sevenseve the Dungeon (2, 3, D) a +2 quarterstaff (3, 3, D) a +2 dagger (4, 3, D) a +2 falchion (2, 4, D) a +2 trident (3, 4, D) a +2 mace (4, 4, D) a +2 hand axe (8, 4, D) 2 scrolls of vulnerability (9, 4, D) 10 stones an uncursed staff of energy (15, 8, D) a +0 giant spiked club a +0 robe (8, 9, D) a +2 hand axe of freezing (9, 9, D) a +1 dagger of draining (4, 10, D) a +0 club a cursed -3 club a +0 scale mail (8, 10, D) a +1 long sword of flaming (9, 10, D) a +1 trident of piercing (8, 11, D) a +1 mace of protection (9, 11, D) a +0 quarterstaff of protection (31, 11, D) a +0 club (8, 12, D) a +3 ring mail (0, 14, D) a +0 club a +0 robe a +0 spear (0, 15, D) a +0 spear (0, 16, D) a +0 halberd (29, 16, D) a +0 scimitar (23, 17, D) a +0 giant spiked club (37, 18, D) a +0 dagger an elf skeleton (8, 19, D) a +0 spear (18, 19, D) a +0 pair of gloves (36, 19, D) a cursed -1 short sword a +0 scale mail a griffon corpse a necrophage corpse (18, 20, D) a +4 scale mail (5, 21, D) a +0 giant club (17, 21, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. (18, 21, D) the +2 scimitar of Scorn {flame, rN+ Str-4 Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-4). It affects your intelligence (+6). It protects you from negative energy. (28, 21, D) a +0 shortbow 17 arrows of flame (17, 22, D) a +2 vampiric halberd (17, 23, D) a +1 broad axe of draining (18, 23, D) a +2 rapier of electrocution (29, 23, D) an arrow of flame