sevenseve the Dungeon (0, 9, D) a stone a +0 whip a +0 leather armour a +0 whip (0, 10, D) a +0 flail a +0 flail a +0 spear (0, 11, D) 4 stones (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones an uncursed staff of energy (2, 9, D) a +0 hand axe of chopping (2, 10, D) a +0 quarterstaff of protection (2, 11, D) a +0 mace of protection (3, 8, D) a +3 ring mail (3, 9, D) a +0 trident of piercing (3, 10, D) a +0 dagger of draining (3, 11, D) a +3 long sword of flaming (5, 3, D) a +2 vampiric hand axe (5, 4, D) a +2 dagger (6, 3, D) a +2 falchion (6, 4, D) a +2 mace (7, 3, D) a +2 trident (7, 4, D) a +2 quarterstaff (7, 12, D) a +0 club (8, 19, D) a +0 scythe a +0 robe (8, 20, D) a steel javelin (9, 5, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. a +3 ring of intelligence a +2 plate armour 2 potions of invisibility a +0 scale mail a +0 flail (9, 21, D) a +2 glaive of protection 5 steel javelins a +0 scale mail (10, 6, D) a +0 spear (15, 9, D) a +0 club (16, -5, D) a +1 vampiric spear (17, 19, D) a +4 chain mail (17, 20, D) a +3 plate armour (17, 21, D) a +2 scimitar of holy wrath (17, 22, D) a +2 halberd of protection (18, -5, D) a +0 quarterstaff (18, 19, D) a +5 ring mail (18, 21, D) a +2 rapier of distortion (18, 22, D) a +2 war axe of freezing (18, 23, D) a +4 quarterstaff of speed (20, -5, D) a phantom mirror (21, -6, D) a +0 quarterstaff (22, -7, D) a +0 long sword (23, -4, D) a +5 long sword of holy wrath 19 stones a naga skeleton (23, -2, D) a +0 scimitar a +0 flail the +9 scimitar of Sorchun {flame, +Rage rN+ Dex+5 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It protects you from negative energy. It lets you go berserk. It makes you less stealthy. a +0 ring mail a +0 battleaxe a -3 arbalest 22 bolts a +0 robe a +0 buckler a naga skeleton a hydra skeleton (24, -5, D) Duosh's Disquisition on Ignition and the Voyage Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Portal Projectile Translocation 3 e - Delayed Fireball Conjuration/Fire 7 (24, -3, D) a +0 hand axe (27, 13, D) a +0 giant spiked club (31, 14, D) a +0 trident (34, 17, D) +0 mottled dragon scales (36, -1, D) 2 bread rations (36, 0, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (36, 1, D) a +7 iron rod (11/11) (36, 2, D) 6 royal jellies (37, -1, D) a crystal ball of energy (37, 0, D) the +5 glaive "Gyodduets" {distort, +Fly Str+9 Int-3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+9). It affects your intelligence (-3). It lets you fly. (37, 1, D) a +1 leather armour of fire resistance (37, 2, D) 2 bread rations (42, 17, D) a +0 whip a +0 spear a +0 spear (43, 17, D) a +0 spear a +0 ring mail a +0 buckler (43, 18, D) a +0 halberd (44, 17, D) a +0 trident (44, 20, D) a cursed -3 dagger (51, 19, D) a disc of storms (53, 19, D) 11 stones (53, 20, D) a +0 trident (53, 21, D) a scroll of random uselessness (53, 22, D) 22 arrows (53, 23, D) a +0 ring mail (54, 19, D) 30 stones (54, 21, D) an uncursed ring of positive energy (54, 22, D) a book of Enchantments