semem Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, 29, D:1) 2 poisoned darts (14, -1, D:1) a +0 dagger (16, 19, D:1) a +0 dagger (22, 3, D:1) a +0 whip (23, -3, D:1) a +0 spear (25, 31, D:1) a +0 short sword (26, 17, D:1) a +0 club (39, 4, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 sling (5, -29, D:2) a +0 dagger (5, -10, D:2) a +0 club (26, -46, D:2) 6 stones (28, -55, D:2) a +0 club (36, -22, D:2) 5 stones (38, -16, D:2) a +0 whip 3 stones (39, -9, D:2) a +0 dagger (41, -43, D:2) a +0 shortbow (60, -22, D:2) a +0 dagger (64, -49, D:2) 9 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 sling (41, 1, D:3) a +0 club a stone (57, -1, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 sling (3, -3, D:4) a +0 dagger (7, 1, D:4) a +0 club (25, 18, D:4) a +0 ring mail of willpower (31, -24, D:4) a +0 ring mail (35, 10, D:4) a +0 club (49, -12, D:4) a +0 ring mail (52, 6, D:4) 5 stones Level 5 of the Dungeon [Shop] Bekheac's General Store a scroll of enchant armour (112 gold) a +2 plate armour of fire resistance (600 gold) 8 stones (12 gold) 6 curare-tipped darts (54 gold) the +9 chain mail "Xamec" {rElec rN+++ Will+ Stlth-} (1330 gold) rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. Will: It increases your willpower. Stlth: It makes you less stealthy. a +2 plate armour of cold resistance (600 gold) a wand of digging (3) (189 gold) (0, 0, D:5) a +0 short sword (6, -22, D:5) a +0 club (10, -26, D:5) a +0 hand axe (14, -13, D:5) a +0 hand axe a +0 leather armour (25, -19, D:5) a +0 dagger (32, -9, D:5) a +0 flail of protection (33, -10, D:5) a +6 vorpal spear (34, -31, D:5) a +0 leather armour (34, -10, D:5) a +0 club (39, -12, D:5) a +0 ring mail a +0 mace (40, -11, D:5) a +0 club Level 6 of the Dungeon [Shop] Udeweit's Antique Armour Shoppe a +0 ring mail (116 gold) the +0 crystal plate armour of the Original Sin {rPois MP-9 Int+4} (2340 gold) Int: It affects your intelligence (+4). rPois: It protects you from poison. MP: It affects your magic capacity (-9). the +1 robe of Cour {-Tele Str+4 Int+5} (713 gold) Str: It affects your strength (+4). Int: It affects your intelligence (+5). -Tele: It prevents most forms of teleportation. a +0 robe (20 gold) a +0 scale mail (116 gold) the +0 robe of the Armoured One {Rampage Drain rC++ SInv} (690 gold) rC: It greatly protects you from cold. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. Rampage: It bestows one free step when moving towards enemies. a +0 plate armour (667 gold) an orb of light (464 gold) a +0 pair of gloves (130 gold) (0, 0, D:6) a +0 club a +0 leather armour (0, 5, D:6) a +0 dagger (0, 6, D:6) a +0 dagger a +0 robe (1, 5, D:6) a +0 hand axe (2, -4, D:6) a +3 dagger a +0 ring mail (19, 30, D:6) 6 poisoned darts (45, -10, D:6) a +0 helmet (46, 0, D:6) a scroll of immolation (49, 9, D:6) 5 stones Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow (3, -3, D:7) a +0 giant spiked club (4, -6, D:7) a +0 dagger a +0 robe (5, -14, D:7) a +0 short sword a +0 scale mail (6, -4, D:7) a +0 glaive (7, -6, D:7) a +0 club (15, -12, D:7) a +0 dagger a +0 robe (18, -16, D:7) a +0 trident (19, 13, D:7) 10 gold pieces (22, -12, D:7) a +0 short sword (29, -16, D:7) a +2 halberd of venom (45, 5, D:7) a +0 robe the Ecumenical Temple