Dungeon Sprint DCSS version 0.20-a0-466-gc52d0eb (webtiles) character file. 0 sentinel the Charlatan (level 1, -13/16 HPs) Began as a Deep Dwarf Artificer on Jan 13, 2017. Mangled by an ogre ... wielding a +0 giant club (29 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:02:22 (18 turns). sentinel the Charlatan (Deep Dwarf Artificer) Turns: 18, Time: 00:02:23 Health: -13/16 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: non-regenerating A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Heal Wounds You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 leather armour (worn) Wands c - a wand of flame (15/48) d - a wand of enslavement (14/24) e - a wand of random effects (15/48) Scrolls l - a scroll of blinking {!r} Potions g - a potion of curing h - a potion of heal wounds i - a potion of haste j - 2 potions of magic k - a potion of berserk rage {!q} Comestibles f - a bread ration {@e1} Skills: + Level 0.8 Fighting + Level 0.8 Short Blades + Level 2.1 Dodging + Level 1.2 Stealth + Level 4.0 Evocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Welcome, sentinel the Deep Dwarf Artificer. Found a staircase leading out of the dungeon. Okay, then. Okay, then. Okay, then. Unknown command. Unknown command. You open the door. Ijyb the Twisted Goblin comes into view. Ijyb shouts! Aim: Ijyb (chance to defeat MR: 67%) Okay, then. Okay, then. Here: Ijyb The floor. Okay, then. Drop what? 12/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Aim: Ijyb (chance to defeat MR: 67%) Ijyb is charmed. This wand has 14 charges left. You swap places. There is an open door here. You open the door. An ogre comes into view. It is wielding a giant club. There is an open door here. The ogre shouts! The ogre closely misses you. You swap places. There is an open door here. The ogre hits Ijyb with a giant club!! Ijyb dies! Aim: an ogre, wielding a giant club (chance to defeat MR: 58%) Okay, then. You hit the ogre. The ogre hits you with a giant club! You take 6 damage, and have 10/16 hp. MASSIVE DAMAGE!! You hit the ogre. The ogre barely misses you. You hit the ogre. You hit the ogre. The ogre hits you with a giant club. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 6/16 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You hit the ogre. The ogre misses you. Okay, then. You feel much better. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ##########* * #<.#.@O..# ,* #..'..#..+, , #..#####+# #..#* , ,, #..# _ * , #..# _ #⌠⌠#_, #### , _ + ,, * You could see an ogre. Vanquished Creatures (others) Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sentinel the Deep Dwarf Artificer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D | Noticed Ijyb 7 | D | Noticed an ogre 10 | D | Your ally died 18 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Action || total -------------------------++------- Melee: Short sword || 5 Abil: Heal Wounds || 1 Evoke: Wand || 1 Dodge: Dodged || 3 Vault maps used: D: dungeon_sprint_1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 34.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 34.0 +-------+-------+-------+-------+-------+----------------------