septik Level 1 of the Dungeon (1, 0, D:1) a +0 club (10, 8, D:1) a +0 club (45, 10, D:1) a +0 club (14, 16, D:1) a +0 club (49, 16, D:1) a +0 club (61, 26, D:1) 6 poisoned needles (34, 41, D:1) a +0 club (55, 46, D:1) 12 poisoned bolts Level 2 of the Dungeon (0, 0, D:2) 6 javelins of penetration (8, 10, D:2) a cursed +0 leather armour (-14, 12, D:2) a +0 club (15, 12, D:2) a +0 flail (15, 16, D:2) 9 silver sling bullets (-24, 24, D:2) a +0 club a +0 short sword (14, 24, D:2) 7 javelins (-26, 33, D:2) a stone (-25, 33, D:2) a stone (-21, 33, D:2) a stone (-19, 33, D:2) a stone (12, 38, D:2) a +0 robe (-38, 43, D:2) 7 javelins of penetration (-12, 46, D:2) a +0 dagger (-8, 46, D:2) a +0 dagger (-36, 53, D:2) a +0 dagger (-26, 57, D:2) a +0 whip (-5, 57, D:2) a +0 club (4, 60, D:2) a +0 trident Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (5, 8, D:3) a +0 hand axe (17, 9, D:3) a +0 club (-7, 11, D:3) a +0 club (-27, 14, D:3) 19 arrows (-13, 16, D:3) a stone a +1 dagger of speed (-15, 31, D:3) 12 poisoned needles (-11, 35, D:3) a +0 leather armour (7, 35, D:3) a giant gecko corpse (skeletalised by now) (-22, 39, D:3) 16 bolts (-5, 39, D:3) a cursed -2 dagger (-14, 43, D:3) 13 arrows (-19, 44, D:3) 13 arrows (-4, 45, D:3) a +0 whip (-5, 46, D:3) a +0 whip Level 4 of the Dungeon (2, 2, D:4) a +0 whip (10, 2, D:4) 14 stones (45, 18, D:4) a +0 ring mail (46, 18, D:4) a cursed +0 robe (9, 25, D:4) 15 sling bullets (13, 29, D:4) a +0 hand axe (24, 29, D:4) the cursed +0 falchion of Laeras {flame, +Rage rPois MP+9 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-2). It protects you from poison. It affects your magic capacity (+9). It lets you go berserk. It has a curse placed upon it. (27, 36, D:4) 17 gold pieces (-4, 45, D:4) a +0 leather armour