semem Level 1 of the Dungeon (3, 6, D:1) a +0 whip 2 stones (10, -4, D:1) 7 stones (12, 17, D:1) a +0 whip (16, -6, D:1) 2 stones (19, -5, D:1) a +0 ring mail (19, 4, D:1) a +0 leather armour (24, -14, D:1) a +0 hand axe (29, -11, D:1) a +0 dagger (30, -12, D:1) a +0 short sword (30, 6, D:1) a +0 club (32, -14, D:1) a staff of fire Level 2 of the Dungeon [Shop] Rogekyaf's Book Shop a book of Spatial Translocations (280 gold) a book of Frost (280 gold) an Inescapable Atlas (448 gold) the Volume of Generation (532 gold) Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Summon Mana Viper Hexes/Summoning 5 c - Haunt Necromancy/Summoning 7 a book of Geomancy (252 gold) a book of Air (308 gold) (0, 0, D:2) a +3 dagger of speed a +0 robe (0, 1, D:2) a +0 dagger (4, -31, D:2) a +0 quarterstaff (8, -19, D:2) a +0 short sword (14, -25, D:2) a +0 dagger (20, 4, D:2) a +0 short sword (41, -12, D:2) a +0 robe (54, 11, D:2) 5 stones Level 3 of the Dungeon (6, -17, D:3) a +0 ring mail (11, -31, D:3) a +0 sling (35, -10, D:3) a +0 scale mail Level 4 of the Dungeon [Shop] Nelluf's Weapon Boutique a +0 mace (36 gold) a +0 club (12 gold) the +3 mace "Tises" {venom, rElec rC- rN++} (433 gold) It poisons the flesh of those it strikes. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. a +0 mace (36 gold) a +0 spear (36 gold) a +6 whip of venom (420 gold) a +0 falchion (36 gold) 6 stones (7 gold) a +0 whip (30 gold) (0, 0, D:4) a +0 vampiric whip (1, -33, D:4) a +0 robe (1, 1, D:4) a +0 hand axe (2, 0, D:4) a +0 dagger a +0 robe (3, 0, D:4) a +0 battleaxe (8, 0, D:4) a +0 dagger (17, -3, D:4) a +0 short sword a +0 club (17, -2, D:4) a +0 whip (18, -3, D:4) a +0 flail (18, 5, D:4) a ring of see invisible (19, 6, D:4) a +0 dagger a +0 sling (21, -34, D:4) 6 stones (29, -32, D:4) a +0 ring mail (29, -30, D:4) a +0 robe (30, -4, D:4) 3 stones (35, -23, D:4) 5 stones (37, -28, D:4) a +1 scythe of freezing a +0 robe (39, -32, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (0, 1, D:5) a +0 club 3 stones (1, 1, D:5) a +0 dagger a curare-tipped dart (1, 2, D:5) a +0 short sword (2, 1, D:5) a +0 dagger (9, 9, D:5) a +0 robe (11, 6, D:5) a +0 robe (12, 6, D:5) 7 stones (13, -34, D:5) a +0 dagger a +2 robe of resistance (14, -35, D:5) a +0 club a +0 leather armour a +0 club (14, -34, D:5) a +0 dagger (19, 7, D:5) a +0 short sword a +0 leather armour (27, -16, D:5) a +2 robe of cold resistance (27, -10, D:5) a +0 club (28, -10, D:5) a +0 shortbow (36, 11, D:5) a staff of air (47, -32, D:5) a +0 giant club (48, -29, D:5) a +0 leather armour (50, -40, D:5) a +0 buckler (51, 0, D:5) a +0 pair of gloves (54, -7, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +3 quarterstaff of chaos a +0 cloak (3, 1, D:6) a +0 hammer (5, 39, D:6) a +0 ring mail (7, 35, D:6) a +0 short sword a +0 short sword 7 poisoned darts a +0 dagger a +0 robe a +0 hand axe a +0 trident a +0 plate armour (7, 36, D:6) a +0 dagger (8, 34, D:6) a +0 hand axe (8, 36, D:6) a +0 dagger 4 poisoned darts (9, 36, D:6) a +0 short sword 2 poisoned darts (11, 48, D:6) a +0 club (14, 51, D:6) a +0 whip (15, 51, D:6) a +0 spear (32, 7, D:6) a +0 falchion a +0 leather armour (33, 17, D:6) the +2 long sword of Earthquakes {elec, SInv} It occasionally discharges a powerful burst of electricity upon striking a foe. SInv: It lets you see invisible. (34, 37, D:6) a +0 cloak (37, 34, D:6) a +0 shortbow (39, 4, D:6) a +0 robe Level 7 of the Dungeon (31, -5, D:7) a +3 spear (41, -6, D:7) the +2 short sword of Vengeance {drain, *Corrode rC+ rN+} A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. a +0 robe (42, -10, D:7) a +0 robe (43, -10, D:7) a +0 spear a +0 robe a scroll of poison (46, -37, D:7) 5 stones (47, -20, D:7) a +2 short sword a +0 robe (56, -1, D:7) a +0 chain mail (60, -33, D:7) a +0 war axe (68, -26, D:7) a +0 scale mail (68, -15, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 whip a +0 leather armour (0, 1, D:8) a +1 vorpal hand axe 2 boomerangs a +0 whip (4, -7, D:8) a +0 scimitar (16, 14, D:8) a +0 mace a +0 leather armour (20, -6, D:8) 23 gold pieces (31, -9, D:8) an electric eel skeleton (32, 3, D:8) a wyvern corpse (skeletalised by now) (39, -8, D:8) 3 stones