sevenfields Level 1 of the Dungeon (1, 7, D:1) 3 stones (4, -12, D:1) 4 stones (6, 0, D:1) a +0 dagger (15, -17, D:1) a +0 whip (18, -10, D:1) 6 stones (19, -4, D:1) a +0 club (29, 5, D:1) a +0 dagger (34, 0, D:1) a +0 spear (38, -15, D:1) a +0 short sword (39, -15, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club 5 stones (19, -1, D:2) a +0 spear (20, -22, D:2) a +1 short sword of venom (29, 22, D:2) a +0 ring mail (31, -26, D:2) 6 stones (32, 3, D:2) a +0 club (37, -20, D:2) 3 stones (45, 20, D:2) the +6 dagger "Dinoosho" {heavy, *Corrode rElec rPois MP+9 Dex-3} Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. MP: It affects your magic capacity (+9). *Corrode: It may corrode you when you take damage. Level 3 of the Dungeon (0, 0, D:3) a potion of heal wounds (4, 6, D:3) a +0 robe (7, -3, D:3) a ball python corpse (7, -2, D:3) a +0 club a goblin corpse (30, -17, D:3) a rat corpse (51, 29, D:3) a +0 short sword a kobold corpse (skeletalised by now) (57, 30, D:3) a +0 hand axe an orc corpse (skeletalised by now)