Dungeon Crawl Stone Soup version 0.30-a0-936-ge0d47acfc0 (webtiles) character file. Game seed: 16151370612377520228 92 semem the Conjurer (level 4, -7/27 HPs) Began as an Octopode Conjurer on Mar 24, 2023. Mangled by a gnoll ... wielding a +0 whip (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:15 (1313 turns). semem the Conjurer (Octopode Conjurer) Turns: 1313, Time: 00:04:15 Health: -7/27 AC: 1 Str: 6 XL: 4 Next: 60% Magic: 1/7 EV: 13 Int: 22 God: Gold: 34 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . SeeInvis . e - +0 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Rampage . (no ring) rCorr . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: mighty A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons b - a +0 dagger e - a +0 dagger of venom (weapon) Scrolls c - 3 scrolls of identify {unknown} d - 2 scrolls of enchant weapon {unknown} f - a scroll of noise {unknown} l - a scroll of teleportation {unknown} Potions a - a potion of magic g - a potion of might h - a potion of curing {unknown} i - a potion of flight {unknown} j - a potion of invisibility {unknown} k - a potion of ambrosia {unknown} Skills: + Level 2.1 Dodging - Level 2.8 Stealth * Level 2.5 Spellcasting * Level 5.4 Conjurations * Level 0.2 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Hex 7% 3d7 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 13% 1 Dazzling Flash Conj/Hex 30% N/A 12% 3 Call Canine Familiar Summ 2% N/A 36% 3 Kindle Blastsparks Fire/Tloc/Air 4% 2d10 36% 3 Summon Guardian Golem Hex/Summ 3% N/A 36% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Lee's Rapid Deconstruct Erth 1% 3d4* 98% 5 Yara's Violent Unravell Hex/Tmut 1% 3d3 98% 5 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You grab the gnoll. The gnoll is severely wounded. You constrict the gnoll. The gnoll completely misses you. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! You hit the gnoll. The gnoll is poisoned. You squeeze the gnoll. The gnoll is almost dead. You constrict the gnoll. You kill the gnoll! You hit the gnoll but do no damage. The gnoll is poisoned. You grab the gnoll. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 flail. You hit the gnoll but do no damage. The gnoll looks as sick as possible! The gnoll is moderately wounded. You constrict the gnoll, but do no damage. The gnoll closely misses you. You completely miss the gnoll. The gnoll is moderately wounded. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * It was a potion of might. You feel very mighty all of a sudden. You constrict the gnoll. You kill the gnoll! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip! You die... ...#........# ..#... ..##........## ..#... ...#.........####....### ..........#............ .....................# ...........###.......### .............#[.)....... ...†............gg...... .....#...##.....@)....<. .............†......##.. .....#########......# ....## #......# .... #......# #.?....# ######## You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 2 adders (D:2) 3 worms (D:2) 3 dart slugs (D:1) 2 bats 5 endoplasms 3 giant cockroaches 4 goblins (D:1) 3 hobgoblins (D:1) A quokka (D:1) 5 ball pythons 3 frilled lizards (D:1) 2 kobolds (D:1) 3 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | semem the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 216 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 219 | D:1 | Learned a level 2 spell: Searing Ray 577 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 846 | D:1 | Found a faded altar of an unknown god. 1082 | D:2 | Reached skill level 5 in Conjurations 1158 | D:2 | Reached XP level 4. HP: 21/27 MP: 0/7 1168 | D:2 | Learned a level 4 spell: Fulminant Prism 1310 | D:2 | HP: 1/27 [gnoll/+0 flail (12)] 1313 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_basic, basic_ecumenical_altar, serial_curves, eino_curves_03, eino_curves_04, eino_curves_02 D:2: layout_rooms, corexii_leaking_fountain, kennysheep_donut Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Dodging | | 2.1 Stealth | | 2.8 Spellcasting | | 2.5 Hexes | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Constrict | 8 | 3 || 11 Tentacles | 5 | 2 || 7 Unarmed | 1 | || 1 Dagger | 24 | 7 || 31 Punch | 1 | || 1 Cast: Magic Dart | 44 | 10 || 54 Searing Ray | 2 | 1 || 3 Use: Potion | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Skin | 2 | || 2 Dodge: Dodged | 20 | 4 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1311 | 1257 | 54 | 0 | 1036 | 2 | 655.5 | Dungeon | 1311 | 1257 | 54 | 0 | 1036 | 2 | 655.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1042 daAuts D:2: 269 daAuts