Dungeon Crawl Stone Soup version 0.34-a0-577-g2fab65de6a (webtiles) character file. Game seed: 3234787325143456009 28 scienide the Conjurer (level 3, -12/19 HPs) Began as a Deep Elf Conjurer on Aug 8, 2025. Mangled by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (24 damage) ... on level 2 of the Dungeon. The game lasted 00:03:23 (1089 turns). scienide the Conjurer (Deep Elf Conjurer) Turns: 1089, Time: 00:03:24 Health: -12/19 AC: 2 Str: 4 XL: 3 Next: 0% Magic: 7/9 EV: 11 Int: 24 God: Gold: 149 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) d - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 hat {Stlth+} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... e - amulet of magic regeneration Stlth +++ c - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.62/turn %: wizardry (x1) @: fragile (+50% incoming damage) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 149 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 hat of stealth (worn) f - a +0 hat Jewellery c - a ring of wizardry (worn) e - an amulet of magic regeneration (worn) Scrolls c - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of lignification {unknown} f - a potion of moonshine {unknown} j - a potion of mutation {unknown} Baubles g - 8 flux baubles Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 14% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 14% 4 Passage of Golubria Tloc 3% N/A 38% 4 Silence Hex/Air 1% N/A 71% 5 Lehudib's Crystal Spear Conj/Erth 8% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Trog Shops: D:2 ( Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a robe. Found a robe. You see here a +0 robe. Found three hammers. You see here a +0 hammer. You see here a +0 hammer. Found seven hammers. Found a runed translucent door. You see here a +0 hammer. Found a hammer. You see here a +0 hammer. Crazy Yiuf shouts! You see here a +0 hammer. Found a hammer. You see here a +0 hammer. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Press: ? - help, v - describe, . - travel, g - get item Here: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (fire blocked by a runed translucent door) Item here: a hammer. The floor. You open the door. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (82% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf barely misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos! Your body becomes as fragile as glass! The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos! Ouch! That really hurt! You die... .........##......#.###...## ...####### #####.. #..#..# #### ## #.###.# ## #.# #.## #..# ### #####.# #)))### ##P....# #.))j@####.P....# #รท))##))#)PP...## ### ###)#)...## ######## You could see Crazy Yiuf. Vanquished Creatures 4 endoplasms 4 giant cockroaches A hobgoblin (D:2) A quokka (D:2) 3 ball pythons 6 bats 6 goblins 2 kobolds 5 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | scienide the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 175 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 262 | D:1 | Reached skill level 5 in Conjurations 315 | D:1 | Learned a level 2 spell: Searing Ray 843 | D:2 | Found a bloodstained altar of Trog. 983 | D:2 | Identified the quill talisman of Temperance {Rampage rElec} 996 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/9 1020 | D:2 | Found Mumnecu's Weapon Emporium. 1083 | D:2 | Noticed Crazy Yiuf 1089 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_ring, minmay_tiny_reverse_x D:2: layout_rooms, basic_altar, serial_shops, nicolae_shop_swords_in_saltire, chequers_big_river, minmay_pentomino_t2, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 46 Searing Ray || 2 Armour: Robe || 6 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1087 | 1049 | 38 | 0 | 894 | 2 | 543.5 | Dungeon | 1087 | 1049 | 38 | 0 | 894 | 2 | 543.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 713 daAuts D:2: 374 daAuts