Crash caused by signal #15: Terminated Version: Dungeon Crawl Stone Soup 0.31.0-4-g52a2dc7128 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 7865783854496112604, deterministic pregen: 1 Version history: Game started: 0.31.0-1-g2c135a008e 0.31.0-4-g52a2dc7128 Command line: /usr/games/crawl-0.31 -name seandewar5 -rc /dgldir/rcfiles/crawl-0.31/seandewar5.rc -macro /dgldir/rcfiles/crawl-0.31/seandewar5.macro -webtiles-socket /crawl-master/webserver/sockets/seandewar5:dcss-0.31.sock -morgue /dgldir/morgue/seandewar5/ RC options: restart_after_game = false Crash caused by signal #15: Terminated Obtained 15 stack frames. /usr/games/crawl-0.31(_Z17write_stack_traceP8_IO_FILE+0x27) [0x557cb717fc97]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.31(_Z13do_crash_dumpv+0x3fc) [0x557cb718aa7c]: do_crash_dump() /usr/games/crawl-0.31(_Z20crash_signal_handleri+0x1ca) [0x557cb71800da]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f582477bfd0]: /lib/x86_64-linux-gnu/libc.so.6(__select+0xb4) [0x7f582483e744]: /usr/games/crawl-0.31(_ZN14TilesFramework11await_inputERjb+0x71) [0x557cb781afe1]: TilesFramework::await_input(unsigned int&, bool) /usr/games/crawl-0.31(_Z8getch_ckv+0x131) [0x557cb781e1a1]: getch_ck() /usr/games/crawl-0.31(+0x6e2555) [0x557cb7418555]: /usr/games/crawl-0.31(_Z25getch_with_command_macrosv+0x1e0) [0x557cb741ae30]: getch_with_command_macros() /usr/games/crawl-0.31(+0xaf45c4) [0x557cb782a5c4]: /usr/games/crawl-0.31(+0xaf5065) [0x557cb782b065]: /usr/games/crawl-0.31(main+0x19f) [0x557cb70d097f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7f58247671ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f5824767285]: /usr/games/crawl-0.31(_start+0x21) [0x557cb70d1271]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.31/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.31/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.31/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 11, depth = 1 Level id: Vaults:1 Level build method = , level layout type = vaults, absdepth0 = 19 Level vaults: nicolae_vaults_tetromino_T_2 nicolae_vaults_border_crossing nicolae_vaults_an_arrangement nicolae_vaults_bisected_inception nicolae_vaults_more_shelving_2 vaults_mumra_minichess_inversion ontoclasm_vaults_chip nicolae_vaults_house_2 ontoclasm_vaults_fault nicolae_vaults_little_squares_6 nicolae_vaults_storage_closets_1 layout_vaults_ring serial_shops nicolae_shop_behind_doors Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (74, 50): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Confirm with . or Enter, or press ? or * to list all spells. You summon a servant imbued with your destructive magic! A tree reaches out and hits the ironbound thunderhulk! Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you!!! * * * LOW HITPOINT WARNING * * * Your dryad calls out to the forest. Vines fly forth from the trees! Okay, then. You feel much better. The ironbound thunderhulk is hit by a branch! Your spellforged servitor conjures an orb of pure magic. Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you!! * * * LOW HITPOINT WARNING * * * Unknown command. You feel much better. The ironbound thunderhulk is hit by a branch! Casting: Spellforged Servitor (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ironbound thunderhulk Aim: an ironbound thunderhulk, wielding a +0 dire flail and wearing a +0 animal skin (heavily wounded, not watching you, ally target, 81% to hit) The iron shot hits the ironbound thunderhulk!! The ironbound thunderhulk is severely wounded. A root smacks the ironbound thunderhulk from below! The orb of destruction hits the ironbound thunderhulk!!! The ironbound thunderhulk is blown up! Vehumet accepts your kill. Press: ? - help, v - describe, . - travel Here: a snaplasher vine segment (friendly) The floor. Press: ? - help, v - describe, . - travel Here: a snaplasher vine segment (friendly) The floor. Your snaplasher vine segment cannot move out of your way! Unknown command. You swap places. You feel roots moving beneath the ground. You see here a scroll of enchant armour. The forest calms down. Space becomes stable. Your dryad disappears in a puff of smoke! Magic restored. Your spellforged servitor disappears in a puff of smoke! HP restored. f - 9 potions of heal wounds (gained 1) W - 5 potions of attraction (gained 1) N - a wand of paralysis (42) (gained 5 charges) Found a lajatang. You now have 1113 gold pieces (gained 10). Unknown command. Things that are here: a +0 dire flail; a +0 animal skin A vault sentinel comes into view. It is wielding a +1 long sword of venom. The vault sentinel moves out of view. Unknown command. Search for what [Enter for "Will+", or ? for help]? rElec Unknown command. Unknown command. Search for what [Enter for "rElec", or ? for help]? Things that are here: a +0 animal skin; a +0 dire flail There is an open door here. There is an open door here. There is a gate leading back out of this place here. You go up through the gate. Welcome back to the Dungeon! There is a gate to the Vaults here. There is an open gate, spattered with blood here. Things that are here: a +0 animal skin; a +0 dire flail There is an open door here. There is an open door, spattered with blood here. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: downstairs There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door, spattered with blood here. Things that are here: a +0 falchion; a +0 dagger; a +0 whip There is a staircase to the Orcish Mines here. You climb downwards. Welcome back to the Orcish Mines! There is a staircase back to the Dungeon here. You see here a +1 hand axe of venom. You see here a +0 giant club. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. You see here a +0 giant spiked club. You see here a +0 club. Things that are here: a +3 plate armour of willpower; a +2 heavy great mace Things that are here: a +0 plate armour; 2 boomerangs; a +0 hand axe You see here a +0 mace. There is a staircase to the Elven Halls here. You climb downwards. Welcome back to the Elven Halls! There is a staircase back to the Mines, spattered with blood here. Things that are here: a +0 leather armour; a +0 long sword Things that are here: a +0 chain mail; a +0 falchion; an orc skeleton There is a large open door here. Things that are here: a +0 robe; a +0 dagger Items here: ( )) [. You see here a +0 long sword. Things that are here: 16 stones; a +0 trident You see here a +0 dagger. Things that are here: a +0 leather armour; a +0 rapier Things that are here: a +0 leather armour; a +0 shortbow; a +0 short sword There is a stone staircase leading down here. You climb downwards. Level annotation: 5 runed translucent doors There is a stone staircase leading up here. You see here a +0 dagger. You open the door. There is an open door here. You see here a scroll of identify. There is an open door here. You see here a stone. There is an open door here. There is an open door here. You see here 7 stones. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is an open door here. Things that are here: a +0 ring mail; a +0 rapier Things that are here: a +0 leather armour; a +3 shortbow; the +4 quarterstaff "Demonslayer" {spect, rElec SInv} You can't carry that many items. You drop a +4 ring of protection. E - the +4 quarterstaff "Demonslayer" {spect, rElec SInv} You swing at nothing. Unknown command. Unknown command. Adjust (i)tems, (s)pells, or (a)bilities? E - the +4 quarterstaff "Demonslayer" {spect, rElec SInv} Adjust to which letter? (? for menu, Esc to quit) b - the +4 quarterstaff "Demonslayer" {spect, rElec SInv} E - 4 scrolls of immolation Adjust (i)tems, (s)pells, or (a)bilities? H - the staff of the Sheltering Gods (weapon) {rPois rC+ Alchemy} Adjust to which letter? (? for menu, Esc to quit) a - the staff of the Sheltering Gods (weapon) {rPois rC+ Alchemy} H - a ring of protection from fire (right hand) (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Tab/Enter - Elf:3 @ (x,y), ? - help) What level of the Vaults? (default 1, ? - help) Things that are here: a +0 ring mail; a +0 rapier There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. Level annotation: 5 runed translucent doors There is a stone staircase leading down here. You see here 7 stones. There is an open door here. There is an open door here. There is an open door, spattered with blood here. You see here a +0 long sword. Things that are here: a +0 scimitar; a +0 shortbow; a +0 short sword There is an open door, spattered with blood here. Things that are here: a +0 leather armour; a +0 short sword; a +0 longbow There is an open door, spattered with blood here. There is an escape hatch in the ceiling, spattered with blood here. Really go through this one-way escape hatch? A mysterious force pulls you upwards. The hatch slams shut behind you. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Tab/Enter - Vaults:1, ? - help) What level of the Vaults? (default 1, ? - help) Things that are here: a +0 leather armour; a +0 shortbow; a +0 short sword Things that are here: a +0 leather armour; a +0 rapier You see here a +0 dagger. Things that are here: 16 stones; a +0 trident You see here a +0 long sword. Things that are here: a +0 chain mail; a +0 hand axe of electrocution Things that are here: a +0 leather armour; a +0 rapier Items here: ( )) [. Things that are here: a +0 robe; a +0 dagger There is a large open door here. Things that are here: a +0 leather armour; a +0 dagger Things that are here: a +0 leather armour; a +0 long sword There is a staircase back to the Mines, spattered with blood here. You climb upwards. Welcome back to the Orcish Mines! There is a staircase to the Elven Halls here. You see here a +0 mace. You see here a +0 glaive. Things that are here: a +0 plate armour; a +0 battleaxe Things that are here: a +0 robe; a +0 dagger Things that are here: a +0 plate armour; a +0 dire flail You see here a +0 club. You see here a +0 club. You see here a +0 giant spiked club. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. You see here a +0 giant club. You see here a +1 hand axe of venom. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Orcish Mines here. There is an open door, spattered with blood here. Things that are here: a +0 falchion; a +0 dagger; a +0 whip There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: downstairs There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 leather armour; a +0 long sword There is an open door, spattered with blood here. There is an open door here. There is an open gate, spattered with blood here. Things that are here: a +0 animal skin; a +0 dire flail There is a gate to the Vaults here. You go down through the gate. Welcome back to the Vaults! This branch contains the silver rune of Zot. There is a gate leading back out of this place here. There is an open door here. There is an open door here. Unknown command. Unknown command. Unknown command. As you open the door, it creaks loudly! Found a wand of flame (1). There is an open door here. F - a wand of flame (83) (gained 1 charge) You open the door. There is an open door here. You open the door. A boulder beetle and an entropy weaver come into view. The entropy weaver shouts! The entropy weaver points at you and mumbles some strange words. The entropic weave corrodes you! Found a wand of flame (11) and a scroll of identify. Unknown command. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - entropy weaver Aim: an entropy weaver Press: ? - help, v - describe, . - travel Here: an orb of destruction (friendly) The floor. The orb of destruction hits the entropy weaver!!! The entropy weaver is heavily wounded. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - entropy weaver Aim: an entropy weaver (magical condensation, heavily wounded, 64% to hit) The iron shot hits the boulder beetle!! The boulder beetle is moderately wounded. The boulder beetle curls into a ball and begins rolling! Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - entropy weaver Aim: an entropy weaver (magical condensation, heavily wounded, 64% to hit) Okay, then. You block the boulder beetle's attack. The boulder beetle stops rolling and uncurls. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! You hear a shout! x3 Something unseen opens the door. The boulder beetle bites you. Found a wand of roots (4) and 26 gold pieces. Casting: Summon Forest (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - entropy weaver Aim: an entropy weaver (heavily wounded, 64% to hit) Okay, then. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A four-headed hydra appears. * * * LOW MAGIC WARNING * * * You hear a shout! You hear a trumpeting! A root smacks the boulder beetle from below! A root smacks the entropy weaver from below! A deep troll comes into view. A necromancer comes into view. It is wielding a +0 dagger. The boulder beetle bites you but does no damage. You hear a shout! The boulder beetle is hit by a branch! A root smacks the deep troll from below! The entropy weaver gestures at your four-headed hydra while chanting. The entropic weave corrodes your four-headed hydra! The deep troll bites your four-headed hydra! The deep troll claws your four-headed hydra. The deep troll claws one of your four-headed hydra's heads off! Your three-headed hydra grows two more! The deep troll claws your five-headed hydra! Your five-headed hydra barely misses the boulder beetle. Your five-headed hydra bites the boulder beetle but does no damage. x4 Casting: Summon Hydra (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - entropy weaver Aim: an entropy weaver (severely wounded, not watching you, 64% to hit) The iron shot hits the boulder beetle!! The boulder beetle is almost dead. * * * LOW MAGIC WARNING * * * Branches wave dangerously above you. A root smacks the deep troll from below! The entropy weaver points at your five-headed hydra and mumbles some strange words. Your five-headed hydra seems to be corroded for longer. The deep troll bites your five-headed hydra!! The deep troll claws your five-headed hydra! The deep troll claws your five-headed hydra. The entropy weaver gestures at your five-headed hydra while chanting. Your five-headed hydra seems to be corroded for longer. Your dryad hits the boulder beetle but does no damage. You block the boulder beetle's attack. Your five-headed hydra bites the deep troll. Your five-headed hydra barely misses the deep troll. Your five-headed hydra bites the deep troll! Your five-headed hydra barely misses the deep troll. x2 Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - entropy weaver Aim: an entropy weaver (severely wounded, not watching you, 64% to hit) The iron shot hits the boulder beetle!! You kill the boulder beetle! Vehumet accepts your kill. You feel your power returning. * * * LOW MAGIC WARNING * * * A tree reaches out and hits the deep troll! A bolt of negative energy appears from out of your range of vision. The bolt of negative energy hits your five-headed hydra!! Your five-headed hydra is drained! Your five-headed hydra dies! Your five-headed hydra's corpse disappears in a puff of smoke! The entropy weaver misses your dryad. The entropy weaver closely misses your dryad. The entropy weaver hits your dryad! The entropy weaver closely misses your dryad. Your dryad hits the entropy weaver. A root smacks the deep troll from below! The deep troll dies! Vehumet accepts your kill. The troll leather armour is intact enough to wear. The necromancer shouts! The necromancer is hit by a branch!! The necromancer dies! Vehumet accepts your kill. The entropy weaver hits your dryad! The entropy weaver hits your dryad but does no damage. The entropy weaver hits your dryad! The entropy weaver completely misses your dryad. Your dryad hits the entropy weaver. The entropy weaver hits your dryad. The entropy weaver hits your dryad! The entropy weaver closely misses your dryad. x2 Your dryad calls out to the forest. Vines fly forth from the trees! You hear a shout! Press: ? - help, v - describe, . - travel Here: a snaplasher vine (friendly) The floor. The entropy weaver hits your dryad! The entropy weaver hits your dryad. x3; Your dryad hits the entropy weaver. You feel roots moving beneath the ground. The entropy weaver barely misses your dryad. The entropy weaver closely misses your dryad. The entropy weaver hits your dryad. The entropy weaver hits your dryad! Your dryad dies! Your dryad's corpse disappears in a puff of smoke! The forest abruptly stops moving. The vine falls limply to the ground. A deep troll comes into view. The deep troll shouts! Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - entropy weaver Aim: an entropy weaver (almost dead, 64% to hit) The iron shot misses the entropy weaver. The blast sends you backwards. * * * LOW MAGIC WARNING * * * Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - entropy weaver Aim: an entropy weaver (almost dead, 64% to hit) The iron shot hits the entropy weaver!!! You kill the entropy weaver! Vehumet accepts your kill. You feel your power returning. The blast sends you backwards. * * * LOW MAGIC WARNING * * * You are no longer corroded. There is an open door here. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep troll Aim: a deep troll (severely wounded) * * * LOW MAGIC WARNING * * * The orb of destruction hits the deep troll!!! You blow up the deep troll! Vehumet accepts your kill. Training target 16.0 for Summonings reached! Your Summonings skill increases to level 16! Unknown command. No monsters, items or features are visible. No monsters, items or features are visible. Press: ? - help, v - describe, . - travel The floor. There is a cloud of magical condensation here. Space becomes stable. There is an open door here. You start resting. Magic restored. There is an open door here. A dire elephant comes into view. There is an open door here. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You summon a servant imbued with your destructive magic! Your spellforged servitor conjures a glowing orb. The wavering orb of destruction hits the dire elephant!! Casting: Spellforged Servitor (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dire elephant Aim: a dire elephant (moderately wounded, ally target) Okay, then. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dire elephant Aim: a dire elephant (moderately wounded, ally target) The wavering orb of destruction hits the dire elephant!! The dire elephant is heavily wounded. Your spellforged servitor conjures an orb of pure magic. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Really blast near your spellforged servitor? Okay, then. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dire elephant Aim: a dire elephant (heavily wounded, ally target, 100% to hit) The iron shot hits the dire elephant!! The dire elephant is severely wounded. The blast sends you backwards. The orb of destruction hits the dire elephant!!! The dire elephant is blown up! Vehumet accepts your kill. There is an open door here. You start resting. Your spellforged servitor disappears in a puff of smoke! Magic restored. Unknown command. There is an open door here. There is an open door, spattered with blood here. A deep troll comes into view. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep troll Aim: a deep troll (wandering, hasn't noticed you) The orb of destruction hits the deep troll!!! The deep troll is severely wounded. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you, p - deep troll Okay, then. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A six-headed hydra appears. The deep troll bites your six-headed hydra!! The deep troll claws your six-headed hydra. The deep troll claws your six-headed hydra! Your six-headed hydra bites the deep troll. Your six-headed hydra bites the deep troll! x2 The deep troll dies! Vehumet accepts your kill. There is an open door, spattered with blood here. Your six-headed hydra disappears in a puff of smoke! You start resting. Magic restored. Unknown command. There is an open door, spattered with blood here. An ironbound preserver comes into view. It is wielding a +0 flail. There is an open door here. Press: ? - help, v - describe, . - travel Here: an ironbound preserver, wielding a +0 flail and wearing a +0 leather armour (wandering, hasn't noticed you) An open door, spattered with blood. Unknown command. Unknown command. Unknown command. Casting: Summon Hydra (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ironbound preserver Aim: an ironbound preserver, wielding a +0 flail and wearing a +0 leather armour (wandering, hasn't noticed you) The orb of destruction hits the ironbound preserver!!! The ironbound preserver is heavily wounded. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you, p - ironbound preserver Okay, then. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ironbound preserver Aim: an ironbound preserver, wielding a +0 flail and wearing a +0 leather armour (heavily wounded) You miscast Orb of Destruction. You are very lightly contaminated with residual magic. Strange energies run through your body! The ironbound preserver casts a spell. The ironbound preserver is healed somewhat. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ironbound preserver Aim: an ironbound preserver, wielding a +0 flail and wearing a +0 leather armour (heavily wounded) The orb of destruction hits the ironbound preserver!!! The ironbound preserver is almost dead. The ironbound preserver casts a spell. The ironbound preserver is healed somewhat. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you, p - ironbound preserver Okay, then. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An eight-headed hydra appears. * * * LOW MAGIC WARNING * * * The ironbound preserver casts a spell. The ironbound preserver is healed somewhat. Your eight-headed hydra bites the ironbound preserver! Your eight-headed hydra bites the ironbound preserver but does no damage. Your eight-headed hydra bites the ironbound preserver! Your eight-headed hydra barely misses the ironbound preserver. Your eight-headed hydra bites the ironbound preserver! The ironbound preserver dies! Vehumet accepts your kill. There is an open door, spattered with blood here. You start resting. Your magical contamination has completely faded away. You start resting. Your eight-headed hydra disappears in a puff of smoke! HP restored. Magic restored. Unknown command. Things that are here: a +0 flail; a +0 leather armour There is an open door here. Unknown command. Found a plate armour. There is an open door here. F - a wand of flame (94) (gained 11 charges) There is an open door here. Things that are here: a +0 troll leather armour; a deep troll skeleton There is an open door, spattered with blood here. Things that are here: a +0 dagger; a +0 robe r - a wand of roots (26) (gained 4 charges) You now have 1139 gold pieces (gained 26). You see here a +0 plate armour. There is an open door, spattered with blood here. There is an open door here. Things that are here: a +0 flail; a +0 leather armour There is an open door, spattered with blood here. A deep troll comes into view. x2 The deep troll moves out of view. Casting: Summon Hydra (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You summon a servant imbued with your destructive magic! The deep troll shouts! You hear a shout! Casting: Spellforged Servitor (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep troll Aim: a deep troll (ally target) Okay, then. Your spellforged servitor launches a ball of destructive magic. Your spellforged servitor conjures a glowing orb. The orb of destruction hits the deep troll!!! The deep troll is blown up! Vehumet accepts your kill. Your life force feels restored. As you open the door, it creaks loudly! A great orb of eyes comes into view. Your spellforged servitor conjures an orb of pure magic. A boulder beetle comes into view. The orb of destruction hits the great orb of eyes!!!! The great orb of eyes is blown up! Vehumet accepts your kill. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! Your spellforged servitor conjures a glowing orb. You feel roots moving beneath the ground. A tree reaches out and hits the boulder beetle! The wavering orb of destruction hits the boulder beetle!! The boulder beetle leaps! Casting: Summon Forest (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - boulder beetle Aim: a boulder beetle (heavily wounded, not watching you, ally target) Okay, then. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An eight-headed hydra appears. Your spellforged servitor conjures a glowing orb. The boulder beetle curls into a ball and begins rolling! Something hits your dryad!! Tree limbs sway around you. The orb of destruction hits the boulder beetle!!! The boulder beetle is blown up! Vehumet accepts your kill. Your spellforged servitor disappears in a puff of smoke! The trees move their gnarly branches around. You feel roots moving beneath the ground. Branches wave dangerously above you. Your eight-headed hydra disappears in a puff of smoke! Tree limbs sway around you. There is an open door here. The forest calms down. Unknown command. Press: ? - help, v - describe, . - travel Here: an ironbound convoker, wielding a +0 flail and wearing a +0 scale mail (asleep, fire blocked by a translucent rock wall) The floor. Unknown command. Unknown command. Unknown command. Press: ? - help, v - describe, . - travel A translucent rock wall. You open the door. There is an open door here. Space becomes stable. Your dryad disappears in a puff of smoke! You open the door. There is an open door here. There is an open door here. A yaktaur comes into view. Unknown command. Casting: Summon Hydra (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You summon a servant imbued with your destructive magic! You hear a shout! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you but does no damage. A yaktaur comes into view. Casting: Spellforged Servitor (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur, wielding a +0 arbalest (ally target) The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. You block the bolt. The yaktaur shoots a bolt. The bolt hits you!! Your spellforged servitor conjures a glowing orb. Your orb of destruction hits a stone wall. Press: ? - help, v - describe, . - travel The floor. There is a cloud of magical condensation here. Unknown command. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur, p - yaktaur Aim: a yaktaur, wielding a +0 arbalest The yaktaur shoots a bolt. The bolt hits you! The yaktaur shoots a bolt. You block the bolt. Your orb of destruction hits a stone wall. Your spellforged servitor conjures an orb of pure magic. Your orb of destruction hits a translucent stone wall. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! * * * LOW MAGIC WARNING * * * The yaktaur shoots a bolt. You block the bolt. The yaktaur shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * Vehumet accepts your kill. You hear a splash. You feel a bit more experienced. Tree limbs sway around you. Tree limbs sway around you. The yaktaur shoots a bolt. The bolt hits your spellforged servitor!! Casting: Summon Forest (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you, p - yaktaur Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f/p - yaktaur Aim: a yaktaur, wielding a +0 arbalest Attack! A root smacks the yaktaur from below! The yaktaur shoots a bolt. The bolt misses your dryad. The bolt hits you but does no damage. Tree limbs sway around you. A tree reaches out and hits the yaktaur! The yaktaur shoots a bolt. The bolt hits your dryad. The yaktaur is hit by a branch! Your spellforged servitor conjures an orb of pure magic. Your dryad calls out to the forest. Vines fly forth from the trees! You feel roots moving beneath the ground. A root smacks the yaktaur from below! The yaktaur dies! Vehumet accepts your kill. Tree limbs sway around you. Your snaplasher vine falls limply to the ground. You feel roots moving beneath the ground. You start resting. The forest calms down. Space becomes stable. Your dryad disappears in a puff of smoke! Things that are here: a +0 arbalest; a yaktaur corpse The vault sentinel shouts! Your spellforged servitor conjures an orb of pure magic. Press: ? - help, v - describe, . - travel Here: a vault sentinel, wielding a +1 long sword of venom and wearing a +0 ring mail (ally target) The floor. Unknown command. Unknown command. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vault sentinel Aim: a vault sentinel, wielding a +1 long sword of venom and wearing a +0 ring mail (ally target) A yaktaur comes into view. The orbs collide in a blinding explosion! The orb of destruction hits the vault sentinel!!! Your spellforged servitor conjures an orb of pure magic. The vault sentinel blows a loud note on a signal horn! The yaktaur shouts! You hear a shout! x15 Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault sentinel Aim: a vault sentinel, wielding a +1 long sword of venom and wearing a +0 ring mail (severely wounded, not watching you, catching its breath, ally target, 67% to hit) The iron shot hits the vault sentinel!!! You kill the vault sentinel! Vehumet accepts your kill. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! Your spellforged servitor disappears in a puff of smoke! The yaktaur shoots a bolt. You block the bolt. Press: ? - help, v - describe, . - travel Some deep water, summoned. There is a cloud of blue smoke here. Unknown command. Why would you want to do that? Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. Trunks creak and shift. The trees move their gnarly branches around. The yaktaur shoots a bolt. You block the bolt. Casting: Summon Forest (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You summon a servant imbued with your destructive magic! * * * LOW MAGIC WARNING * * * A tree reaches out and hits the yaktaur! The yaktaur shoots a bolt. The bolt hits you but does no damage. A bolt appears from out of your range of vision. The bolt hits your dryad! The trees move their gnarly branches around. Vehumet accepts your kill. You feel a bit more experienced. Tree limbs sway around you. The forest calms down. You start resting. Your dryad disappears in a puff of smoke! Space becomes stable. You start resting. Magic restored. Your spellforged servitor disappears in a puff of smoke! A yaktaur comes into view. Casting: Spellforged Servitor (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur (wandering, hasn't noticed you) The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt misses you. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you, p - yaktaur Okay, then. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding a +0 arbalest (ally target) The yaktaur shoots a bolt. You block the bolt. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. You start resting. A yaktaur captain comes into view. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur captain Aim: a yaktaur captain (wandering, hasn't noticed you) The yaktaur captain shouts! You hear a shout! Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur captain Aim: a yaktaur captain (ally target) You miscast Orb of Destruction. You are very lightly contaminated with residual magic. The air around you crackles with energy! The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. You block the bolt. The orb of destruction hits the yaktaur captain!!! The yaktaur captain is severely wounded. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you, p - yaktaur captain Okay, then. Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur captain Aim: a yaktaur captain, wielding a +0 arbalest (severely wounded) * * * LOW MAGIC WARNING * * * The yaktaur captain shoots a bolt. You block the bolt. The yaktaur captain shoots a bolt. The bolt closely misses you. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. HP restored. Unknown command. Okay, then. A yaktaur comes into view. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur (wandering, hasn't noticed you) The yaktaur wields a +0 antimagic arbalest. The yaktaur shoots a bolt. You block the bolt. The orb of destruction hits the yaktaur!!! You blow up the yaktaur! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. A yaktaur comes into view. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur (wandering, hasn't noticed you) You miscast Orb of Destruction. You are very lightly contaminated with residual magic. Sparks fly from your hands! The yaktaur shouts! Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. You block the bolt. The yaktaur shoots a bolt. The bolt hits you! The orb of destruction hits the yaktaur!!! You blow up the yaktaur! Vehumet accepts your kill. You start resting. A yaktaur comes into view. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur Your orb of destruction hits a stone wall. Unknown command. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You summon a servant imbued with your destructive magic! * * * LOW MAGIC WARNING * * * Your magical contamination has completely faded away. Your spellforged servitor conjures an orb of pure magic. Casting: Spellforged Servitor (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur (ally target) * * * LOW MAGIC WARNING * * * The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. You block the bolt. The orbs collide in a blinding explosion! The orb of destruction hits the yaktaur!!! You blow up the yaktaur! Vehumet accepts your kill. You feel your power returning. You hear a shout! x6; You hear a roar! x2; You hear a shout! x4 Your Dodging skill increases to level 7! You start resting. HP restored. A boulder beetle comes into view. Your spellforged servitor conjures an orb of pure magic. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - boulder beetle Aim: a boulder beetle (rolling, ally target) The orb of destruction hits the boulder beetle!!! Your spellforged servitor launches a ball of destructive magic. The boulder beetle hits your spellforged servitor!!! The boulder beetle stops rolling and uncurls. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (heavily wounded, not watching you, ally target, 100% to hit) The iron shot hits the boulder beetle! The boulder beetle is severely wounded. The blast sends you backwards. The orbs collide in a blinding explosion! The boulder beetle leaps! Your spellforged servitor launches a ball of destructive magic. You hear a shout! x8; You hear a roar! You hear a shout! You hear a roar! You hear a shout! x2 Casting: Bombard (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (severely wounded, ally target) * * * LOW MAGIC WARNING * * * Your spellforged servitor disappears in a puff of smoke! The orb of destruction hits the boulder beetle!!! You blow up the boulder beetle! Vehumet accepts your kill. You feel your power returning. Training target 12.0 for Translocations reached! Your Translocations skill increases to level 12! Unknown command. Unknown command. Unknown command. Unknown command. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31.0-1-g2c135a008e 0.31.0-4-g52a2dc7128 Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_DISPLAY_SKILLS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [seandewar5] Species: Green Draconian Job: Conjurer HP: 154/154; mods: 0/0 MP: 24/40; mod: 0 Stats: 12 (12) 24 (24) 10 (10) Position: (56, 41), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 17 | 10 | 2333 | 0/505 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 2 | 34 | 7 | 1688 | 24/476 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 1 | 17 | 16 | 8111 | 611/1050 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 17 | 10167 | 0/1338 Conjurations | X | 1 | 16 | 15 | 6734 | 209/975 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 1 | 16 | 16 | 7619 | 119/1050 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 12 | 4050 | 0/750 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 3 | 322 | 22/200 Earth Magic | X | 0 | 0 | 10 | 2775 | 0/600 Alchemy | X | 0 | 0 | 10 | 2136 | 174/424 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 4661 #13: 3522 #23: 60313 #24: -469835554 #49: 4541 Mutations: stinger: 1 (innate) poison resistance: 1 (innate) cold-blooded: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: staff of the Sheltering Gods {rPois rC+ Alchemy} eq slot #1, inv slot #47: +2 cloak eq slot #2, inv slot #9: +2 hat eq slot #3, inv slot #2: +2 pair of gloves eq slot #4, inv slot #3: +2 pair of boots eq slot #5, inv slot #42: +5 kite shield of Pragmatism {+Blink Will+ rCorr} eq slot #7, inv slot #19: ring of see invisible eq slot #8, inv slot #33: ring of protection from fire eq slot #9, inv slot #40: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.....# #.....# +.....# #..*..# #..°..# #.○○..############# #.○°..#............ #○..○.'............ #°....#............ #.....#............ #.@...#............ #.....#............ #.....#............ ###############.....#............ .........c....).....#............ ....................##########'#' ....................# #... ○...))○.............# #... ...)................# #... ###'##########'###### #... ......# #.......# #... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>