sentinel Level 1 of the Dungeon (0, 7, D:1) a +0 dagger (6, 15, D:1) 15 sling bullets (12, -21, D:1) a +0 club (22, -1, D:1) a +0 dagger (30, 16, D:1) 23 stones (31, 10, D:1) a +0 dagger Level 2 of the Dungeon (5, 5, D:2) 16 poisoned needles Level 3 of the Dungeon (1, -4, D:3) a stone (2, -4, D:3) 16 gold pieces Level 4 of the Dungeon [Shop] Madakkim's Antique Weapon Shoppe a +4 hand axe of venom (512 gold) a +0 blowgun (50 gold) a +0 dagger (40 gold) a +0 hunting sling (30 gold) the +10 halberd of Ancient Evil {chop, rC+ Dex+2} (1484 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. a +4 vampiric broad axe (680 gold) a +1 vampiric short sword (320 gold) a +1 dagger of venom (188 gold) a +0 quarterstaff (80 gold) a cursed -3 blowgun (2 gold) a cursed -3 short sword (2 gold) a +1 morningstar of flaming (284 gold) a +0 glaive (130 gold) (0, 0, D:4) 21 sling bullets (7, -24, D:4) a +0 club (8, -33, D:4) a +0 spear a gnoll skeleton (9, -32, D:4) a +0 halberd (10, -33, D:4) a +0 spear (14, -32, D:4) a +0 ring mail (21, -13, D:4) 21 bolts (33, -21, D:4) 13 stones (37, 15, D:4) a rat skeleton