Dungeon Crawl Stone Soup version 0.34-a0-563-gce694dbfb0 (webtiles) character file. Game seed: 2095236604314028354 5 scienide the Grave Robber (level 1, -1/10 HPs) Began as a Deep Elf Necromancer on Aug 6, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:18 (263 turns). scienide the Grave Robber (Deep Elf Necromancer) Turns: 263, Time: 00:01:18 Health: -1/10 AC: 3 Str: 5 XL: 1 Next: 66% Magic: 1/6 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 pair of gloves (worn) Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.2 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 88% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 44% 2d10 2% 2 Vampiric Draining Necr 22% 2d7 5% 3 Animate Dead Necr 22% N/A 19% 4 Searing Ray Conj 4% 2d4 22% 2 Curse of Agony Necr 22% N/A 45% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal struggles to resist. The jackal closely misses you. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (chance to affect: 67%) The jackal struggles to resist. The jackal barely misses you. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (chance to affect: 67%) The jackal struggles to resist. The jackal barely misses you. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (chance to affect: 67%) There's no room for the soul wisp to form! The jackal is unaffected. The jackal closely misses you. x2 The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (chance to affect: 67%) The jackal struggles to resist. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (chance to affect: 67%) You miscast Soul Splinter. Nothing appears to happen. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ..##....###### #.....##...... .. ###...##...... #. .. #####........... .. #... #...#...#....... ....####.#.####.#.#.)......... .....[...................######## .............###.............. .............###@h......###### ...............#h##.###.# ........J:.....#h##.# #.# .............#..r##.# #.# .........?.h.##.....###.#### .......r[....###...........# .............# #...........# .....ยง.......# #...........# .............# #...........# You could see 3 jackals and a rat. Vanquished Creatures A quokka (D:1) A bat (D:1) A goblin (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) A giant cockroach (D:1) A jackal (D:1) 2 creatures vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scienide the Deep Elf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 194 | D:1 | Reached skill level 5 in Necromancy 263 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic, serial_shops, nicolae_shop_peninsula Skill XL: | 1 | ---------------+----+----- Necromancy | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Dagger || 22 Cast: Soul Splinter || 12 Armour: Robe || 16 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 262 | 262 | 0 | 0 | 176 | 1 | 262.0 | Dungeon | 262 | 262 | 0 | 0 | 176 | 1 | 262.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 262 daAuts