Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 12224253940853977185 21 sevenfields the Conjurer (level 2, -5/20 HPs) Began as a Gnoll Conjurer on July 26, 2025. Incinerated by a bombardier beetle (6 damage) ... with a burning spray ... on level 2 of the Dungeon. The game lasted 00:01:51 (1161 turns). sevenfields the Conjurer (Gnoll Conjurer) Turns: 1161, Time: 00:01:51 Health: -5/20 AC: 0 Str: 6 XL: 2 Next: 83% Magic: 2/11 EV: 19 Int: 17 God: Gold: 56 SH: 0 Dex: 10 Spells: 7/10 levels left rFire x . . c - melded +0 dagger (venom) rCold . . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois ∞ (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: on fire, scroll-form, glowing A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, (fangs 1), treasure sense, distributed training a: Begin Untransformation You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons c - a +0 dagger of venom (melded) Armour a - a +0 robe (melded) l - a +0 pair of boots m - a +0 pair of gloves Magical Staves n - a staff of conjuration Scrolls f - a scroll of teleportation {unknown} h - a scroll of identify {unknown} i - a scroll of enchant weapon {unknown} j - a scroll of fog {unknown} Potions b - a potion of magic d - a potion of ambrosia {unknown} e - 2 potions of berserk rage {unknown} g - a potion of haste {unknown} Talismans k - an inkwell talisman (active) Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0(7.7) Conjurations + Level 0.4(1.1) Hexes + Level 0.4(1.1) Summonings + Level 0.4(1.1) Necromancy + Level 0.4(1.1) Translocations + Level 0.4(1.1) Forgecraft + Level 0.4(1.1) Fire Magic + Level 0.4(1.1) Ice Magic + Level 0.4(1.1) Air Magic + Level 0.4(1.1) Earth Magic + Level 0.4(1.1) Alchemy + Level 0.7 Invocations + Level 0.5 Evocations + Level 0.5 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 22% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Kikubaaqudgha Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You have very sharp teeth.) You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Aim: a bombardier beetle (heavily wounded, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray misses the bat. The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. (Press . to maintain the ray.) The bat hits you. * * * LOW HITPOINT WARNING * * * The bat barely misses you. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat misses you. Without enough magic to sustain it, your Searing Ray dissipates. The bombardier beetle closely misses you. You flutter at the bombardier beetle but do no damage. The bombardier beetle is almost dead. The bat misses you. You flutter at the bombardier beetle but do no damage. The bombardier beetle is almost dead. The bat closely misses you. The bombardier beetle closely misses you. You completely miss the bombardier beetle. The bombardier beetle is almost dead. The bat completely misses you. You flutter at the bombardier beetle but do no damage. The bombardier beetle is almost dead. The bat hits you. * * * LOW HITPOINT WARNING * * * The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You shake off some of the fire as you move. The liquid fire burns you terribly! * * * LOW HITPOINT WARNING * * * The bat misses you. You shake off some of the fire as you move. The liquid fire burns you terribly! You die... ###### #...)# #....####### ###.### ∆ #..;........ ....... #.)...###### ####### #.Bb..# #.... ###.....##########.### #..................... ∆ #+###'###........#.### ... #........#.# .....#........#.### !.....#######'##.... You could see a bombardier beetle and a bat. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:2) 2 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) 7 bats 4 goblins (D:1) A kobold (D:2) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sevenfields the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 270 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 298 | D:1 | Learned a level 2 spell: Searing Ray 1091 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1160 | D:2 | HP: 1/20 [burnt (3)] 1161 | D:2 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_loops_ring, minmay_misc_feat_room D:2: minmay_razor_zed, layout_basic, basic_altar Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 43 Searing Ray || 1 Armour: Skin || 3 Dodge: Dodged || 17 Form: Scroll || 1