sevenseve the Dungeon (0, 0, D) the amulet of Nepoon {+Rage rF- Int+4 Dex+8} [amulet of rage] It affects your intelligence (+4). It affects your dexterity (+8). It makes you vulnerable to fire. It lets you go berserk. (1, 1, D) the ring "Emim" {Wiz rPois Dex+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). It protects you from poison. (5, 5, D) a +0 trident (-20, 10, D) a +2 quarterstaff (-19, 10, D) a +2 falchion (-18, 10, D) a +2 trident (-20, 11, D) a +2 mace (-19, 11, D) a +2 hand axe (-18, 11, D) a +2 dagger (-14, 11, D) 2 scrolls of vulnerability (-13, 11, D) 10 stones (unseen) (-14, 16, D) a +0 trident of piercing (-13, 16, D) a +1 long sword of holy wrath (-13, 17, D) a +1 hand axe of chopping (-22, 18, D) a throwing net (-14, 18, D) a +0 quarterstaff of protection (-13, 18, D) a +0 dagger of electrocution (20, 18, D) 21 stones (21, 18, D) 16 sling bullets (22, 18, D) an uncursed ring of poison resistance (30, 18, D) 18 stones (31, 18, D) an uncursed ring of see invisible (-13, 19, D) a +3 scale mail (21, 19, D) a +0 short sword (22, 19, D) 22 sling bullets (23, 19, D) a +0 rapier (30, 19, D) the Guide on Boosts Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Regeneration Charms/Necromancy 3 d - Warp Weapon Charms/Translocation 5 e - Ring of Flames Charms/Fire 7 (31, 19, D) a phial of floods (-22, 21, D) a +0 halberd of venom (1, 21, D) a +0 quarterstaff a +0 robe (11, 21, D) a +3 mace (5, 24, D) a +4 scimitar of flaming (16, 24, D) a +0 giant spiked club (21, 24, D) a +0 short sword 5 stones a +0 giant spiked club a +0 giant club a big kobold skeleton a sea snake skeleton a two-headed ogre skeleton a troll skeleton (-21, 25, D) a +0 club a +0 robe (-20, 25, D) a +0 trident a +0 ring mail a +0 buckler (-14, 26, D) a +0 scale mail a +0 dagger a +0 robe (-5, 26, D) a +4 scale mail (-4, 26, D) a +5 ring mail (10, 26, D) a +0 shortbow 13 arrows (-14, 27, D) a cursed -1 mace a +0 leather armour (-13, 28, D) a +2 quarterstaff of chaos (-5, 28, D) a +2 halberd of protection (-5, 29, D) a +2 rapier of electrocution (-4, 29, D) a +0 lajatang (-15, 30, D) a +0 giant club (-5, 30, D) a +2 scimitar of flaming (-4, 30, D) a +1 broad axe of chopping (10, 30, D) 3 large rocks