sevenfields Level 1 of the Dungeon (0, 0, D:1) 3 boomerangs (5, -2, D:1) a +0 short sword 5 stones (8, -19, D:1) 24 stones (12, 5, D:1) a +0 dagger (19, -30, D:1) a +0 robe (21, -26, D:1) a +0 ring mail (23, 0, D:1) a ring of see invisible (24, 0, D:1) a +0 flail (25, -18, D:1) a +0 dagger (28, 3, D:1) a +0 whip 4 stones (39, -2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a scroll of torment (5, 39, D:2) a +0 club (10, 11, D:2) 20 stones (12, 13, D:2) a +0 dagger (13, 50, D:2) a +0 dagger (16, 50, D:2) 15 stones (17, 39, D:2) a +0 dagger (21, 38, D:2) a +0 club (29, 11, D:2) a +0 whip (36, 22, D:2) 23 stones (37, 31, D:2) a +0 flail a +0 ring mail a +0 flail (39, 29, D:2) a +0 club (41, 18, D:2) a staff of air (41, 34, D:2) a +0 dagger (42, 29, D:2) the +3 long sword of the Shore {antimagic, rPois rF- rCorr} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It makes you vulnerable to fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +0 ring mail (45, 35, D:2) a +0 long sword Level 3 of the Dungeon (0, 0, D:3) a +5 spear (0, 2, D:3) a +0 club (1, 1, D:3) a gnoll skeleton (1, 3, D:3) 2 stones a +0 whip a kobold skeleton (5, -2, D:3) 23 stones (6, -9, D:3) 18 stones (6, 19, D:3) a +3 short sword 3 stones (8, 18, D:3) a +0 long sword (9, 13, D:3) a +0 hunting sling (15, -12, D:3) a +0 mace (18, 12, D:3) 3 boomerangs of dispersal (20, -11, D:3) a +0 chain mail