sens

Level 1 of the Dungeon
(0, 0, D:1)
  7 stones
  a potion of curing
(3, -1, D:1)
  7 stones
(11, 5, D:1)
  a frilled lizard skeleton
(11, 12, D:1)
  a bat skeleton
(12, -5, D:1)
  a quokka skeleton
(12, 18, D:1)
  a +0 ring mail
(13, -5, D:1)
  a rat skeleton
(14, 16, D:1)
  a +0 club
  a goblin skeleton
(18, 3, D:1)
  3 stones
(19, 16, D:1)
  a +0 mace
(20, 15, D:1)
  a +0 dagger
(21, -23, D:1)
  a +0 dagger
  a kobold skeleton
(22, -19, D:1)
  a +0 club
  a goblin skeleton
(22, 23, D:1)
  a +0 dagger
(31, -7, D:1)
  a +0 dagger
  a kobold skeleton
(34, -9, D:1)
  2 potions of enlightenment
(35, -10, D:1)
  a +0 spear
(35, 6, D:1)
  a +0 club
(37, -4, D:1)
  a ball python corpse (skeletalised by now)
(37, 4, D:1)
  3 stones
(39, -10, D:1)
  a ball python skeleton
(39, 4, D:1)
  a potion of enlightenment
(44, 8, D:1)
  a rat skeleton
(53, -18, D:1)
  a +0 dagger
  a ball python corpse (skeletalised by now)
(57, -5, D:1)
  a +0 hand axe

Level 2 of the Dungeon
(0, 0, D:2)
  4 stones
(1, -1, D:2)
  a +0 dagger
(2, 10, D:2)
  the amulet of Surprise {Spirit +Blink rElec Str+3 Int-4}
    [amulet of guardian spirit]
    
    Spirit:     It causes incoming damage to be divided between your reserves of
    health and magic.
    Str+3:      It affects your strength (+3).
    Int-4:      It affects your intelligence (-4).
    rElec:      It insulates you from electricity.
    +Blink:     It lets you blink.
(3, -1, D:2)
  a +2 short sword
(4, -14, D:2)
  a +0 spear
(13, -18, D:2)
  a +0 leather armour
(22, 11, D:2)
  the +8 mace "Luxzying" {spect, rC- Dex+5}
    Dex+5:      It affects your dexterity (+5).
    rC-:        It makes you vulnerable to cold.
(23, 17, D:2)
  a +0 leather armour
(30, -3, D:2)
  a +0 long sword
(35, -12, D:2)
  a rat corpse (skeletalised by now)
(36, -12, D:2)
  a potion of enlightenment
(36, -4, D:2)
  a +0 club
(39, 8, D:2)
  a +0 leather armour