causes magical contamination when unequipped.