sevenseve the Dungeon (0, 0, D) an uncursed amulet of stasis (1, 0, D) Waxuas's Compendium of Noxious Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Ice Beast Ice/Summoning 4 c - Olgreb's Toxic Radiance Poison 4 d - Summon Mana Viper Hexes/Summoning 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (2, 0, D) a +0 club (3, 0, D) a +5 vampiric hand axe (4, 0, D) 6 javelins (5, 0, D) a +2 longbow of freezing (6, 0, D) a +2 halberd of protection (7, 0, D) a +0 leather armour (8, 0, D) an uncursed ring of positive energy (10, 0, D) a +2 rapier of holy wrath (11, 0, D) the +1 robe of Zeuc {rElec rPois Int+2 Dex-5} It affects your intelligence (+2). It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. (14, 0, D) a sack of spiders (15, 0, D) a +1 battleaxe of freezing (16, 0, D) a sack of spiders (0, 1, D) an uncursed staff of fire (1, 1, D) a +2 pair of boots of running (2, 1, D) a +3 scale mail of cold resistance (4, 1, D) a +0 hand axe (7, 1, D) an uncursed staff of air (11, 1, D) a +0 quarterstaff (13, 1, D) an uncursed staff of fire (15, 1, D) the Handbook of the Aerial Glacier Spells Type Level a - Shock Conjuration/Air 1 b - Freeze Ice 1 c - Repel Missiles Charms/Air 2 d - Swiftness Charms/Air 2 e - Ozocubu's Refrigeration Ice 6 f - Simulacrum Ice/Necromancy 6 (16, 1, D) a lamp of fire (17, 1, D) an ornate deck of changes (18, 1, D) a wand of random effects (28) (-36, 2, D) a +8 executioner's axe of pain (4, 2, D) a +1 rapier of draining (5, 2, D) a +0 spear (6, 2, D) a +3 chain mail of positive energy (8, 2, D) an uncursed staff of cold (9, 2, D) 20 stones (10, 2, D) a +0 spear (11, 2, D) a sack of spiders (13, 2, D) a +1 mace of holy wrath (14, 2, D) a +2 hunting sling of flaming (15, 2, D) the Tome of the Damaging Entourage Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Butterflies Summoning 1 c - Summon Small Mammal Summoning 1 d - Spellforged Servitor Conjuration/Summoning 7 e - Dragon's Call Summoning 9 (1, 3, D) a cursed staff of wizardry (2, 3, D) 18 bolts (3, 3, D) the +7 hand axe of Lies {antimagic, rElec rC++} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It greatly protects you from cold. It insulates you from electricity. (4, 3, D) a potion of degeneration (5, 3, D) a scroll of immolation (6, 3, D) a +2 quarterstaff of protection (7, 3, D) a plain deck of summoning (8, 3, D) the +1 robe of Leapfrog {Dex+4} It affects your dexterity (+4). (9, 3, D) 5 large rocks a +0 triple crossbow of flaming (10, 3, D) 5 large rocks (11, 3, D) 4 large rocks (still there?) a +0 hunting sling (still there?) (12, 3, D) a book of Cantrips (15, 3, D) a disc of storms (16, 3, D) a +0 scale mail (17, 3, D) 17 poisoned needles (10, 4, D) a cursed -2 giant club a cursed -2 giant club a +0 giant club a +0 dire flail a +1 dire flail of crushing a +1 dire flail of draining a +0 dire flail a +2 great sword of flaming a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +1 great sword of flaming 19 large rocks a +2 great sword of flaming a +1 great sword of flaming a +0 battleaxe of freezing a +4 halberd of chopping a +0 great sword of flaming a +2 great sword of flaming (-39, 5, D) a cursed +0 halberd (10, 5, D) a +0 giant club (still there?) a cursed -3 giant club (still there?) a +0 dire flail (still there?) a +0 great mace (still there?) a +0 giant spiked club (still there?) a +2 battleaxe of freezing (still there?) a +0 battleaxe of freezing (still there?) a +1 battleaxe of freezing (still there?) a +2 battleaxe of freezing (still there?) a +2 great sword of flaming (still there?) a +2 ring of protection (still there?) a +0 battleaxe of freezing (still there?) a potion of heal wounds (still there?) a scroll of remove curse (still there?) a +1 great sword of flaming (still there?) a scroll of identify (still there?) a +1 great sword of flaming (still there?) a scroll of immolation (still there?) a +0 battleaxe of freezing (still there?) a +0 battleaxe of freezing (still there?) a +1 great sword of flaming (still there?) a +0 battleaxe of freezing (still there?) a +2 great sword of flaming (still there?) 20 large rocks (still there?) a cursed +0 dire flail (still there?) a +1 great sword of flaming (still there?) (11, 5, D) a +0 dire flail a cursed -3 dire flail 18 large rocks (12, 5, D) a large rock (10, 6, D) a large rock (11, 6, D) a large rock (12, 6, D) a large rock (6, 9, D) a +0 arbalest (unseen) (7, 10, D) a +0 arbalest (unseen) (12, 10, D) a cursed +0 long sword a +0 cloak a +0 large shield (16, 10, D) a +1 whip of holy wrath a +0 robe (20, 10, D) a +0 war axe a cursed +0 cloak (6, 11, D) a +0 arbalest 20 bolts (10, 11, D) a +0 rapier a +0 cloak (-29, 13, D) a +3 demon whip of venom (-28, 13, D) a cursed -3 short sword (-28, 14, D) a storm dragon hide (-27, 14, D) a +0 rapier a +0 rapier a cursed +0 leather armour (16, 14, D) a +0 plate armour (8, 15, D) a +2 robe of cold resistance a potion of invisibility (-51, 17, D) a book of Maledictions (-50, 17, D) the Catalogue of Floating Talismans Spells Type Level a - Shock Conjuration/Air 1 b - Song of Slaying Charms 2 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 e - Tornado Air 9 (-48, 17, D) an ornate deck of defence (-47, 17, D) a book of Party Tricks (-13, 17, D) a +0 rapier a +0 rapier a +0 leather armour (-50, 18, D) the +4 arbalest "Impslayer" {elec, *Corrode rN+ Int+3 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+3). It protects you from negative energy. It may corrode your equipment when you take damage. It makes you more stealthy. (-49, 18, D) an uncursed staff of cold (-14, 18, D) a +0 long sword (-13, 18, D) a +0 scimitar a +0 plate armour a +0 large shield (-55, 19, D) a +0 helmet of see invisible (-54, 19, D) a +4 plate armour of fire resistance (-52, 19, D) a +0 cloak of poison resistance (-45, 19, D) a +0 scimitar (4, 19, D) the ring "Owaitsee" {rElec rPois rN+ Slay+3 SInv} [ring of positive energy] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It protects you from poison. It protects you from negative energy. It lets you see invisible. a +0 large shield of cold resistance a manual of Hexes the amulet of Tululage {*Confuse rF++ Regen+} [amulet of regeneration] It greatly protects you from fire. It increases your rate of regeneration. It may confuse you when you take damage. a manual of Polearms a manual of Short Blades (10, 19, D) a +0 longbow a +0 leather armour 30 arrows (-55, 20, D) a +7 chain mail (-54, 20, D) a +7 plate armour (-53, 20, D) a +0 hat of magic resistance (-52, 20, D) a +9 broad axe (-46, 20, D) a +2 battleaxe of freezing (-1, 20, D) a +6 naga barding (1, 20, D) a +6 chain mail of fire resistance (-55, 21, D) a +0 triple sword of freezing (-54, 21, D) the +0 executioner's axe "Naruze" {chop, rF- MR+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (-53, 21, D) a +3 lajatang of electrocution (-52, 21, D) the +5 longbow of Circularity {venom, +Blink rElec MR+++} It poisons the ammo it fires. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. The Shining One disapproves of the use of such an item. (-45, 21, D) a +2 lajatang of venom a +0 robe (-2, 21, D) a +12 plate armour (-1, 21, D) the ring "Rumoleff" {+Fly Str+3} [ring of flight] It affects your strength (+3). It lets you fly. the ring "Wuetol" {rC+ rN+++ Int-5 SInv} [ring of see invisible] It affects your intelligence (-5). It protects you from cold. It renders you almost immune to negative energy. It lets you see invisible. the ring "Qithrola" {Int+3 Stlth-} [ring of loudness] It affects your intelligence (+3). It makes you less stealthy. a +4 pair of gloves a +1 cloak the +9 broad axe of the Forest {chop, +Rage rF+++ rN+ Str-2} It inflicts extra damage upon your enemies. It affects your strength (-2). It renders you almost immune to fire. It protects you from negative energy. It lets you go berserk. (1, 21, D) a +9 giant spiked club (4, 21, D) a +3 large shield of positive energy (5, 21, D) a +4 mottled dragon armour (12, 21, D) a +0 halberd (-55, 22, D) a +3 giant spiked club (-54, 22, D) a +3 lajatang of electrocution (0, 22, D) a +10 fire dragon armour (2, 22, D) a +12 plate armour (3, 22, D) the +5 executioner's axe of Vyti Muu {venom, rElec rC+} It poisons the flesh of those it strikes. It protects you from cold. It insulates you from electricity. The Shining One disapproves of the use of such an item. (5, 22, D) a +9 swamp dragon armour (16, 22, D) a +0 scimitar (0, 23, D) a +9 vampiric double sword (1, 23, D) a +6 chain mail of fire resistance (2, 23, D) the +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. The Shining One disapproves of the use of such an item. (4, 23, D) the +7 demon whip "Ehebbob" {freeze, Int+6 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It makes you more stealthy. The Shining One disapproves of the use of such an item. (21, 23, D) a +0 longbow (unseen) (-32, 24, D) a +4 scale mail of positive energy (-17, 25, D) a +0 flail a +0 animal skin (-42, 26, D) a +4 eudemon blade of holy wrath a +0 large shield a +0 flail a +0 robe (-41, 26, D) a +0 short sword a +0 short sword a +0 leather armour (-40, 26, D) a +1 whip of freezing a +0 robe (-9, 26, D) a +12 plate armour (-8, 26, D) a +8 mottled dragon armour (0, 26, D) a +0 dire flail (still there?) the +9 scythe of Equilibrium {freeze, Dex+3 SInv} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It lets you see invisible. (1, 26, D) a +0 broad axe (-50, 27, D) 17 stones (-40, 27, D) a +0 great sword of flaming (-13, 27, D) a +0 flail of protection a +0 robe a +2 buckler (-8, 27, D) the +8 plate armour of Amorality {Str+4} It affects your strength (+4). (0, 27, D) the +9 demon blade "Seiptaygh" {slice, +Rage rC- Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It makes you vulnerable to cold. It lets you go berserk. The Shining One disapproves of the use of such an item. (1, 27, D) a +0 whip (2, 27, D) a cursed -2 war axe (0, 28, D) a +0 short sword (16, 28, D) the amulet of Ined Arph {*Drain +Rage Str+3 Int+5} [amulet of rage] It affects your strength (+3). It affects your intelligence (+5). It lets you go berserk. It causes draining when unequipped. the ring of Hard Scrabble {+Fly rC+ rN+} [ring of flight] It protects you from cold. It protects you from negative energy. It lets you fly. the ring "Qiuchoku" {Ice MP+9} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (+9). the ring of Juacimes {rF+ SInv} [ring of see invisible] It protects you from fire. It lets you see invisible. the ring of Cowardice {rPois rC+ rN++ MP+9 Str+4} [ring of magical power] It affects your strength (+4). It protects you from cold. It protects you from poison. It greatly protects you from negative energy. It affects your magic capacity (+9). the ring of Hezoposch {rC- MR+ Str+2 Dex+7 SInv} [ring of protection from magic] It affects your strength (+2). It affects your dexterity (+7). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you see invisible. (-51, 29, D) a plain deck of wonders (-49, 29, D) a +2 chain mail of poison resistance (-48, 29, D) the Catalogue of Stones Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Petrify Transmutation/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Lee's Rapid Deconstruction Earth 5 (-47, 29, D) 13 stones (6, 29, D) a +1 helmet (7, 29, D) the +4 mottled dragon armour of Resourcefulness {rN+ Regen+ Str-5 Dex+7} It affects your strength (-5). It affects your dexterity (+7). It protects you from negative energy. It increases your rate of regeneration. (-21, 30, D) a +3 whip of holy wrath a +0 robe a +0 quarterstaff a +0 robe a +0 glaive a +0 robe (-3, 30, D) a +0 glaive a +0 chain mail (6, 30, D) a +1 pair of gloves (7, 30, D) the +8 plate armour of Pride {rPois rC- Dex+7 Stlth+} It affects your dexterity (+7). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. (-21, 31, D) a +0 long sword a +0 trident a +0 whip (-5, 31, D) a +0 glaive a +0 plate armour (-52, 32, D) 4 tomahawks (-51, 32, D) an uncursed staff of poison (-50, 32, D) 6 tomahawks (-49, 32, D) a +0 hand axe (-48, 32, D) a +0 scale mail (-47, 32, D) 27 arrows (-42, 32, D) a +0 broad axe (-40, 32, D) a +0 rapier a +0 robe (-22, 32, D) a +0 war axe a +0 animal skin (-21, 32, D) a cursed +0 robe a +0 mace (-20, 32, D) a +2 trident of venom (-19, 32, D) a +0 longbow 38 arrows of dispersal a +0 leather armour (-14, 32, D) a +4 rapier of electrocution (unseen) (-4, 32, D) a +0 short sword a +0 longbow 14 arrows a +0 war axe a +4 chain mail of fire resistance (-3, 32, D) a +2 scythe of venom (-55, 33, D) (unseen) (-51, 33, D) an uncursed amulet of warding (-50, 33, D) a plain deck of changes (-42, 33, D) a +0 long sword (-41, 33, D) a cursed -1 battleaxe a +0 plate armour (-19, 33, D) a +0 dagger (unseen) (6, 33, D) 3 large rocks (7, 33, D) a +1 dire flail of protection (-52, 34, D) a +2 robe of magic resistance (-49, 34, D) the +8 hand axe of Bloody Death {flame, +Fly rC+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from cold. It lets you fly. (-48, 34, D) the +8 hand axe of Kinenna {freeze, rElec rF- Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It makes you vulnerable to fire. It insulates you from electricity. (6, 34, D) a +0 great sword of flaming (16, 34, D) a +0 long sword a +0 scale mail (-52, 35, D) a box of beasts (-51, 35, D) an uncursed staff of fire (-50, 35, D) a +0 cloak (-47, 35, D) an uncursed staff of poison (-46, 35, D) a +0 leather armour (-41, 35, D) a +0 great sword of holy wrath a +4 chain mail of fire resistance a +0 dagger of holy wrath a +1 hunting sling of freezing a +0 rapier a +0 leather armour a +0 scimitar a +0 robe a +0 rapier a +0 robe a +0 halberd a +0 dagger a +0 robe a +1 long sword of slicing a +0 plate armour a +0 flail a +0 giant spiked club a cursed -3 giant club a +0 halberd a +0 long sword a +0 plate armour a +0 battleaxe a +0 robe a +0 trident a +0 mace (-27, 35, D) a +0 trident (-13, 35, D) a +1 whip of holy wrath a +0 robe (-12, 35, D) a +5 great mace of draining (unseen) (-10, 35, D) a +4 halberd a +0 plate armour a cursed -2 long sword a +0 leather armour a cursed -1 short sword a +0 rapier a +0 rapier a +0 leather armour (3, 35, D) a +9 antimagic demon trident (4, 35, D) a +7 triple crossbow of flaming (11, 35, D) a +0 dire flail a +0 dire flail (14, 35, D) a +6 ring of protection a +6 ring of strength an uncursed ring of wizardry a +6 ring of evasion an uncursed ring of wizardry an uncursed ring of wizardry (20, 35, D) a +0 battleaxe of freezing (-51, 36, D) a +4 chain mail of cold resistance (-49, 36, D) a +0 leather armour (-48, 36, D) a +0 ring mail (-46, 36, D) 24 stones (-42, 36, D) a cursed -1 battleaxe a +0 robe (-40, 36, D) a +3 demon whip a +0 spear the +2 ring mail "Kyizuje" {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). a +0 halberd a +1 plate armour of positive energy a +0 glaive a +0 plate armour a +0 trident a +0 hand axe a +1 chain mail of positive energy a +0 glaive a +0 chain mail a +0 bardiche a +0 chain mail a +0 trident a +0 chain mail (-10, 36, D) a +2 demon blade a +0 chain mail a +0 trident a +0 mace (-9, 36, D) a +0 glaive a +0 battleaxe a +0 morningstar the +7 great sword of Contention {vamp, rF++ MP-9} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It greatly protects you from fire. It affects your magic capacity (-9). The Shining One disapproves of the use of such an item. a +7 triple crossbow of freezing a cursed +0 chain mail (3, 36, D) the +9 scythe of Lamis {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. The Shining One disapproves of the use of such an item. (4, 36, D) a +11 broad axe of flaming (-52, 37, D) a +0 leather armour (-50, 37, D) an uncursed staff of air (-46, 37, D) a +0 mace (-39, 37, D) a +0 longbow 5 arrows the cursed +1 robe "Erhemnisu" {Str+2} It affects your strength (+2). It has a curse placed upon it. (-35, 37, D) 18 bolts of frost (-29, 37, D) a book of the Warp (-50, 38, D) a +4 scale mail of poison resistance (-48, 38, D) a book of Frost (-46, 38, D) an uncursed staff of earth (-32, 38, D) a book of Unlife (-52, 39, D) a +0 spear (-48, 39, D) a +2 dagger of holy wrath (-47, 39, D) a +0 trident of freezing (-46, 39, D) a book of Maledictions (-19, 39, D) a +0 glaive a +0 plate armour (-18, 39, D) a +0 robe (-9, 39, D) a +0 long sword a cursed -1 chain mail (-1, 39, D) a +0 war axe a cursed +0 plate armour (0, 39, D) a cursed -3 great mace a +0 arbalest 16 bolts a +0 chain mail (3, 39, D) a +0 great mace a +0 chain mail (18, 39, D) a +0 dagger a +0 scale mail a +0 long sword a +0 rapier a +0 leather armour (-19, 40, D) a +0 spear (-16, 40, D) a +0 glaive (still there?) a +0 trident (still there?) (-2, 40, D) a +0 dire flail a +0 chain mail (2, 40, D) a +0 dire flail (18, 40, D) a +0 battleaxe a +0 short sword a +0 broad axe a +0 chain mail a +1 rapier of holy wrath a +0 robe a +0 buckler (19, 40, D) a +0 robe (-18, 41, D) a +3 hunting sling of evasion (3, 41, D) a +0 hand axe a +0 robe a +0 halberd a +0 plate armour (-18, 42, D) a +1 trident of venom (-10, 42, D) a +3 great mace (-9, 42, D) a +3 double sword (-3, 42, D) a +3 arbalest (-2, 42, D) a +5 quick blade (10, 42, D) a +2 swamp dragon armour (16, 42, D) a +2 mottled dragon armour (-18, 43, D) a +2 rapier of venom (-10, 43, D) a +3 great sword of holy wrath (-9, 43, D) a +2 quarterstaff of draining (-3, 43, D) a +3 glaive (-2, 43, D) a +0 hand axe (9, 43, D) a +2 mottled dragon armour (10, 43, D) a +1 robe of positive energy (16, 43, D) a +1 cloak (17, 43, D) a +4 fire dragon armour (-19, 44, D) a +0 robe of magic resistance (-18, 44, D) a book of Ice (3, 44, D) a cursed +0 dire flail a +3 plate armour a +0 long sword a +0 ring mail (-53, 45, D) a +2 dagger (-52, 45, D) a +2 hand axe (-51, 45, D) a +2 falchion (9, 45, D) a +0 long sword a cursed -3 shortbow 11 arrows (-53, 46, D) a +2 trident (-52, 46, D) a +2 mace (-51, 46, D) a +2 quarterstaff of crushing (-47, 46, D) 2 scrolls of vulnerability (-46, 46, D) 10 stones an uncursed staff of energy (-1, 46, D) an arrow (8, 46, D) a cursed -2 short sword a +0 battleaxe a +1 plate armour of positive energy (9, 46, D) a +0 scimitar a +0 leather armour (-6, 47, D) a +2 hand axe of freezing (-2, 47, D) a +0 mace (unseen) (-48, 48, D) an arrow (-47, 48, D) 3 arrows (-46, 48, D) an arrow (-45, 48, D) a +0 shortbow 17 arrows (-41, 48, D) a +0 giant club (-40, 48, D) an arrow (-2, 48, D) a +0 scimitar a +0 buckler (-10, 49, D) a +3 battleaxe (-9, 49, D) a +5 quick blade (-8, 49, D) a +3 arbalest (-7, 49, D) a +1 executioner's axe (-5, 49, D) the +3 glaive of Xaxoamm {chop, *Rage +Blink rF- Stlth+} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It lets you blink. It may make you go berserk in combat. It makes you more stealthy. (-4, 49, D) a +0 spear of pain (0, 49, D) 50 arrows (1, 49, D) 50 arrows (6, 49, D) 50 bolts (7, 49, D) 50 bolts (11, 49, D) a +2 plate armour of positive energy (14, 49, D) a +2 gold dragon armour (15, 49, D) a +5 plate armour (16, 49, D) a +2 gold dragon armour (-10, 50, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (-9, 50, D) a +3 lajatang (-8, 50, D) a +3 great sword (-7, 50, D) a +3 longbow (-5, 50, D) a +3 spear of venom (-4, 50, D) a +4 battleaxe of draining (-2, 50, D) a +0 scimitar a +0 shortbow of flaming 26 arrows (0, 50, D) 50 arrows (1, 50, D) 50 arrows (6, 50, D) 50 bolts (7, 50, D) 50 bolts (11, 50, D) the +3 leather armour of Crawling {rC+ Str+5 Dex+2} It affects your strength (+5). It affects your dexterity (+2). It protects you from cold. (12, 50, D) a +2 ice dragon armour (14, 50, D) a +0 chain mail of fire resistance (15, 50, D) a +2 gold dragon armour (16, 50, D) the cursed +0 chain mail "Nuucoary" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (17, 50, D) a +2 robe of positive energy (-53, 51, D) a +0 trident of piercing (-52, 51, D) a +0 quarterstaff of protection (-53, 52, D) a +3 long sword of flaming (-52, 52, D) a +0 dagger of electrocution (-53, 53, D) a +0 hand axe of chopping (13, 53, D) the ring of Naomawn {rPois MP+9 Str-3 Int+3 Dex+4} [ring of poison resistance] It affects your strength (-3). It affects your intelligence (+3). It affects your dexterity (+4). It protects you from poison. It affects your magic capacity (+9). the amulet "Vioh" {rCorr *Drain rPois rN+ Slay+4} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from poison. It protects you from negative energy. It causes draining when unequipped. the amulet "Jown" {Stasis *Corrode +Inv rElec rPois} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It insulates you from electricity. It protects you from poison. It lets you turn invisible. It may corrode your equipment when you take damage. the amulet of Buivedgh {Ward +Fly rN+ Stlth+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from negative energy. It lets you fly. It makes you more stealthy. the amulet "Ekhyta" {rCorr Dex+6} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your dexterity (+6). the ring "Woaw" {rElec rC+ rN+} [ring of positive energy] It protects you from cold. It insulates you from electricity. It protects you from negative energy. the amulet of Scepticism {Faith rElec Int+2 Dex+2 Stlth-} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+2). It affects your dexterity (+2). It insulates you from electricity. It makes you less stealthy. the ring "Bikoynot" {*Contam Str+3 Dex+5 SInv Stlth-} [ring of loudness] It affects your strength (+3). It affects your dexterity (+5). It lets you see invisible. It causes magical contamination when unequipped. It makes you less stealthy. (18, 53, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (19, 53, D) a +0 long sword (-52, 54, D) a +3 ring mail (2, 54, D) a book of Cantrips (12, 54, D) a +5 ring of slaying the ring of the Catfish {*Confuse EV+6 SInv Stlth+} [ring of evasion] It affects your evasion (+6). It lets you see invisible. It may confuse you when you take damage. It makes you more stealthy. the ring of Terra Nullius {Dex+6 Stlth+} [ring of dexterity] It affects your dexterity (+6). It makes you more stealthy. the ring of Deomnierch {*Corrode rElec rF+ Str+6} [ring of strength] It affects your strength (+6). It protects you from fire. It insulates you from electricity. It may corrode your equipment when you take damage. the ring "Vaoth" {rN++ MR+ Stlth-} [ring of protection from magic] It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. the ring of Etygyreuxu {Fire rElec rPois rN+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. the ring of the Last Cities {rC+ Int+6} [ring of intelligence] It affects your intelligence (+6). It protects you from cold. the ring of Kyidinwaud {rElec rPois Int-4 Dex+6} [ring of dexterity] It affects your intelligence (-4). It affects your dexterity (+6). It insulates you from electricity. It protects you from poison. the ring "Vyegess" {Ice rElec Int+4} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. the amulet "Qeahu" {Faith +Blink rC+++ Str-5 Int-3} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-5). It affects your intelligence (-3). It renders you almost immune to cold. It lets you blink. the amulet "Buagel" {*Confuse +Rage MR+ Str+4 SInv} [amulet of rage] It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you go berserk. It may confuse you when you take damage. the amulet "Pokeill" {Faith rF+ Str+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+3). It protects you from fire. the ring of Ajynnov {rF+ EV+6 Str-3 Dex+3 Slay+4} [ring of evasion] It affects your evasion (+6). It affects your strength (-3). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. a +3 ring of protection a +3 ring of strength the ring "Zocor" {rElec MR- Int+3 Dex+6 SInv} [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. the ring "Odato" {Str+4 Int+6} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+6). the ring of Routulenn {rN+ MR+ Int+6 Stlth+} [ring of intelligence] It affects your intelligence (+6). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (17, 54, D) a +0 rapier a +0 rapier a +0 chain mail (-55, 55, D) a +0 dagger a +0 leather armour a cursed -3 dagger a +0 robe (-48, 55, D) a +0 whip (-28, 55, D) a +0 giant spiked club (-17, 55, D) a +0 flail (-55, 56, D) a +0 whip (2, 56, D) a book of Transfigurations (3, 56, D) a +0 short sword (unseen) (17, 56, D) a +0 robe (-55, 57, D) a +0 club (-19, 57, D) a +0 hand axe a +0 dagger a +0 dagger a +0 ring mail a +0 dagger a +0 robe a +0 giant club (2, 57, D) the Catalogue of Feathers and Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Static Discharge Conjuration/Air 3 e - Airstrike Air 4 (4, 57, D) a Young Poisoner's Handbook (16, 57, D) a +3 glaive (unseen) (17, 57, D) a +0 cloak (19, 57, D) an uncursed staff of energy (-18, 58, D) a bolt (2, 58, D) a book of Transfigurations (4, 58, D) a book of Callings (20, 58, D) a crystal ball of energy (-26, 59, D) a bolt (-25, 59, D) 2 bolts (-24, 59, D) a +0 dagger a +0 glaive a +0 arbalest 5 bolts a +0 chain mail a +0 dagger a +0 scale mail a +0 flail a +0 dagger a +0 robe a +0 halberd a +0 chain mail a +0 flail a +0 hand axe a +0 chain mail a +0 giant club a +0 dagger a +0 robe (-21, 59, D) a +0 great sword a +2 plate armour of cold resistance (-18, 59, D) 3 bolts (-13, 59, D) an arrow (-12, 59, D) 3 arrows (-11, 59, D) a +0 shortbow 12 arrows (19, 59, D) an uncursed staff of power (-14, 60, D) an arrow (-12, 60, D) an arrow (-4, 60, D) a +0 ring mail (-2, 60, D) a +0 dagger (-1, 60, D) an uncursed ring of poison resistance (2, 60, D) a book of Power (4, 60, D) a book of Debilitation (-38, 61, D) a +4 chain mail (-37, 61, D) a +4 scale mail (-4, 61, D) a +1 greatsling of flaming (-3, 61, D) a +1 scimitar of flaming (4, 61, D) a book of Summonings (15, 61, D) a +0 broad axe a +0 plate armour (-47, 62, D) a +0 dagger (-38, 62, D) a +5 ring mail (-29, 62, D) a +0 flail (-2, 62, D) a plain deck of wonders (-1, 62, D) a +0 ring mail (2, 62, D) a book of Flames (4, 62, D) a book of Minor Magic (10, 62, D) a +0 flail of protection a wand of paralysis (10) the +5 chain mail of the Beggars {+Fly rPois MP-9 Dex+6} It affects your dexterity (+6). It protects you from poison. It affects your magic capacity (-9). It lets you fly. a manual of Stealth the +3 ring mail of Xuanit {rF- rC+++} It makes you vulnerable to fire. It renders you almost immune to cold. a wand of random effects (38) a +3 plate armour a +1 flail of crushing a +3 scale mail a +2 hat of see invisible 2 potions of invisibility a +0 shield a +0 scale mail a +0 flail (-38, 63, D) a +2 rapier of electrocution (-37, 63, D) a +2 scimitar of protection (-28, 63, D) a +0 dagger a +0 robe (-1, 63, D) an uncursed ring of positive energy (-47, 64, D) a +0 short sword of electrocution a +0 ring mail (-38, 64, D) a +2 dire flail of protection (-37, 64, D) a +2 halberd of protection (-1, 64, D) an uncursed staff of summoning (2, 64, D) a book of Changes (-38, 65, D) a +2 war axe of freezing (-37, 65, D) a +4 quarterstaff of speed