sens Level 1 of the Dungeon (0, 0, D:1) 7 stones a potion of curing (3, -1, D:1) 7 stones (11, 5, D:1) a frilled lizard skeleton (11, 12, D:1) a bat skeleton (12, -5, D:1) a quokka skeleton (12, 18, D:1) a +0 ring mail (13, -5, D:1) a rat skeleton (14, 16, D:1) a +0 club a goblin skeleton (18, 3, D:1) 3 stones (19, 16, D:1) a +0 mace (20, 15, D:1) a +0 dagger (21, -23, D:1) a +0 dagger a kobold skeleton (22, -19, D:1) a +0 club a goblin skeleton (22, 23, D:1) a +0 dagger (31, -7, D:1) a +0 dagger a kobold skeleton (34, -9, D:1) 2 potions of enlightenment (35, -10, D:1) a +0 spear (35, 6, D:1) a +0 club (37, -4, D:1) a ball python corpse (skeletalised by now) (37, 4, D:1) 3 stones (39, -10, D:1) a ball python skeleton (39, 4, D:1) a potion of enlightenment (44, 8, D:1) a rat skeleton (53, -18, D:1) a +0 dagger a ball python corpse (skeletalised by now) (57, -5, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) 4 stones (1, -1, D:2) a +0 dagger (2, 10, D:2) the amulet of Surprise {Spirit +Blink rElec Str+3 Int-4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. +Blink: It lets you blink. (3, -1, D:2) a +2 short sword (4, -14, D:2) a +0 spear (13, -18, D:2) a +0 leather armour (22, 11, D:2) the +8 mace "Luxzying" {spect, rC- Dex+5} Dex+5: It affects your dexterity (+5). rC-: It makes you vulnerable to cold. (23, 17, D:2) a +0 leather armour (30, -3, D:2) a +0 long sword (35, -12, D:2) a rat corpse (skeletalised by now) (36, -12, D:2) a potion of enlightenment (36, -4, D:2) a +0 club (39, 8, D:2) a +0 leather armour