sevenseve the Dungeon (0, 0, D) a +0 hand axe (1, 0, D) a +0 ring mail of magic resistance (3, 0, D) a +8 war axe of flaming (4, 0, D) an uncursed staff of energy (6, 0, D) an uncursed amulet of resist mutation (9, 0, D) a +0 helmet (10, 0, D) a +0 falchion of flaming (11, 0, D) an uncursed staff of air (14, 0, D) a plain deck of defence (15, 0, D) a +1 falchion of flaming (17, 0, D) a lantern of shadows (-1, 1, D) a disc of storms (5, 1, D) an uncursed ring of ice (9, 1, D) a +0 club (10, 1, D) an uncursed staff of wizardry (13, 1, D) a +2 hand axe of venom (16, 1, D) a cursed -2 spear (17, 1, D) a lantern of shadows (1, 2, D) the Guide on Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Throw Icicle Conjuration/Ice 4 d - Iron Shot Conjuration/Earth 6 e - Orb of Destruction Conjuration 7 (2, 2, D) a Grand Grimoire (3, 2, D) a +0 hand axe (4, 2, D) a +2 mace of draining (6, 2, D) a book of the Earth (9, 2, D) a cursed -2 spear (13, 2, D) a book of Ice (14, 2, D) a book of Debilitation (17, 2, D) a +0 hand axe (-1, 3, D) a +2 short sword of speed (0, 3, D) 18 arrows (1, 3, D) a +3 rod of destruction (14/14) (4, 3, D) a book of the Dragon (5, 3, D) a +0 flail (6, 3, D) a book of Beasts (7, 3, D) a plain deck of wonders (8, 3, D) a fan of gales (10, 3, D) a lamp of fire (12, 3, D) a book of Dreams (14, 3, D) a plain deck of changes (15, 3, D) a +0 falchion (16, 3, D) a book of Conjurations (17, 3, D) a +1 glaive of venom (7, 5, D) 2 arrows (10, 5, D) 2 arrows (12, 5, D) 2 stones (14, 5, D) a stone (15, 5, D) a stone (17, 5, D) a +2 falchion of flaming a +0 greatsling 20 stones a +0 robe a +0 buckler (-10, 6, D) a +3 eudemon blade of holy wrath a +0 large shield (11, 6, D) a +4 scimitar of flaming a +0 hunting sling 12 stones a +0 robe a +0 buckler (12, 6, D) an arrow (16, 6, D) a +3 whip of holy wrath a +0 robe a +1 whip of holy wrath a +0 robe a scroll of immolation (18, 6, D) a +1 whip of holy wrath a +0 robe a stone a +2 sacred scourge of holy wrath a +0 robe a +2 long sword of holy wrath a +0 large shield (19, 6, D) a +3 scimitar of holy wrath a +0 large shield a +3 scimitar of flaming a +0 longbow 11 arrows a +0 robe a +3 eudemon blade of holy wrath a +0 large shield (19, 7, D) 2 stones a +3 sacred scourge of holy wrath a +0 robe of positive energy a +1 whip of holy wrath a +0 robe an arrow a +3 scimitar of holy wrath a +0 large shield a +3 whip of holy wrath a +0 robe a +3 sacred scourge of holy wrath a +0 robe a +2 whip of holy wrath a +0 robe (19, 8, D) 2 arrows a +5 long sword of holy wrath a +0 large shield a +4 long sword of holy wrath a +0 large shield (19, 9, D) a stone 2 arrows (3, 10, D) a +0 short sword a +0 leather armour a +0 rapier (10, 10, D) a +0 dagger a +0 cloak a +3 scythe of protection (19, 10, D) a +0 battleaxe (-30, 12, D) a +0 rapier a cursed +0 cloak a red draconian corpse (skeletalised by now) (-29, 13, D) a +0 flail the fire dragon corpse of Xtahua (skeletalised by now) a black draconian corpse (skeletalised by now) (-2, 13, D) a +0 battleaxe a +0 chain mail 2 arrows (5, 13, D) a +9 great sword of holy wrath (12, 13, D) a +0 club a +2 cloak (19, 13, D) a +1 great sword of flaming (-2, 14, D) a +0 longbow 34 arrows a +0 leather armour (4, 14, D) a +11 scythe of venom (5, 14, D) the +9 lajatang "Kintuf" {pain, *Confuse rF++ rC++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from fire. It greatly protects you from cold. It may confuse you when you take damage. The Shining One disapproves of the use of such an item. (11, 14, D) a +0 longbow 24 arrows of flame a +0 leather armour a +0 battleaxe a +0 plate armour (19, 14, D) a stone (3, 15, D) the quicksilver dragon armour "Onycwep" {MR+ Regen+ Str-2 Int-3 Stlth+} It affects your strength (-2). It affects your intelligence (-3). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It makes you more stealthy. (4, 15, D) the +7 bardiche "Hasiuk" {distort, rPois Int+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+4). It protects you from poison. (5, 15, D) a +11 scythe of slicing (6, 15, D) a +2 hat (7, 15, D) a +2 hat (11, 15, D) 2 arrows of flame (2, 16, D) the +9 double sword of Inconvenience {flame, rPois rC- Str-2 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. (3, 16, D) a +9 great sword of holy wrath (7, 16, D) a +12 shadow dragon armour (19, 16, D) a +2 scimitar of flaming a +0 greatsling 16 stones a +0 robe a +0 buckler (-14, 17, D) a +2 robe of fire resistance (3, 17, D) the +9 great sword "Xyempig" {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (4, 17, D) the +2 pair of boots of the Assassin {DetectMon Stab+ Stlth++} It makes you much more stealthy. (5, 17, D) a +9 glaive of protection (6, 17, D) a +10 ice dragon armour (7, 17, D) a quicksilver dragon armour (12, 17, D) 4 arrows of flame (19, 17, D) a +4 falchion of flaming a +0 greatsling a +0 robe a +0 buckler 10 stones (-14, 18, D) a +2 vampiric scimitar a +0 chain mail (5, 18, D) a +7 longbow of velocity (6, 18, D) a +10 fire dragon armour (-20, 19, D) a +6 scythe of venom (5, 19, D) the +7 giant spiked club of Woanodokk {vamp, MP+9} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your magic capacity (+9). The Shining One disapproves of the use of such an item. (15, 19, D) a +5 scimitar of holy wrath the +3 large shield of Kasaobb {-Tele Int+3 Stlth+} It affects your intelligence (+3). It prevents most forms of teleportation. It makes you more stealthy. (19, 19, D) 3 stones (-22, 20, D) a +0 falchion (unseen) (-21, 20, D) a +0 battleaxe (still there?) a +0 great sword of flaming (still there?) (3, 20, D) a +0 glaive (15, 20, D) a stone (19, 20, D) a stone the +7 Sceptre of Asmodeus The Shining One disapproves of the use of such an item. (-44, 21, D) 4 javelins (-43, 21, D) a phantom mirror (-26, 21, D) a Necronomicon (-25, 21, D) a +0 dagger (-17, 21, D) a +4 scimitar of holy wrath a +2 large shield (-2, 21, D) a +8 chain mail (4, 21, D) a +0 trident a +3 demon trident of venom a +0 hand axe a +0 halberd (6, 21, D) a +0 battleaxe a +0 chain mail (7, 21, D) an arrow (8, 21, D) 2 arrows (9, 21, D) a +2 long sword of holy wrath a cursed +0 large shield (10, 21, D) a +1 war axe of electrocution a +0 shortbow 20 arrows a +0 robe (11, 21, D) an arrow (12, 21, D) a +0 halberd (13, 21, D) a +5 scimitar of holy wrath a +0 large shield a +1 scimitar of flaming a +0 longbow 7 arrows a +0 robe (14, 21, D) a +2 whip of holy wrath a +0 robe a cursed -3 ring of evasion (15, 21, D) a +2 scimitar of holy wrath (unseen) (-1, 22, D) the ring of Wonder {rElec rC+} [ring of protection from cold] It protects you from cold. It insulates you from electricity. the ring "Jyataon" {rF+ Int+3 Dex+2} [ring of protection from fire] It affects your intelligence (+3). It affects your dexterity (+2). It protects you from fire. the ring "Orchitagy" {rPois Slay+5} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. the ring "Norisux" {rN++ EV+5} [ring of evasion] It affects your evasion (+5). It greatly protects you from negative energy. the amulet of Secrets {Stasis +Inv rPois MP+9} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It protects you from poison. It affects your magic capacity (+9). It lets you turn invisible. the amulet of Kaygee {Faith rElec rC+ Stlth-} [amulet of faith] It allows you to gain divine favour quickly. It protects you from cold. It insulates you from electricity. It makes you less stealthy. the ring of Taaciav {AC+1 Str+2} [ring of protection] It affects your AC (+1). It affects your strength (+2). the ring "Qerom" {MR+ Str+5} [ring of protection from magic] It affects your strength (+5). It affects your resistance to hostile enchantments. the ring of Tonuops {+Blink rPois rF+ rC+ Stlth-} [ring of protection from fire] It protects you from fire. It protects you from cold. It protects you from poison. It lets you blink. It makes you less stealthy. the +5 bardiche of Asyduxeupp {chop, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (15, 22, D) a +4 scimitar of holy wrath a +2 robe of positive energy a +0 large shield a +1 scimitar of flaming a +2 shortbow of evasion 18 arrows a +0 robe a +1 whip of holy wrath a cursed +0 robe a +5 eudemon blade of holy wrath a +0 large shield a +2 scimitar of holy wrath a +0 large shield a +3 whip of holy wrath a +0 robe a +0 long sword of flaming a +0 hunting sling a +0 robe a +0 buckler 26 stones (18, 22, D) 6 stones a +2 demon trident of draining (19, 22, D) a +0 trident (20, 22, D) 4 stones (-36, 23, D) a +1 battleaxe of freezing (still there?) a +0 great sword of flaming (still there?) (-1, 23, D) a +11 scythe of freezing (16, 23, D) a +2 flail of flaming a +0 longbow 21 arrows a +0 robe a +1 whip of holy wrath a +2 hand crossbow of evasion a +0 robe a +4 scimitar of holy wrath a +0 large shield 4 stones (17, 23, D) a cursed -3 shortbow a +1 falchion of flaming 13 arrows a +0 robe a +2 scimitar of holy wrath a +2 large shield (18, 23, D) a cursed +0 greatsling a +2 long sword of flaming 14 stones the cursed +1 troll leather armour of Omission {rElec rPois Regen+ Dex+2} It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. a +2 buckler (19, 23, D) a +0 longbow 31 arrows a +0 leather armour (-33, 24, D) a stone (-32, 24, D) 2 stones (-17, 24, D) a +4 long sword of holy wrath a +0 large shield (19, 24, D) 3 arrows a +0 trident (-35, 25, D) a +0 halberd a +0 plate armour a cursed -2 dagger a +0 robe (-34, 25, D) a +0 halberd the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. The Shining One disapproves of the use of such an item. the cursed +0 hand crossbow "Zearin" {velocity, rElec rF- rN+ Stlth+} Any bolt fired from it inflicts extra damage. It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. a +2 great sword of flaming a +0 battleaxe a +0 chain mail a +0 dagger a +0 robe (-25, 25, D) a +0 hand axe (-17, 25, D) a +1 long sword of flaming a +0 hunting sling a +0 robe a +0 buckler 17 stones an arrow a +0 long sword a +0 ring mail (19, 25, D) an arrow (-26, 26, D) a +0 club (-25, 26, D) a crystal ball of energy (-17, 26, D) a cursed -3 longbow 33 arrows a +0 leather armour (-16, 26, D) a +5 scimitar of holy wrath a cursed +0 large shield 14 arrows (-15, 26, D) an arrow (1, 26, D) the horn of Geryon (7, 26, D) a +0 long sword (unseen) (8, 26, D) a +0 scimitar a +0 short sword a +0 short sword a +0 leather armour (-54, 27, D) a -5 ring of evasion (-51, 27, D) a +0 helmet of see invisible (-50, 27, D) a +6 demon blade (-30, 27, D) a +0 dagger (-6, 27, D) a +0 scythe of flaming (8, 27, D) a +0 whip of freezing a +0 cloak (9, 27, D) an arrow (19, 27, D) a +0 longbow 25 arrows a +0 leather armour (-52, 28, D) a +1 large shield a +1 pair of gloves (-51, 28, D) a +2 centaur barding (-50, 28, D) a +9 scythe (-49, 28, D) a +3 bardiche (-45, 28, D) a +2 whip of holy wrath a cursed +0 robe (-30, 28, D) a +2 broad axe a cursed +0 chain mail (-27, 28, D) a +5 scimitar of holy wrath a +0 large shield a potion of lignification the +5 battleaxe "Woariguw" {elec, rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. a cursed +0 robe a +0 dagger a +0 robe a +0 giant spiked club (-26, 28, D) a +0 giant spiked club a +0 giant spiked club (-25, 28, D) a +0 mace of protection (-13, 28, D) an arrow (-10, 28, D) a +2 falchion of freezing a +0 buckler (-9, 28, D) a +0 hand axe (-7, 28, D) a +0 hand axe a +0 cloak (16, 28, D) a +0 hand axe of chopping (19, 28, D) an arrow (-52, 29, D) a +4 chain mail of cold resistance (-50, 29, D) a +3 bardiche (-49, 29, D) a +3 giant spiked club (-48, 29, D) a +9 broad axe (-31, 29, D) a +0 war axe a +0 arbalest (-30, 29, D) a +5 broad axe a +0 chain mail (-29, 29, D) a +0 scimitar of flaming a +0 dagger a +0 robe a stone (-28, 29, D) a +0 spear (-27, 29, D) a +0 dagger a +0 robe a +0 spear a +0 robe (-26, 29, D) a +0 giant club a cursed +0 great sword a cursed +0 chain mail (-20, 29, D) a +0 dagger (unseen) (-7, 29, D) a +2 great sword of flaming (-1, 29, D) a +9 vampiric demon trident (0, 29, D) a +9 giant spiked club (1, 29, D) the +7 lajatang "Guocsej" {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. (2, 29, D) the +5 bardiche "Ariot" {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (-22, 30, D) a +0 demon blade of slicing a +0 plate armour an uncursed staff of fire a cursed +0 robe a +0 trident (-1, 30, D) the +9 broad axe of Ditujut {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. (0, 30, D) the +7 great mace of Ziogueda {crush, *Contam +Blink Int+2 Dex-4} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (-4). It lets you blink. It causes magical contamination when unequipped. (1, 30, D) the +9 battleaxe of Courage {distort, MR++ Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your resistance to hostile enchantments. It makes you more stealthy. (2, 30, D) the +7 double sword of Gaeppak {venom, rC+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from cold. The Shining One disapproves of the use of such an item. (19, 30, D) an arrow (-22, 31, D) a +0 rapier a +0 rapier a +0 leather armour a +0 scimitar of distortion a +0 chain mail a +0 giant club the +8 battleaxe of Defilement {pain, rC++ Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from cold. It makes you less stealthy. The Shining One disapproves of the use of such an item. a +0 plate armour a +0 robe (13, 31, D) 2 arrows (19, 31, D) a +0 battleaxe of freezing (-52, 32, D) a +0 buckler (-50, 32, D) the amulet "Geggyigy" {rMut +Inv Int+2} [amulet of resist mutation] It protects you from mutation. It affects your intelligence (+2). It lets you turn invisible. a +1 helmet the amulet of Moullo {Stasis MP+9} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your magic capacity (+9). a sack of spiders {used: 1} a manual of Staves a +6 ring of dexterity an uncursed ring of protection from magic the amulet of Kahuo {Stasis rN+ Int+2 Dex-5} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your intelligence (+2). It affects your dexterity (-5). It protects you from negative energy. the amulet "Tutoup" {Gourm +Inv rF+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from fire. It lets you turn invisible. a +6 ring of protection a +6 ring of dexterity an uncursed ring of wizardry a +6 ring of protection the amulet of Jealousy {rCorr MR+ Str-2 Int+4} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (-2). It affects your intelligence (+4). It affects your resistance to hostile enchantments. a manual of Polearms a +0 leather armour (-49, 32, D) 20 arrows (-47, 32, D) a lamp of fire (-23, 32, D) an arrow a +2 war axe a +0 chain mail a bolt of frost (-22, 32, D) a +0 long sword of freezing a +0 plate armour a +0 giant spiked club a cursed -3 arbalest 10 bolts of frost (-1, 32, D) a +9 swamp dragon armour (0, 32, D) a +6 naga barding (1, 32, D) a +5 swamp dragon armour (2, 32, D) a +4 hat (9, 32, D) an arrow (11, 32, D) 5 arrows (12, 32, D) a +0 longbow 10 arrows a +0 leather armour (19, 32, D) a +4 scythe of slicing (-52, 33, D) 28 stones (-51, 33, D) an uncursed staff of wizardry (-50, 33, D) 16 stones (-49, 33, D) the +9 scimitar of Anypt {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. (-47, 33, D) 19 arrows (-24, 33, D) a +4 falchion of flaming a +0 shortbow a +0 robe 9 poisoned arrows a +0 broad axe 4 stones (-23, 33, D) a +1 great mace of venom a +0 club (-1, 33, D) a +4 robe of resistance (0, 33, D) the +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (1, 33, D) a +6 chain mail of cold resistance (2, 33, D) a +12 plate armour (11, 33, D) an arrow (12, 33, D) 7 arrows (14, 33, D) an arrow (15, 33, D) an arrow (19, 33, D) a +5 scimitar of holy wrath a +0 robe a +0 large shield (-53, 34, D) a scroll of immolation (-49, 34, D) the +10 spear of the Philosopher {venom, rF++ Str+3 Dex+4 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+4). It greatly protects you from fire. It makes you more stealthy. The Shining One disapproves of the use of such an item. (-48, 34, D) a +0 chain mail (-47, 34, D) 10 stones (-29, 34, D) a +0 short sword a +0 robe a +0 rapier (12, 34, D) a +0 rapier a cursed -3 rapier a +0 leather armour (13, 34, D) a +3 scimitar of holy wrath a +0 large shield (-52, 35, D) a +0 leather armour (-51, 35, D) a book of Power (-49, 35, D) 29 arrows (-48, 35, D) a sack of spiders (-34, 35, D) a +0 mace (-30, 35, D) a +0 robe (-28, 35, D) a +4 scimitar of holy wrath a +0 large shield a +4 flail of flaming a +0 hunting sling 17 stones a +0 robe a +0 buckler (-13, 35, D) a +5 scimitar of flaming a +0 plate armour (-12, 35, D) a +5 war axe of flaming a +0 mottled dragon armour a +2 demon trident of draining a +0 plate armour (-11, 35, D) a +5 long sword of distortion (unseen) (-10, 35, D) a +3 glaive of flaming a +0 chain mail (-53, 36, D) a +2 dagger of speed (-52, 36, D) a +0 whip (-51, 36, D) an uncursed staff of cold (-50, 36, D) a stone of tremors (-49, 36, D) 16 sling bullets (-48, 36, D) a plain deck of summoning (-47, 36, D) a +0 leather armour (-39, 36, D) a +4 flail of flaming a +0 hunting sling 23 stones a +0 robe a +0 buckler (-35, 36, D) the Grimoire of the Twelve Spirits Spells Type Level a - Sublimation of Blood Necromancy 2 b - Portal Projectile Translocation 3 c - Animate Dead Necromancy 4 d - Warp Weapon Charms/Translocation 5 e - Death Channel Necromancy 6 The Shining One disapproves of the use of such an item. (-33, 36, D) a box of beasts (-12, 36, D) a +3 glaive a +0 plate armour a +0 rapier a +2 rapier of protection a +0 leather armour (-11, 36, D) a +0 glaive a +0 chain mail (-53, 37, D) a +0 leather armour (-52, 37, D) the cursed +0 leather armour "Voimm" {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (-50, 37, D) a scroll of immolation (-49, 37, D) 23 arrows (-48, 37, D) 21 arrows (-47, 37, D) a +0 ring mail (-38, 37, D) Lehudib's Volume of Fiery Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 (-36, 37, D) 27 stones (-30, 37, D) a +4 eudemon blade of holy wrath a +0 large shield (19, 37, D) a +7 executioner's axe of pain (-53, 38, D) a +3 scale mail of positive energy (-51, 38, D) an uncursed staff of wizardry (-49, 38, D) a lamp of fire (-48, 38, D) a plain deck of destruction (-47, 38, D) a +0 hunting sling (-33, 38, D) a +4 scimitar of holy wrath a +0 large shield a +0 chain mail (19, 38, D) a +5 scimitar of holy wrath a +2 large shield a +1 whip of holy wrath a +0 robe a +3 scimitar of holy wrath a +0 large shield (-51, 39, D) 4 tomahawks (-50, 39, D) the +12 flail of the Moon {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (-49, 39, D) a +0 short sword (-48, 39, D) a book of Burglary (-19, 39, D) a +0 war axe (-8, 39, D) 3 large rocks (-4, 39, D) 2 stones (-2, 39, D) a stone a +1 whip of holy wrath a cursed +0 robe (1, 39, D) a stone an arrow (2, 39, D) a +0 hunting sling 25 stones a +0 robe a +0 buckler (3, 39, D) a stone (5, 39, D) a stone (7, 39, D) a +0 long sword a +0 robe (9, 39, D) a +0 robe a +3 flail of flaming a +0 greatsling 17 stones a +0 robe a +0 buckler (-20, 40, D) a +0 trident (-17, 40, D) a cursed -1 long sword a +1 chain mail of magic resistance a +0 long sword a +0 short sword a +0 giant spiked club a +0 flail (-14, 40, D) a +0 rapier a +0 rapier a +0 leather armour (-13, 40, D) a +3 whip of holy wrath a +0 robe (-12, 40, D) a large rock (-11, 40, D) a large rock (-8, 40, D) a +0 great sword of holy wrath a +0 plate armour (-7, 40, D) a +2 whip of holy wrath a +0 robe (1, 40, D) a +3 long sword of holy wrath a +0 large shield 2 arrows (2, 40, D) a +3 sacred scourge of holy wrath a +0 robe a scroll of identify a +5 scimitar of holy wrath a +0 large shield (3, 40, D) a +2 whip of holy wrath a +0 robe a +3 whip of holy wrath a +0 robe (4, 40, D) a +0 long sword a +0 plate armour (7, 40, D) a +1 dagger of freezing a +0 robe (8, 40, D) a +2 scimitar of holy wrath a +2 large shield (9, 40, D) a +0 dagger a +0 chain mail (16, 40, D) a +0 short sword a +0 rapier (18, 40, D) a +2 long sword a +0 chain mail (-20, 41, D) a plain deck of destruction (-19, 41, D) a +0 mace (2, 41, D) a +5 scimitar of holy wrath a +0 large shield a +2 falchion of flaming a +0 shortbow 8 arrows of flame a cursed +0 robe a +0 dagger a +0 robe a +0 great mace a +0 plate armour a +0 battleaxe a +0 plate armour a +0 great mace a cursed +0 chain mail a +0 long sword a +0 plate armour a +0 great mace a +0 plate armour a cursed -1 great sword a +0 plate armour (3, 41, D) 4 arrows a +0 war axe a +0 chain mail a cursed -1 battleaxe a cursed +0 plate armour a +0 glaive a +0 chain mail (18, 41, D) a +0 great sword of flaming a +0 robe a +0 spear a +0 robe (-20, 42, D) an uncursed staff of wizardry (-11, 42, D) a +1 executioner's axe of chopping (-10, 42, D) a +3 battleaxe (-9, 42, D) a +3 great mace (-7, 42, D) a +3 battleaxe of electrocution (-5, 42, D) 50 arrows (1, 42, D) a +0 great sword (unseen) (2, 42, D) a +0 battleaxe a +0 chain mail a +0 dire flail a +0 plate armour (3, 42, D) a +4 eudemon blade of holy wrath a +0 large shield an uncursed amulet of faith a +1 whip of holy wrath a +0 robe a +1 long sword of electrocution a +0 plate armour (4, 42, D) an arrow (still there?) a +0 great sword (still there?) a +2 plate armour of positive energy (still there?) (5, 42, D) a +0 shortbow (unseen) (12, 42, D) a +0 storm dragon armour (14, 42, D) a +2 swamp dragon armour (15, 42, D) a +2 swamp dragon armour (18, 42, D) a +2 glaive of flaming a +0 plate armour (19, 42, D) a cursed -1 spear a +0 robe (-20, 43, D) a +10 giant club (-19, 43, D) a +8 falchion of holy wrath (-11, 43, D) a +3 great sword (-9, 43, D) a +1 triple sword (-5, 43, D) 50 arrows (2, 43, D) a +2 whip of holy wrath a +0 robe (12, 43, D) a +2 robe of magic resistance (14, 43, D) a +6 chain mail (16, 43, D) a +3 shadow dragon armour (18, 43, D) a stone (-20, 44, D) a book of Envenomations (-19, 44, D) a book of Spatial Translocations (-11, 44, D) a +3 giant spiked club (-10, 44, D) a +3 longbow (-9, 44, D) a +3 great sword (-7, 44, D) a +6 battleaxe (-5, 44, D) 50 arrows (6, 44, D) a +0 long sword of slicing (12, 44, D) a +2 robe of magic resistance (14, 44, D) a +6 chain mail (15, 44, D) a +3 shadow dragon armour (16, 44, D) a +2 robe (-54, 45, D) a +2 trident (-53, 45, D) a +2 falchion (-52, 45, D) a +2 quarterstaff (-5, 45, D) 50 arrows (-1, 45, D) a +0 short sword (4, 45, D) a cursed -2 mace a cursed -1 large shield (6, 45, D) a +0 scimitar a +0 shield (12, 45, D) a +5 mottled dragon armour (15, 45, D) a cursed -1 rapier a +0 cloak (-54, 46, D) a +2 dagger (-53, 46, D) a +2 mace (-52, 46, D) a +2 hand axe (-48, 46, D) 2 scrolls of vulnerability (-47, 46, D) 10 stones (unseen) (-11, 46, D) a +3 glaive (-10, 46, D) the +1 mace of Leiz {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). (-9, 46, D) the +6 whip "Ymeeqam" {slash, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (-1, 46, D) a +0 short sword (unseen) (6, 46, D) a +0 halberd (unseen) (14, 46, D) a +2 mottled dragon armour (15, 46, D) a +0 long sword (still there?) the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} (still there?) It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (16, 46, D) an arrow of frost (still there?) a +7 scale mail (still there?) (-11, 47, D) a +3 arbalest (-9, 47, D) a +5 broad axe (-1, 47, D) a +0 short sword a +0 buckler (4, 47, D) a +2 whip of holy wrath a +0 robe (11, 47, D) a +0 long sword (still there?) a +2 trident of venom (still there?) (-10, 48, D) a +3 longbow of flaming (-9, 48, D) a +1 bardiche (16, 48, D) a +6 chain mail (16, 49, D) a cursed -1 shortbow a +0 short sword 16 arrows of frost (-48, 50, D) a +3 ring mail (-34, 50, D) a +0 spear (still there?) a +0 club (still there?) (14, 50, D) a +0 long sword a +0 chain mail (-48, 51, D) a +0 mace of crushing (-47, 51, D) a +0 trident of piercing (-34, 51, D) a cursed -2 spear a +0 whip a +0 spear (-48, 52, D) a +1 hand axe of chopping (-47, 52, D) a +1 long sword of holy wrath (-34, 52, D) a +8 spear of distortion a +0 scale mail (-48, 53, D) a +2 dagger of draining (-47, 53, D) a +1 quarterstaff of speed (-34, 53, D) 3 large rocks (-56, 54, D) a +0 spear (1, 54, D) the Incunabulum of Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Iron Shot Conjuration/Earth 6 c - Spellforged Servitor Conjuration/Summoning 7 (10, 54, D) the ring of Moderation {rElec rF+} [ring of protection from fire] It protects you from fire. It insulates you from electricity. a wand of magic darts (26) a +0 hand crossbow of flaming a +1 pair of gloves a wand of frost (15) an uncursed ring of protection from cold a +2 ring of dexterity a +2 morningstar of crushing a +0 helmet a +0 pair of gloves a +2 flail of protection a +3 ring of strength a +2 plate armour a +0 shield a +0 scale mail a +3 ring of intelligence (12, 54, D) the ring of Scepticism {rPois rC+ rN+ MR+ Str-3 Int+6} [ring of intelligence] It affects your strength (-3). It affects your intelligence (+6). It protects you from cold. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. the ring "Nyomm" {rC+ SInv} [ring of see invisible] It protects you from cold. It lets you see invisible. the ring "Igalaow" {Ice MR+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. the ring "Etuixa" {rC+ rN+ SInv} [ring of positive energy] It protects you from cold. It protects you from negative energy. It lets you see invisible. the ring "Dicyph" {*Confuse +Inv MR+ Int+6 Stlth+} [ring of intelligence] It affects your intelligence (+6). It affects your resistance to hostile enchantments. It lets you turn invisible. It may confuse you when you take damage. It makes you more stealthy. the ring "Fawnack" {+Blink rN+ Int+2 Dex+6} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (+6). It protects you from negative energy. It lets you blink. the ring of Winter {+Fly rN+ Str+2 Int+6} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+6). It protects you from negative energy. It lets you fly. the ring "Ennabub" {Dex+2 SInv} [ring of see invisible] It affects your dexterity (+2). It lets you see invisible. the ring "Ebreuqol" {Wiz rElec Str+6} [ring of wizardry] It improves your spell success rate. It affects your strength (+6). It insulates you from electricity. the ring "Vimeywuq" {Ice MR+ Int+2 Stlth+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. the ring "Joghetess" {*Corrode MR+ Str+9 Int-4} [ring of protection from magic] It affects your strength (+9). It affects your intelligence (-4). It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. the ring "Oghetim" {+Inv rElec rN+ MR-} [ring of invisibility] It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (17, 54, D) a +0 dagger a +0 cloak (-56, 55, D) a +0 flail of protection a +0 flail a +0 flail a +2 ring mail of magic resistance a +0 vampiric whip 2 throwing nets a +0 flail a +0 trident a +0 ring mail (-28, 55, D) a +0 scythe (unseen) (-25, 55, D) a +0 scimitar of flaming (3, 56, D) the Disquisition on Stolen Souls Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Dispel Undead Necromancy 5 The Shining One disapproves of the use of such an item. (13, 56, D) a +0 dagger a +0 robe (-28, 57, D) a cursed -3 battleaxe (unseen) (-27, 57, D) a +0 whip (1, 57, D) a Necronomicon (3, 57, D) a book of Party Tricks (18, 57, D) a +0 whip a +0 robe an uncursed staff of energy (1, 58, D) a book of Summonings (3, 58, D) a book of Clouds (11, 58, D) a +2 broad axe of flaming a +0 plate armour (15, 58, D) a large rock (19, 58, D) a crystal ball of energy (-17, 59, D) a +0 club a +0 robe a +0 dagger a +0 robe of magic resistance a cursed +0 flail a +0 whip of freezing a +1 vampiric whip a +0 flail a +0 dagger a +0 robe a +0 flail (-16, 59, D) a +0 spear (11, 59, D) a +3 glaive of chopping (unseen) (14, 59, D) 3 large rocks (18, 59, D) an uncursed staff of power (-16, 60, D) a +0 spear (unseen) (1, 60, D) a book of Conjurations (3, 60, D) the Reference Book on Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Bolt of Magma Conjuration/Fire/Earth 5 (1, 61, D) a book of Fire (3, 61, D) a book of Maledictions (-39, 62, D) a +0 helmet (-38, 62, D) a +4 chain mail (-27, 62, D) a +0 dire flail (unseen) (-3, 62, D) a +0 robe (1, 62, D) the Collected Works on the Entrancing Rocks Spells Type Level a - Corona Hexes 1 b - Confusing Touch Hexes 2 c - Stoneskin Transmutation/Earth 2 d - Iron Shot Conjuration/Earth 6 e - Shatter Earth 9 (3, 62, D) a book of Hinderance (-39, 63, D) a +2 halberd of venom (-38, 63, D) a +2 antimagic scimitar (-26, 63, D) a +0 war axe a +0 plate armour (-2, 63, D) an uncursed staff of cold (2, 63, D) a cursed +0 glaive (8, 63, D) a +5 ring of slaying the amulet of Xom's Amusement {rCorr Str+3} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (+3). the amulet "Palighat" {rMut rElec rF+ MP-9} [amulet of resist mutation] It protects you from mutation. It protects you from fire. It insulates you from electricity. It affects your magic capacity (-9). the amulet "Ulalues" {*Corrode +Rage Int+7} [amulet of rage] It affects your intelligence (+7). It lets you go berserk. It may corrode your equipment when you take damage. the ring "Lezedee" {rN+ MP+9 AC+3 Dex+3 Stlth+} [ring of protection] It affects your AC (+3). It affects your dexterity (+3). It protects you from negative energy. It affects your magic capacity (+9). It makes you more stealthy. the ring of the Lion {*Confuse +Inv rPois SInv} [ring of poison resistance] It protects you from poison. It lets you see invisible. It lets you turn invisible. It may confuse you when you take damage. the ring of Oruoc {Int-5 Dex-2 SInv Stlth+} [ring of intelligence] It affects your intelligence (-5). It affects your dexterity (-2). It lets you see invisible. It makes you more stealthy. the amulet of Fun {Spirit rPois} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. (-39, 64, D) a +4 quarterstaff of protection (-38, 64, D) a +1 broad axe of freezing (-5, 64, D) 19 stones (-2, 64, D) a +0 club (1, 64, D) a +0 whip (still there?) a manual of Long Blades (still there?) (-39, 65, D) the +4 arc blade {discharge, rElec} It insulates you from electricity.