Dungeon Sprint DCSS version 0.27-a0-909-g0721f309d1 (webtiles) character file. Game seed: 2305541417511007822 0 sentinel the Grasshopper (level 1, -6/17 HPs) Began as a Ghoul Warper on Apr 8, 2021. Mangled by a merfolk siren ... wielding a +0 spear (18 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:22 (16 turns). sentinel the Grasshopper (Ghoul Warper) Turns: 16, Time: 00:00:23 Health: -6/17 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 8 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 hand axe rCold + . . Faith . (no shield) rNeg + + + Spirit . b - +0 leather armour rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: mesmerised A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, unbreathing 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls z - 2 scrolls of blinking Potions h - a potion of haste i - 2 potions of magic q - a potion of curing w - a potion of heal wounds Skills: - Level 2.1 Fighting + Level 1.7 Axes - Level 0.8 Throwing - Level 0.8 Armour - Level 1.7 Dodging - Level 1.7 Spellcasting - Level 2.6 Translocations You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc N/A N/A 22% 2 Gell's Gravitas Tloc 2% N/A 41% 3 Lesser Beckoning Tloc 2% N/A 41% 3 Teleport Other Tloc 5% N/A 41% 3 Manifold Assault Tloc 5% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History Options error: Bad channel -- pray (~/.crawlrc:3653) Options error: Bad channel -- food (~/.crawlrc:3656) Options error: Bad channel -- rotten_meat (~/.crawlrc:3673) Welcome, sentinel the Ghoul Warper. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! You close the door. A merfolk siren opens the door. Throw: 5 boomerangs (disperse) Aim: a merfolk siren, wielding a +0 spear (45% to hit) You throw a boomerang of dispersal. The boomerang of dispersal closely misses the merfolk siren. The merfolk siren chants a haunting song. You easily resist. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Throw: 4 boomerangs (disperse) Aim: a merfolk siren, wielding a +0 spear (mesmerising, 45% to hit) You throw a boomerang of dispersal. The boomerang of dispersal closely misses the merfolk siren. The merfolk siren chants its luring song. Throw: 3 boomerangs (disperse) Aim: a merfolk siren, wielding a +0 spear (mesmerising, 45% to hit) You throw a boomerang of dispersal. The boomerang of dispersal hits the merfolk siren but does no damage. The merfolk siren chants its luring song. Throw: 2 boomerangs (disperse) Aim: a merfolk siren, wielding a +0 spear (mesmerising, 45% to hit) You throw a boomerang of dispersal. The boomerang of dispersal barely misses the merfolk siren. The merfolk siren chants its luring song. x2 Throw: boomerang (disperse) Aim: a merfolk siren, wielding a +0 spear (mesmerising, 45% to hit) You throw a boomerang of dispersal. The boomerang of dispersal closely misses the merfolk siren. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren barely misses you. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren hits you with a +0 spear. You hit the merfolk siren. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren hits you with a +0 spear!! Ouch! That really hurt! You die... # ##. #+# #...##.## #.m@<.+ #...##.## ##. #+# # You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sentinel the Ghoul Warper began the quest for the Orb. 0 | D | Reached XP level 1. HP: 17/17 MP: 2/2 1 | D | Noticed a merfolk siren 16 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Hand axe || 7 Throw: Boomerang || 5 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 18 | 18 | 0 | 0 | 0 | 1 | 18.0 | Dungeon | 18 | 18 | 0 | 0 | 0 | 1 | 18.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 18 daAuts