sentinel Level 1 of the Dungeon (8, 14, D:1) a +0 hand axe (10, 12, D:1) a +0 mace (10, 14, D:1) a +0 spear (18, -19, D:1) a +0 club (18, -18, D:1) a +0 flail (29, 20, D:1) a +0 leather armour Level 2 of the Dungeon (5, -16, D:2) 25 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 club a +0 animal skin a +0 club a +0 dagger a +0 club a +0 club (1, -29, D:3) a +0 falchion (2, 0, D:3) a +0 dagger a +0 club (10, 4, D:3) a cursed -2 club (11, -30, D:3) a +0 club (11, 4, D:3) a cursed -1 short sword a +0 leather armour (11, 5, D:3) a cursed -1 falchion a +0 scale mail (12, -30, D:3) the cursed -3 helmet "Bedunazi" {rN+ Dex+2} It affects your dexterity (+2). It protects you from negative energy. It has a curse placed upon it. (12, 5, D:3) a +0 dagger a +0 robe (17, -16, D:3) a +0 club (19, -18, D:3) a +0 flail (23, 12, D:3) 14 stones (24, -27, D:3) a +0 club (29, 17, D:3) 8 poisoned javelins (32, -23, D:3) a +0 dagger (32, 11, D:3) a +0 scythe a +0 robe (35, 15, D:3) an uncursed staff of earth (42, -1, D:3) a +0 club (50, -38, D:3) a +0 mace (52, -28, D:3) a +0 ring mail Level 4 of the Dungeon (17, 5, D:4) a +0 hand axe (20, 19, D:4) 10 poisoned needles (25, 5, D:4) the +8 rapier of Zioloqarr {protect, +Inv MR- Dex+3 SInv} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. Level 5 of the Dungeon (0, 0, D:5) a +0 club (1, -38, D:5) 16 sling bullets (3, -40, D:5) a +0 hand axe (6, -21, D:5) a +0 spear (6, 1, D:5) a +0 trident (7, -20, D:5) a +0 spear (8, -19, D:5) a +0 spear (11, -24, D:5) an uncursed staff of wizardry (20, -52, D:5) a +0 spear (21, -23, D:5) 8 stones (36, -29, D:5) a scroll of remove curse (37, -10, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) the cursed +0 leather armour of Huam {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (12, -37, D:6) a cursed -2 giant club (24, -21, D:6) a +0 falchion (24, 3, D:6) 16 arrows (31, -22, D:6) a +0 dagger (35, -24, D:6) 2 tomahawks (36, -27, D:6) a tomahawk (37, -30, D:6) a +0 leather armour (38, -30, D:6) a cursed -1 hand axe a tomahawk (39, 1, D:6) 15 poisoned needles Level 7 of the Dungeon (0, 0, D:7) a +0 dagger 3 stones (5, -10, D:7) a +0 blowgun 6 poisoned needles (5, -8, D:7) a +0 short sword (5, -7, D:7) a +0 club (6, -13, D:7) a stone (6, -10, D:7) a stone (7, -10, D:7) a stone (12, 8, D:7) 16 stones (19, 23, D:7) a +0 robe (19, 25, D:7) a +0 animal skin (20, 22, D:7) a +0 animal skin (20, 23, D:7) a +0 animal skin (20, 25, D:7) a +0 animal skin (21, -11, D:7) a +0 giant club (22, -3, D:7) 16 arrows (26, 29, D:7) 28 arrows (27, 5, D:7) a +0 dagger a +0 robe (28, 5, D:7) a +0 war axe a +0 ring mail a +0 dagger a +0 scale mail (47, -4, D:7) 11 arrows (48, 1, D:7) 14 gold pieces (49, 0, D:7) a scroll of identify (49, 2, D:7) an uncursed ring of fire (50, 0, D:7) a ration Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (6, -17, D:8) 17 stones (23, -2, D:8) a +0 hand axe (23, -1, D:8) a +0 club (unseen) (24, -1, D:8) a +0 hand axe (still there?) the +5 spear of Tecutoda {antimagic, rElec Int+2} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It insulates you from electricity. (25, -1, D:8) a cursed -3 short sword a +0 flail a cursed -1 fustibalus a +0 chain mail (27, -3, D:8) a +0 quarterstaff (27, 3, D:8) a +0 falchion (28, 2, D:8) a +0 trident (30, -2, D:8) a +2 robe of cold resistance a +2 dagger of speed a +0 whip of freezing the +4 great sword "Gualudax" {freeze, rElec rF- rC+++ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It renders you almost immune to cold. It insulates you from electricity. It makes you more stealthy. a scarf of repulsion the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. a +1 shield a +0 short sword of flaming (33, 27, D:8) a +0 short sword a +0 ring mail a +0 whip a +0 leather armour a +0 short sword a +0 leather armour a +0 falchion (35, -9, D:8) a +0 shortbow 8 arrows (35, 3, D:8) a +0 scale mail (36, 29, D:8) a +0 dagger a +0 robe (37, -10, D:8) an arrow (38, -10, D:8) 2 arrows (39, -14, D:8) 15 sling bullets (41, -11, D:8) 4 arrows Level 9 of the Dungeon [Shop] Butor's Jewellery Shoppe an uncursed ring of protection from cold (275 gold) an uncursed ring of protection from cold (275 gold) an uncursed ring of wizardry (330 gold) the amulet of Asutaqer {Reflect *Contam rN++ Int+3 Dex+4 SH+2} (375 gold) [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+3). It affects your dexterity (+4). It greatly protects you from negative energy. It causes magical contamination when unequipped. It affects your SH (+2). an uncursed ring of protection from cold (275 gold) the ring "Hanimaha" {Dex+3 SInv} (311 gold) [ring of see invisible] It affects your dexterity (+3). It lets you see invisible. a +4 ring of intelligence (297 gold) an uncursed ring of resist corrosion (220 gold) an uncursed amulet of guardian spirit (330 gold) the amulet of Xom's Fair Game {Inacc Stlth+} (69 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It makes you more stealthy. (0, 0, D:9) a +0 quarterstaff a cursed +0 hunting sling 12 sling bullets a +0 ring mail (6, -7, D:9) 14 arrows (14, 39, D:9) a +0 giant spiked club (16, 26, D:9) a +0 chain mail (26, 13, D:9) an arrow (29, 13, D:9) a +0 scythe a +0 shortbow 22 arrows (32, 7, D:9) a +0 war axe (34, 14, D:9) 17 stones (37, 27, D:9) 12 stones (38, 15, D:9) a +0 long sword (43, -6, D:9) 9 arrows (44, -5, D:9) an arrow (45, -4, D:9) 2 arrows (47, -2, D:9) 2 arrows (48, -6, D:9) a +0 chain mail (49, 0, D:9) 10 arrows (53, -6, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +0 great sword (2, -6, D:10) a +0 dagger a +0 robe (10, -10, D:10) 26 stones (17, -7, D:10) a cursed staff of wizardry (25, 10, D:10) a +0 robe (35, -1, D:10) a ration (36, -1, D:10) a +0 dagger (38, -1, D:10) a +0 shortbow Level 11 of the Dungeon (0, 0, D:11) a +0 blowgun (2, 5, D:11) a +0 shortbow 23 arrows (2, 7, D:11) an arrow (5, -15, D:11) 18 stones (25, -6, D:11) a +0 scale mail (25, 13, D:11) a +0 cloak (33, 11, D:11) 17 arrows (34, 3, D:11) an uncursed staff of death (38, 18, D:11) +0 steam dragon scales (45, -4, D:11) a +0 trident a +0 leather armour (46, -7, D:11) a +0 dagger a stone a +0 club (46, -6, D:11) a +0 whip a +0 short sword 5 stones (46, -5, D:11) a +0 mace (47, -6, D:11) a stone (47, -5, D:11) a +0 dagger a +0 club Level 1 of the Lair of Beasts (0, 0, Lair:1) a crocodile corpse (skeletalised by now) (1, -5, Lair:1) 24 stones (4, 2, Lair:1) a +4 flail a +1 dagger of distortion a +0 shortbow of flaming Level 2 of the Lair of Beasts (0, 0, Lair:2) 27 stones (3, -3, Lair:2) 12 gold pieces (8, 1, Lair:2) 13 stones (19, 15, Lair:2) 14 bolts (27, 16, Lair:2) 17 stones (28, 19, Lair:2) a +0 mace (29, 19, Lair:2) a +0 scimitar (30, 17, Lair:2) a +0 long sword (30, 20, Lair:2) a +0 war axe a +0 robe (30, 24, Lair:2) a +0 great mace a Gauntlet (5, -2, Gauntlet) a shapeshifter corpse (16, -2, Gauntlet) 3 potions of degeneration (22, -9, Gauntlet) a cursed +0 morningstar (22, -7, Gauntlet) a potion of haste (22, 10, Gauntlet) 5 needles of confusion (26, 10, Gauntlet) 19 gold pieces