sevenfields Level 1 of the Dungeon [Shop] Itzid's Weapon Emporium the +1 rapier "Ackidatamu" {flame, MP+9 SInv} (465 gold) It burns those it strikes, dealing additional fire damage. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. a +0 short sword (33 gold) a +2 dire flail of protection (184 gold) a +3 trident of venom (233 gold) 27 stones (29 gold) the +10 trident of the Invisible Stories {flame, rN+ Str+8} (927 gold) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+8). rN: It protects you from negative energy. a +0 club (11 gold) a +0 dagger (22 gold) a +0 hunting sling (16 gold) [Shop] Zacluepp's Magic Scroll Shoppe a scroll of magic mapping (35 gold) a scroll of enchant armour (75 gold) a scroll of identify (20 gold) 2 scrolls of identify (40 gold) a scroll of amnesia (35 gold) a scroll of identify (20 gold) a scroll of blinking (75 gold) a scroll of identify (20 gold) a scroll of holy word (75 gold) a scroll of immolation (35 gold) [Shop] Kirghiohiu's Magic Scroll Boutique a scroll of blinking (82 gold) a scroll of identify (22 gold) 2 scrolls of identify (44 gold) a scroll of amnesia (38 gold) a scroll of enchant weapon (82 gold) a scroll of teleportation (33 gold) a scroll of noise (11 gold) a scroll of teleportation (33 gold) a scroll of noise (11 gold) [Shop] Foloax's Book Emporium a Trismegistus Codex (280 gold) a book of Ice (460 gold) a book of Frost (220 gold) a book of Air (220 gold) a Young Poisoner's Handbook (200 gold) a book of the Earth (360 gold) a manual of Fighting (800 gold) a book of Debilitation (200 gold) [Shop] Widoson's Antique Weapon Shoppe a +0 dagger (52 gold) a +0 mace of protection (145 gold) a +0 whip (65 gold) the +6 scythe of Dim Light {vamp, rCorr MP+9 Str-5 SInv} (1669 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (-5). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a +0 dagger (52 gold) a +0 club (26 gold) a +0 dagger (52 gold) a +0 dagger (52 gold) a +0 hand axe (78 gold) a +2 war axe of flaming (475 gold) (0, 0, D:1) a +0 dagger (4, 0, D:1) a +0 mace (16, -6, D:1) a +0 dagger (25, -20, D:1) a +0 club (31, 8, D:1) 21 stones (39, 10, D:1) 15 stones (42, 6, D:1) a +0 club 2 stones (59, 5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 12 stones (9, 1, D:2) 18 stones (13, -17, D:2) a +0 dagger (15, -27, D:2) a +0 dagger (31, 13, D:2) a +0 hand axe (35, 7, D:2) 22 stones (37, 9, D:2) a +0 club (39, 6, D:2) a +0 dagger (40, 6, D:2) a +0 club (47, -20, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (4, -6, D:3) a +0 hunting sling (9, 4, D:3) 28 stones (10, -5, D:3) a +0 club (22, 2, D:3) a +0 club (27, 15, D:3) a +0 short sword (32, 21, D:3) a +0 whip (33, -1, D:3) a +0 whip (43, -20, D:3) a +0 club (45, 22, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (still there?) 3 boomerangs (still there?) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (2, 4, D:4) a +0 mace (5, -9, D:4) a +0 whip a +0 hand crossbow (9, 8, D:4) a +0 whip (13, 12, D:4) a +0 dagger