semem Level 1 of the Dungeon (16, 45, D:1) a +0 dagger (37, 25, D:1) a +0 ring mail (39, 6, D:1) a +0 robe (41, -4, D:1) a +0 dagger (41, -1, D:1) a +0 club (52, -2, D:1) a +0 robe (57, 48, D:1) a +0 ring mail (58, 26, D:1) 2 stones (69, 31, D:1) a +0 short sword 2 stones (71, 46, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a bat corpse (6, -14, D:2) a +0 whip (9, -9, D:2) a +0 robe (12, 22, D:2) 7 stones (15, 5, D:2) a +0 dagger (24, 5, D:2) 6 boomerangs (36, -40, D:2) a +0 club a stone (51, -10, D:2) a +0 ring mail (52, -3, D:2) a +0 quarterstaff Level 3 of the Dungeon [Shop] Qoplupra's Weapon Emporium a +0 sling (16 gold) a +0 war axe (38 gold) a +1 dagger of speed (143 gold) the +8 scimitar "Qusm" {flame, Contam rElec rC- Dex+10} (765 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+10). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. a +0 dagger (22 gold) a +3 hand axe of freezing (246 gold) 7 stones (7 gold) a +0 hand axe (33 gold) a +1 morningstar of flaming (156 gold) 5 atropa-tipped darts (33 gold) (0, 0, D:3) a +0 war axe an orc corpse (0, 1, D:3) a +0 dagger (5, -2, D:3) 5 poisoned darts (5, 2, D:3) an adder corpse (11, 4, D:3) a +0 short sword a kobold corpse (11, 5, D:3) a +0 dagger a goblin corpse (15, 5, D:3) a +0 dagger