seehj Level 1 of the Dungeon (0, 1, D:1) a +0 club (3, -2, D:1) a +0 club (10, -14, D:1) a +0 dagger (12, -8, D:1) a +0 club (20, -25, D:1) a +0 dagger a +0 dagger a +0 dagger (21, -24, D:1) a +0 dagger (24, -30, D:1) a +0 robe (26, -34, D:1) a +0 leather armour (33, -28, D:1) a +0 dagger (48, -24, D:1) 21 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 36, D:2) a +0 club (11, 3, D:2) a +0 dagger (14, 41, D:2) a +0 hand axe (17, 42, D:2) a +0 dagger (20, 37, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour a +0 short sword (11, 2, D:3) a +0 short sword (13, 6, D:3) a cursed +0 club (23, -3, D:3) a +0 club a +0 hand axe (30, 19, D:3) a +0 chain mail (36, 8, D:3) a +0 mace (44, 5, D:3) a +0 dagger a +0 robe (45, 8, D:3) a +0 trident (59, 11, D:3) a +0 leather armour (61, 1, D:3) a cursed +0 centaur barding Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 dagger of Peace {pierce, Str+4} (4340 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). the ring "Kionij" {SInv Stlth+} (2480 gold) [ring of see invisible] It lets you see invisible. It makes you more stealthy. the +5 chain mail "Limis" {rC++ MR+} (5960 gold) It greatly protects you from cold. It affects your resistance to hostile enchantments. the +9 short sword of Peril {pain, *Drain Int+4 SInv} (6650 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It lets you see invisible. It causes draining when unequipped. (0, 0, D:4) a +0 plate armour (0, 2, D:4) a +0 hand axe (1, -54, D:4) a +0 whip (7, -14, D:4) a +1 robe of the Archmagi a +2 whip of freezing (11, -3, D:4) a +2 scale mail of fire resistance a +0 flail of crushing (13, -7, D:4) a +0 robe a +0 scythe (42, -17, D:4) a +0 robe a +0 dagger (43, -37, D:4) 17 arrows (43, -17, D:4) a cursed -1 short sword (48, -25, D:4) a +0 spear (55, -19, D:4) a +0 mace (56, -25, D:4) a cursed -1 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 battleaxe of venom a +0 robe (2, -32, D:5) a +0 giant club (4, -6, D:5) a +0 robe (7, -35, D:5) a +0 scale mail (13, -35, D:5) a cursed -2 dagger (14, -45, D:5) 3 gold pieces (14, -28, D:5) a +0 robe (32, -40, D:5) a +0 leather armour (37, -11, D:5) a +0 hunting sling (42, -35, D:5) a +0 shortbow 15 arrows (43, -4, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (22, -7, D:6) the +6 scale mail of Saju {rPois Str+8 Int-5} It affects your strength (+8). It affects your intelligence (-5). It protects you from poison. (22, 2, D:6) 16 arrows a +0 shortbow (23, -17, D:6) a +0 mace a +0 chain mail (35, -18, D:6) a +0 ring mail a +0 dagger (42, 18, D:6) a +0 hand axe a +0 chain mail (44, 3, D:6) a +0 flail a +0 hand axe (45, 2, D:6) a +0 robe a +0 dagger (50, 1, D:6) an uncursed ring of attention (51, 1, D:6) an uncursed ring of protection from cold Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (2, 13, D:7) a leopard gecko corpse (3, 20, D:7) a +0 ring mail (7, 20, D:7) 13 gold pieces (18, 0, D:7) a +0 quarterstaff (23, -9, D:7) a +0 trident (26, -11, D:7) a +0 scale mail (31, -21, D:7) a +0 hand axe 16 arrows a +0 shortbow (32, -21, D:7) a +0 leather armour (34, -21, D:7) a cursed +0 hand axe (36, -21, D:7) a +0 hand axe (38, -5, D:7) the +1 robe of Atheism {rElec Int+4} It affects your intelligence (+4). It insulates you from electricity. (40, -8, D:7) a +0 club (43, 0, D:7) a cursed -3 falchion (43, 5, D:7) an uncursed staff of fire (52, 1, D:7) 6 gold pieces