Dungeon Crawl Stone Soup version 0.29-a0-791-ga0f254aafb (console) character file. Game seed: 15391931835316439875 2 semitonal the Vexing (level 1, -1/9 HPs) Began as a Spriggan Arcane Marksman on July 3, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:49 (121 turns). semitonal the Vexing (Spriggan Arcane Marksman) Turns: 121, Time: 00:00:50 Health: -1/9 AC: 2 Str: 6 XL: 1 Next: 33% Magic: 4/4 EV: 17 Int: 14 God: Gold: 0 SH: 0 Dex: 15 Spells: 2/3 levels left rFire . . . SeeInvis + a - +0 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of vulnerability {!r} Skills: - Level 0.7 Fighting + Level 2.5 Ranged Weapons - Level 2.6 Dodging + Level 1.5 Spellcasting + Level 3.7 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Slow Hex 44% N/A 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 6% N/A 34% 3 Portal Projectile Hex/Tloc 12% N/A 34% 3 Cause Fear Hex 5% N/A 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History The sling bullet closely misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal closely misses you. The jackal misses you. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is lightly wounded. The jackal misses you. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You shoot a sling bullet. The sling bullet misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. You die... ▒▒▒▒▒▒▒ ▒...hi▒ ▒▒▒.▒<▒▒▒ ▒...▒▒▒ ▒.▒▒▒ ▒...▒ ▒▒▒h▒▒▒ ▒.....▒ ▒.▒▒▒.▒ ...▒...▒ You could see a jackal. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | semitonal the Spriggan Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 3/3 121 | D:1 | Slain by a jackal Action || total -------------------------++------- Fire: Sling || 20 Armor: Robe || 1 Dodge: Dodged || 15 Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_loops_ring, serial_shops, nicolae_shop_waterfront, hellmonk_ecumenical_altar_crossroads Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 106 | 106 | 0 | 54 | 16 | 1 | 106.0 | Dungeon | 106 | 106 | 0 | 54 | 16 | 1 | 106.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 106 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------