sefie Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, 22, D:1) a +0 mace (15, 14, D:1) a +0 dagger of protection (33, 25, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a potion of degeneration (0, 1, D:2) a +0 sling (0, 2, D:2) 7 stones (1, 0, D:2) a potion of might (1, 1, D:2) a +0 leather armour (1, 2, D:2) a scroll of enchant armour (2, 0, D:2) 2 potions of heal wounds (2, 1, D:2) 7 gold pieces (2, 2, D:2) a +0 long sword (24, -21, D:2) a +0 hand axe (29, -28, D:2) a +0 battleaxe (30, -33, D:2) a +0 dagger (34, -2, D:2) a +0 dagger (39, -24, D:2) a +0 short sword (40, -25, D:2) a +0 club (52, -43, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) the +0 leather armour of Indomitability {-Tele rN+ Int+3 Dex+3} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. -Tele: It prevents most forms of teleportation. (0, 40, D:3) a +0 club (4, 36, D:3) a +0 short sword (10, 18, D:3) a +0 dagger (10, 27, D:3) a quokka corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) an adder corpse (2, -4, D:4) 5 stones