Dungeon Crawl Stone Soup version 0.20-a0-522-g0b37eee (webtiles) character file. 35 sentinel the Gusty (level 3, -1/24 HPs) Began as a Mummy Air Elementalist on Jan 26, 2017. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:08:40 (1989 turns). sentinel the Gusty (Mummy Air Elementalist) Turns: 1989, Time: 00:08:41 Health: -1/24 AC: 2 Str: 11 XL: 3 Next: 16% Magic: 0/7 EV: 12 Int: 15 God: Gold: 68 SH: 0 Dex: 12 Spells: 6/7 levels left rFire x . . SeeInvis . c - +0 club rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) Regen 0.1/turn (no ring) j - ring of stealth {Stlth+} @: very slightly contaminated A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) (You took it off a hobgoblin on level 1 of the Dungeon) l - a +1 dagger of freezing (You found it on level 2 of the Dungeon) Missiles e - 124 stones (quivered) Armour a - a +0 robe (worn) i - a +0 cloak (You found it on level 1 of the Dungeon) k - a cursed +0 scale mail (You found it on level 2 of the Dungeon) Jewellery j - a ring of stealth (left hand) {Stlth+} (You found it on level 1 of the Dungeon) Scrolls d - a scroll of enchant weapon {unknown} f - 2 scrolls of remove curse {unknown} g - 2 scrolls of amnesia {unknown} h - 2 scrolls of identify {unknown} Books b - a book of Air Skills: - Level 1.5 Dodging - Level 1.5 Stealth - Level 2.6 Spellcasting + Level 1.6 Conjurations - Level 3.1 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 10% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Aim: a hobgoblin, wielding a club (almost dead) The zap misses the hobgoblin. The hobgoblin barely misses you. You now have 3/7 mp. You hit the hobgoblin. You kill the hobgoblin! You start resting. MP restored: 7 You see here a club. There is an open door here. A kobold opens the door. Aim: a kobold, wielding a whip (hasn't noticed you) The zap misses the kobold. The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. You now have 6/7 mp. Aim: a kobold, wielding a whip The zap hits the kobold. The kobold throws a stone. The stone hits you but does no damage. You now have 5/7 mp. Aim: a kobold, wielding a whip (heavily wounded) You miscast Shock. You are very lightly contaminated with residual magic. Wisps of smoke drift from your hands. The kobold throws a stone. The stone barely misses you. You now have 4/7 mp. Aim: a kobold, wielding a whip (heavily wounded) You miscast Shock. You hear a crackling sound. You now have 3/7 mp. Aim: a kobold, wielding a whip (heavily wounded) The zap hits the kobold. You kill the kobold! You now have 2/7 mp. You start resting. You start resting. You start resting. Your magical contamination has completely faded away. You regained 3 mp, and now have 6/7 mp. e - 119 stones (gained 3) You now have 60 gold pieces (gained 4). MP restored: 7 You see here a runed dagger. l - a runed dagger Aim: a kobold, wielding a dagger (hasn't noticed you) The zap hits the kobold. You kill the kobold! You now have 6/7 mp. You start resting. MP restored: 7 f - 2 scrolls labeled OVA MODYETAORU (gained 1) e - 123 stones (gained 4) You see here a club. You now have 68 gold pieces (gained 8). You see here a dagger. Found a stone staircase leading down. e - 124 stones (gained 1) There is an open door here. You see here a whip. An adder comes into view. The adder moves out of view. The adder is too close now for your liking. Aim: an adder (hasn't noticed you) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder hisses angrily. You now have 6/7 mp. Aim: an adder The zap hits the adder. You now have 5/7 mp. Aim: an adder (lightly wounded) The zap misses the adder. You now have 4/7 mp. Aim: an adder (lightly wounded) The zap misses the adder. You now have 3/7 mp. That beam is likely to hit you. Continue anyway? The zap misses the adder. x2; The zap misses you. The adder bites you. You take 3 damage, and have 21/24 hp. You now have 2/7 mp. That beam is likely to hit you. Continue anyway? The zap hits the adder. x2; The zap misses you. The adder bites you. x2 You take 4 damage, and have 17/24 hp. You now have 1/7 mp. That beam is likely to hit you. Continue anyway? The zap misses the adder. The zap hits the adder. The zap misses you. The adder barely misses you. You now have 0/7 mp. You closely miss the adder. The adder bites you. The adder bites you but does no damage. You take 4 damage, and have 13/24 hp. You miss the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 8/24 hp. MASSIVE DAMAGE!! That beam is likely to hit you. Continue anyway? The zap misses the adder. The zap hits the adder. The zap hits you! * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... #...........##.# #...........##.# #...........##.# #...........##.# ####)##.....##.# #.#####+###.# #..# #.. ##.# #@# #.....S....... ... #.....#.###.#. ... #..... .. ... #...!) #.# . ###... #....# .. ..###..... #.... .#. #....... #.... ..... #.##..### ... #.#.###.#.....# You could see an adder. Vanquished Creatures 2 ball pythons (D:1) 4 giant cockroaches 5 goblins 4 hobgoblins 2 quokkas (D:2) 2 bats 4 frilled lizards 6 kobolds 2 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sentinel the Mummy Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 569 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 744 | D:1 | Reached skill level 3 in Air Magic 1255 | D:1 | Reached skill level 1 in Conjurations 1656 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/7 1989 | D:2 | HP: 3/24 [bounced beam (5)] 1989 | D:2 | Slain by an adder Vault maps used: D:1: lightli_arrival_quake Skill XL: | 1 2 | ---------------+-------+----- Air Magic | 3 | 3.1 Conjurations | 1 | 1.6 Dodging | | 1.5 Stealth | | 1.5 Spellcasting | | 2.6 Action || total -------------------------++------- Melee: Club || 18 Cast: Shock || 70 Stab: Sleeping || 1 Armor: Robe || 7 Dodge: Dodged || 29 Vault maps used: D:1: lightli_arrival_quake Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.0 | 19.5 | 11.8 | 194.5 Dungeon | 100.0 | 100.0 | 1.0 | 19.5 | 11.8 | 194.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 25.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 25.0 +-------+-------+-------+-------+-------+----------------------