semem Level 1 of the Dungeon [Shop] Wayq's Jewellery Shop a ring of positive energy (200 gold) an amulet of magic regeneration (300 gold) an amulet of faith (400 gold) a ring of poison resistance (200 gold) an amulet of magic regeneration (300 gold) a ring of positive energy (200 gold) an amulet of the acrobat (300 gold) a ring of wizardry (300 gold) (0, 30, D:1) a +1 whip of venom (8, 17, D:1) 7 stones (9, 13, D:1) 5 boomerangs (10, 23, D:1) a +0 club (11, 6, D:1) a +0 dagger 4 stones (13, 8, D:1) a +0 ring mail (15, 7, D:1) a +0 whip (22, 37, D:1) a +0 club (25, 37, D:1) a +0 whip (44, 8, D:1) 6 stones (47, 38, D:1) a +0 whip (56, 7, D:1) a +0 ring mail (60, 8, D:1) a +0 hand axe Level 2 of the Dungeon [Shop] Reesure's Book Shop a book of Blasting (520 gold) Kuorav's Compilation of Firn (598 gold) Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Ozocubu's Refrigeration Ice 7 c - Polar Vortex Ice 9 a book of Geomancy (234 gold) a book of Air (286 gold) a book of Vapours (260 gold) a book of Armaments (468 gold) a There-And-Back Book (390 gold) the Guide on Terrain and Assembling (624 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Petrify Transmutation/Earth 4 c - Monstrous Menagerie Summoning 7 d - Lehudib's Crystal Spear Conjuration/Earth 8 (0, 0, D:2) a +0 dagger (2, -33, D:2) a +0 ring mail (3, -11, D:2) 6 boomerangs (11, 1, D:2) a +0 war axe (18, -11, D:2) a +0 sling (25, -12, D:2) a staff of earth (25, -7, D:2) a +0 falchion (44, -28, D:2) a +0 spear (44, -27, D:2) a +0 dagger a +1 robe of fire resistance Level 3 of the Dungeon (0, 0, D:3) a +0 mace (2, -20, D:3) a +0 war axe (16, -10, D:3) a +0 leather armour (19, -12, D:3) 8 stones (21, -6, D:3) a +0 dagger (21, 5, D:3) a +0 club (22, 6, D:3) a +0 whip (23, 9, D:3) a +0 club (25, -32, D:3) the +6 hand axe of Foolhardiness {freeze, *Corrode rN+ Will+ Str+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. Will: It increases your willpower. (26, -27, D:3) a +0 club (33, 10, D:3) a +0 robe (35, -24, D:3) a +0 mace (35, -11, D:3) a +0 flail a +0 leather armour (36, -12, D:3) a +0 war axe a +0 ring mail (37, -11, D:3) a +0 club (38, 18, D:3) a +0 sling (39, -10, D:3) 7 stones (41, -10, D:3) a +0 club (43, -10, D:3) 5 stones a +0 antimagic whip (45, -10, D:3) a +0 hand axe a +0 leather armour a +0 flail a +0 spear (47, -10, D:3) a +0 dagger (53, -11, D:3) a +0 short sword 6 stones a +0 leather armour (55, -24, D:3) a +0 spear (55, -16, D:3) a +0 dagger (55, -12, D:3) a +0 club (59, -28, D:3) 5 stones (61, 4, D:3) a +0 war axe (61, 6, D:3) a +0 whip of electrocution a +0 leather armour (61, 7, D:3) a +0 flail